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Sargeras has fallen (idea I will add soon), and with him the dreadful Legion. The Old Gods cease to exist after all the unsung heroes of Azeroth descended into darkness to destroy them. But when they returned, they found a world in conflict with a force much, much bigger. Now a threat in the Nether draws Azeroth's attetion... the ancestor of dragons, the Legion's puppet-master (who knew the Legion were pawns?), the great Netherclaw. He would've never found Azeroth though, if not for the Doompyres, which is partially made of Dragonmaw survivours from the final assault on Netherwing Ledge, but mostly from other Azeroth wretched survivours, like Twilight's Hammer and Illidan's surviving demon hunters.. The Doompyres are enemies of Netherclaw's army of doom, but they are enemies of Azeroth as well; they opened a portal, and the rocks around the portal floated into the air above Hyjal. From there Doompyre and Netherclaw forces bombard Azeroth in a terrifying 3-way war. The question is, WHO will emerge victor?
{{Racebox
 
| image = makrura.png
 
| name = Makrura, the lobster men
 
| capital = [[Mak'aru]]
 
| leader =
 
| language = [[Nerglish]]
 
| slang = [[Common]], [[Goblin]], [[Low Common]], [[Nazja]]
 
| faction = [[Mak'aru]], [[independent]]
 
| character = [[Barbarian]], [[Tidecaller]], [[Shaman]]
 
| mount = Not applicable
 
| homeworld = [[Azeroth]]
 
| height = 12 ft. long<ref>[[Monster Guide]], 98</ref>
 
| weight = 500 lbs.
 
| alignment = Usually [[chaotic neutral]]
 
}}
 
   
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== New Faction + Races ==
The '''makrura''' are a race of [[humanoid]] lobsters (or more likely crayfish) from the [[capital city]] of [[Mak'aru]] that live primarily in the sea, but are capable of surviving on land for short periods of time. They are most commonly found on the coastlines of [[Durotar]], [[The Barrens]], [[Desolace]], and [[Dustwallow Marsh]]. Some can also be found in the waters surrounding [[Sardor Isle]] in [[Feralas]] and around [[Temple of Arkkoran]] in [[Azshara]].
 
   
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The Draenei, Tauren, Trolls and Night Elves have split off to form the Peacekeepers, who are neutral with both the Alliance and Horde and focus on the main threat. They have neutral encampments in many zones, but to keep PvP, all Alliance and Horde are aggressive to Peacekeepers, and same for Peacekeepers to Alliance and Horde. Also, the trolls now have a city in northern Hillsbrad, a largely unused zone, and the gnomes have finally reclaimed Gnomeregan.
The term "Makrura" denotes the entire race.
 
   
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With Azeroth's very existence in bigger threat than ever before, some of the last races have joined sides. The Pandaren have been forced out of their home as Netherclaw's tide destroys the kingdom of Pandaria, and they retreat to Northeron, hoping the Horde will help them. The tuskarr have nowhere to go, with the Alliance, Horde and Peacekeepers full. A little later, the tuskarr send out a message saying they will go into one faction. The Horde and Alliance rush to register these new people but the Alliance get there first. But, surprise surprise, on the ship to Stormwind, the tuskarr get attacked by a common enemy; Kvaldir. The Drakonid Defensive, a Drakonid force that were completely neutral and not allied to one dragonflight or faction, have also been forced to retreat after Netherwing's dark crusade destroyed their home. Now they have allied themselves with the Peacekeepers. As for the starting zones, the Pandaren's starting zone is Pandaria, where the storyline is fighting, then escaping from, Netherclaw's forces. As for the tuskarr, their starting zone is a small, new island just south of Dragonblight, where the tuskarr are stranded after atacks from the Kvaldir. And for the Drakonids, it will be in a secluded part of the Southlands, where the Drakonid Defence is trying to stem the tide of Netherclaw's forces.
Makrura speak [[Nerglish]], and in fact they may have invented the language. They use a primitive but powerful form of magic that is related to the element of water. They are also incredibly hostile and will attempt to kill anybody that comes near them. They are often found underwater guarding shipwrecks.
 
   
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There will be no new classes; presumably this is the 7th expansion and there is enough classes already. The level cap will be E30, as last expansion's level cap (adding soon) was E15 (Elite 15).
==Background==
 
Makrura are aquatic creatures that superficially resemble enormous crayfish, and uneducated observers have mistakenly dubbed them “lobster men.” They sport strong pincers used solely for combat, as well as six small tentacles close to the head that can be used for finer manipulation. They walk on four small legs that extend out from under a flat, flippered tail and have two clawed arms they use for combat. Makrura are amphibious and dwell equally well on land or under water, although they prefer shallow tropical seas. Makrura fight by grappling an opponent with one pincer and holding it in place while the other pincer tears it apart. Makrura defend their territory aggressively, although they attack murlocs and naga on sight.
 
   
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== New Zones ==
Makrura are hardy creatures with exceptionally powerful pincers, but they are clumsy, their primitive society allows for little intellectual stimulation, and their strange mindset unnerves others.{{Cite|MG|98-99}}
 
   
==Culture==
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===In Azeroth===
===Society===
 
Makrura society is matriarchal. Male makrura mate only once and then molt into sexless drones (although they are still referred to as “he” for all practical purposes). Makrura appear scattered and tribal, but in reality they have a large capital city, Mak’aru, in the Eye, close to the naga capital of Nazjatar. Makrura are primitive, knowing little of advanced magic, craftsmanship, or technology. They use tools only to build their crude underwater dwellings and shellfish traps, or to break apart giant clams (their favorite food). Makrura decorate their hard carapaces with tribal markings and colors, but otherwise disdain clothing, armor, and other trappings of civilization.
 
   
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[[User:Mariosatr/Twisting_Mountains]]: E14-E18
Their carapaces come in many colors, including shades of red, blue, and black. Makrura, regardless of gender, are typically 12 feet long and weigh 500 pounds. Both appear identical to non-makrura observers unless a female is carrying a clutch of eggs on her torso. Females typically bear several hundred eggs at a time, maintaining them for several months until they hatch, but less than one fifth of these survive to maturity.
 
   
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[[User:Mariosatr/Isle_Of_Desolation]]: E20-E26
Makrura have little or no access to advanced technologies, metalworking, or arcane magic. The vast majority of heroic makrura are barbarians. Scouts, warriors, and healers other than shaman and are uncommon, while arcanists and tinkers are virtually unknown. Makrura are gregarious by nature and fiercely protective of their fellow makrura and their communities. Occasionally, though, a wanderer sets
 
out on his own, driven by a desire to explore and see new things.{{Cite|MG|98-99}}
 
   
==Relations==
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===In The Nether===
Makrura suffer from the extreme disadvantage of being tasty to many carnivorous races, a fact appreciated all too well by their enemies on both land and sea. While land dwellers sometimes hunt them for food, a makrura’s most hated enemies are murlocs and naga (but especially the latter). Murlocs consider makrura a snack to be eaten raw, while naga maintain a wide variety of makrura recipes and sometimes raise the poor creatures from birth in special farms.
 
   
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[[User:Mariosatr/Netherclaw_Highlands]]: E18, E30 - Link coming soon
Many of these individuals turn to the land, where the dangers posed by murlocs and naga are not as acute. Wandering makrura are rare, so much so that members of the Horde or Alliance don’t know what to make of them. If a makrura can speak an understandable tongue, he might be able to make his own way, but he is always treated with curiosity or outright wonder. In wilder areas, