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For character biography, see Fandral Staghelm.
BossMajordomo Staghelm
Image of Majordomo Staghelm
Title <Archdruid of the Flame>
Gender Male
Race Night elf (Humanoid)
Level ?? Boss
Class Druid
Reaction Alliance Horde
Affiliation(s) Druids of the Flame
Location Sulfuron Keep Courtyard, Firelands
Status Killable
Firelands

Beth'tilac
Lord Rhyolith
Alysrazor
Shannox
Baleroc
Majordomo Staghelm
Ragnaros

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Loot

Majordomo Staghelm (formerly Archdruid Fandral Staghelm) is the penultimate boss of the Firelands raid instance.

Background[]

Ragnaros' latest chief lieutenant stands before the door to his master's chamber in Sulfuron Keep. Majordomo Staghelm's treasonous efforts will all come to a head before the very seat of his new master.[1]

Adventure Guide[]

The loss of his son, Valstann, in the War of the Shifting Sands utterly shattered Fandral Staghelm's spirit. Now empowered by Ragnaros as the new Majordomo of the Firelands (replacing the deceased Majordomo Executus) and the leader of the treacherous Druids of the Flame, Fandral seeks to bring ruin to Azeroth rather than live in a world without his beloved child.

Abilities[]

In all difficulty settings, Majordomo Staghelm has a hard enrage timer of 10 minutes.

  • Spell shadow unholyfrenzy Berserk — Increases the caster's attack and movement speeds by 150% and all damage it deals by 500%. Also grants immunity to Taunt effects. Cast after 10 minutes of combat.
  • Ability mage studentofthemind Concentration Heroic Difficulty — Each player who engages Fandral on Heroic Difficulty gains a Concentration power bar. This bar fills over time, increasing damage and healing done by 25% for every 25 Concentration up to 100. Players hit by a damaging attack or spell lose all Concentration.
  • Shapeshifting — Fandral transforms into a Cat when his enemies are not clustered together or into a Scorpion when 7 or more of his enemies are clustered together. On every third transform, Fandral briefly pauses in Night Elf form.
    • Cat Form — Fandral transforms into a Cat when his enemies are not clustered together.
      • Spell shaman improvedfirenova Leaping Flames — Fandral leaps at an enemy, leaving behind a Spirit of the Flame. He lands in a blaze of glory, igniting the ground at his destination and causing it to burn enemy enemy units for 25000 Fire damage every 0.5 sec. for 1 min. This attack costs 100 energy. On heroic mode it's 32500 damage.
      • Spirit of the Flame — These images of Fandral attack enemies until defeated.
      • Ability rogue vigor Adrenaline — Fandral gains a stack of Adrenaline each time he performs Leaping Flames. Adrenaline increases his energy regeneration rate by 20% per application. Fandral loses all stacks of Adrenaline when he switches forms.
      • Ability warrior intensifyrage Fury — Fandral gains a stack of Fury each time he transforms into a Cat or Scorpion, increasing the damage of Leaping Flames and Flame Scythe by 8% per application. This effect stacks.
    • Scorpion Form — Fandral transforms into a Scorpion when 7 or more of his enemies are clustered together. In 25 player raids, Fandral transforms when 18 or more of his enemies are clustered together.
      • Spell fire flameblades Flame Scythe — Fandral inflicts 750000 (25-man: 2250000) Fire damage to enemies in front of him. Damage is split equally among targets hit. This attack costs 100 energy. On heroic mode it's 900000 and 2700000 Fire damage, respectively.
      • Ability rogue vigor Adrenaline — Fandral gains a stack of Adrenaline each time he performs Flame Scythe. Adrenaline increases his energy regeneration rate by 20% per application. Fandral loses all stacks of Adrenaline when he switches forms.
      • Ability warrior intensifyrage Fury — Fandral gains a stack of Fury each time he transforms into a Cat or Scorpion, increasing the damage of Leaping Flames and Flame Scythe by 8% per application. This effect stacks.
    • Night Elf Form — When Fandral enters Night Elf form, he briefly envelops his enemies in a Fiery Cyclone and casts an additional spell. When switching from Cat form to Scorpion form, Fandral unleashes Searing Seeds. When switching switching from Scorpion form to Cat form, Fandral unleashes Burning Orbs.
      • Spell shaman stormearthfire Fiery Cyclone — Fiery Cyclone tosses all enemy targets into the air, preventing all action but making them invulnerable for 3 sec.
      • Inv elemental primal fire Searing Seeds — Searing Seeds implants fiery seeds in Fandral's enemies. Each seed grows at a different rate. When fully grown, the seeds explode, inflicting 60000 Fire damage to players within 12 yards.
      • Spell mage flameorb Burning Orbs — Fandral summons several orbs around the room. Each orb attacks the nearest player, burning them for 5000 Fire damage every 2 sec. This effect stacks. On heroic mode it's 9000 Fire damage.

Strategy[]

The fight consists of two alternating phases which will change depending on your raids positioning.

Form 1: Fire Scorpion

Form 2: Fire Cat

Each of the forms has a unique set of abilities, and these abilities become more powerful each time he switches forms. He casts these abilities when he reaches 100 energy, and regenerates energy more quickly the longer he is in a single form.

It is recommended that you pull him with your raid stacked up, forcing him into Scorpion form. It's base ability is Flame Scythe, a frontal cleave attack that splits the damage done amongst all targets hit. Fandral will only remain in this form as long as enough players are stacked in front of him. Any place works for stacking, but the middle of the circle on the platform is recommended as it works well as a range indicator for the Cat phase.

If the raid spreads out, Staghelm will transition into Cat form instead. When he reaches 100 energy in this form, he will cast Leaping Flames, jumping at a random ranged party member and leaving a pool of fire 20 yards across under them. He will also spawn a copy of himself called a Spirit of Flame when he leaps. The melee should immediately kill these spirits as soon as they spawn.

The goal in this encounter is to leave him in a single form as long as possible, until his energy regeneration simply becomes too high from his Adrenaline stacks for your raid to handle any more, then cluster up or spread out to force Staghelm to change forms. The soft-enrage for this fight comes from the fact that every time he changes form, his Flame Scythe and Leaping Flames will hit harder due to his Fury stacks.

Here is a short summary of the time it takes his energy to go from 0 to 100 based on Adrenaline stacks:

   0 Adrenaline stacks: 18 seconds;
   1 Adrenaline stack: 15 seconds;
   2 Adrenaline stacks: 12 seconds;
   3 Adrenaline stacks: 11 seconds;
   4 Adrenaline stacks: 10 seconds;
   5 Adrenaline stacks: 9 seconds;
   6 Adrenaline stacks: 8 seconds;
   7 Adrenaline stacks: 7 seconds.
   8 ...

Remember, the number of Scythes your raid can take is not a fixed number. You'll need to figure out your healers' limits, and that limit will go down every Scorpion phase as Fandral gains Fury stacks. It is also important to make sure each phase last as long as possible, as the phases get harder and therefore must be shorter as the fight goes on. After the last Flame-Scythe, you want to spread out as fast as possible, use blink, Stampeding roar, disengage and therelikes, to make the switch as smoothly as possible.

If you choose to tank the Scorpion in the middle of the circle, your ranged dps and healers will want to spread on or just outside the runic circle during the Cat phase. Leaping Flame will target ranged raiders based on their spec role, not based on how many are at range. All ranged dps and all healers are eligible targets, regardless of how close they are to Fandral.

Most raids can start out with 5-7 Scythes and 6-8 Leaps before transitioning, reducing as the fight goes one. Number of Scythes during the seed phase will need be reduced, as the damage from each will be higher due to the reduced number of people soaking each as people run out for the explosion.

Every third shape-change (including his initial change into form when he enters combat), he'll briefly stun the raid and cast either Searing Seeds or Burning Orbs, depending on which form he is swapping into.

Shifting to Scorpion:

  • Searing Seeds - Each players (excluding the tank) will get a debuff with a random duration from 10 to 55 seconds. When it expires or the character dies, an AoE will explode at the character's location. Your raid members need to watch their debuff timer and move out of the group ~5 seconds before Searing Seeds expires. Once 12 yards from the rest of the players, wait for the AoE to trigger, then move back to the raid ASAP to help soak the Scythes.

Shifting to Cat:

  • Burning Orbs - Staghelm will spawn 2(10-man)/5(25-man) large orbs in random locations outside the central circle. These orbs work identically to the crystals on Bael'roc, and as you will have already defeated Bael'roc, this should be a relatively easy mechanic to understand. The only difference is that you don't need to stand close by, they will pick their closest target, no matter how far away you are. In addition, the debuff from the orbs does not disappear when you stop 'tanking' it, instead lasting approximately 8 seconds, dealing damage each second for the duration. This damage plus a flame pool will quickly kill most raid members, so a quick reaction speed is a must.

Solo strategy[]

Fandral will only be in Cat form for the entire encounter. As the player is constantly taking damage from Fandral, Concentration will not come into effect. Pop CDs on the pull and try to blow him up before his Adrenaline gets too high and he casts Leaping Flame constantly. When he does cast it, move to the edge of the area of effect, then plant, and do more damage before moving again. Cleave the Spirit of the Flame adds that spawn on each leap. Shift to damage-on-the move tactics after about 10 stacks, as by that point Fandral will leap every 5 seconds or so.

Loot[]

Item Type
Normal Heroic
Inv staff 99 [Fandral's Flamescythe] Inv staff 99 [Fandral's Flamescythe] Agility staff
Inv wand 1h firelandsraid d 01 [Stinger of the Flaming Scorpion] Inv wand 1h firelandsraid d 01 [Stinger of the Flaming Scorpion] Caster wand
Inv bracer robe raidmage j 01 [Wristwraps of Arrogant Doom] Inv bracer robe raidmage j 01 [Wristwraps of Arrogant Doom] Caster cloth bracers
Inv boot leather raidrogue j 01 [Sandals of Leaping Coals] Inv boot leather raidrogue j 01 [Sandals of Leaping Coals] Agility leather boots
Inv pants leather raiddruid j 01 [Firecat Leggings] Inv pants leather raiddruid j 01 [Firecat Leggings] Spirit leather leggings
Inv glove mail raidhunter j 01 [Grips of Unerring Precision] Inv glove mail raidhunter j 01 [Grips of Unerring Precision] Agility mail gloves
Inv chest plate raiddeathknight j 01 [Breastplate of Shifting Visions] Inv chest plate raiddeathknight j 01 [Breastplate of Shifting Visions] Strength plate chest
Inv boots plate raidpaladin j 01 [Treads of the Penitent Man] Inv boots plate raidpaladin j 01 [Treads of the Penitent Man] Spirit mail boots
Inv bracer plate raiddeathknight j 01 [Bracers of the Fiery Path] Inv bracer plate raiddeathknight j 01 [Bracers of the Fiery Path] Plate tank bracers
Inv misc necklace firelands 1 [Flowform Choker] Inv misc necklace firelands 1 [Flowform Choker] Caster necklace
Spell deathknight gnaw ghoul [The Hungerer] Spell deathknight gnaw ghoul [The Hungerer] Agility trinket
Trade archaeology shark jaws [Jaws of Defeat] Trade archaeology shark jaws [Jaws of Defeat] Caster trinket
Inv shoulder 22 [Mantle of the Fiery Conqueror] Inv shoulder 22 [Shoulders of the Fiery Conqueror] Armor token
Inv shoulder 22 [Mantle of the Fiery Protector] Inv shoulder 22 [Shoulders of the Fiery Protector] Armor token
Inv shoulder 22 [Mantle of the Fiery Vanquisher] Inv shoulder 22 [Shoulders of the Fiery Vanquisher] Armor token
Inv summerfest firespirit [Eternal Ember] Quest item
Spell mage flameorb [Living Ember] Trade goods
Inv diablostone [Crystallized Firestone] Currency
Shared boss loot
Item Type
Normal Heroic
Inv mace 1h firelandsraid d 03 [Shatterskull Bonecrusher] Inv mace 1h firelandsraid d 03 [Shatterskull Bonecrusher] Agility one-hand mace
Inv sword 2h firelandsraid d 01 [Zoid's Firelit Greatsword] Inv sword 2h firelandsraid d 01 [Zoid's Firelit Greatsword] Strength two-hand sword
Inv stave 2h firelandsraid d 01 [Smoldering Censer of Purity] Inv stave 2h firelandsraid d 01 [Smoldering Censer of Purity] Spirit staff
Inv axe 1h firelandsraid d 01 [Eye of Purification] Inv axe 1h firelandsraid d 01 [Eye of Purification] Spirit one-hand axe
Inv knife 1h firelandsraid d 01 [Avool's Incendiary Shanker] Inv knife 1h firelandsraid d 01 [Avool's Incendiary Shanker] Agility dagger
Inv knife 1h firelandsraid d 02 [Entrail Disgorger] Inv knife 1h firelandsraid d 02 [Entrail Disgorger] Agility dagger
Inv sword 1h firelandsraid d 01 [Firethorn Mindslicer] Inv sword 1h firelandsraid d 01 [Firethorn Mindslicer] Caster sword

Related achievements[]

Quotes[]

FandralCat

Majordomo Staghelm's cat form

Baleroc slain
Well well... I admire your tenacity. Baleroc stood guard over this keep for a thousand mortal lifetimes.
But NONE may enter the Firelord's abode!
Beg for mercy now, and I may yet allow you to live. Well, "heroes", what is your answer?
Druids of the Flame slain
Very well. Witness the raw power of my new lord!
Scorpion Form
The master's power takes on many forms...
Fire Cat HS
Cat Form
Behold the rage of the Firelands!
Searing Seeds
Blaze of Glory!
Burning Orbs
Nothing but ash!
Killing a player
  • Burn.
  • Soon, ALL of Azeroth will burn!
  • So much power!
  • You stood in the fire!
Death
My studies... had only just begun...

Trivia[]

Videos[]

10-man Heroic[]

10-man Normal[]

25-man Normal[]

25-man Heroic[]

Patch changes[]

  • Cataclysm Hotfix (2011-09-20):
    • Health and damage have been reduced by 25% on normal difficulty. Health and damage has been reduced by 15% on Heroic difficulty.
    • Druid of the Flame have had their health reduced by 15%, and Sunfire damage reduced by 25% on both difficulties.
    • The health and melee damage of Spirit of the Flame have been reduced by 25% on normal difficulty, and reduced by 15% on Heroic difficulty.
  • Cataclysm Hotfix (2011-08-04): Burning Orb attack range has been increased for the Majordomo Staghelm encounter.
  • Cataclysm Hotfix (2011-07-26):
    • Fandral’s health has been reduced on 25-player Heroic difficulty.
    • Damage suffered from a shaman's Spirit Link totem will no longer break player Concentration.
    • Player pets should now benefit from their master's Concentration.
    • Fandral now gains energy when his Flame Scythe hits fewer than 7 targets. The amount gained increases as fewer targets are hit.
  • Cataclysm Hotfix (2011-07-12):
    • Flame Scythe now properly hits pets.
    • Fandral can now cast Searing Seeds and Burning Orbs while moving.
  • Cataclysm Hotfix (2011-07-06): Majordomo Staghelm has had his health increased by 10% on Heroic difficulty.
  • Cataclysm Patch 4.2.0 (2011-06-28): Added.

References[]

External links[]

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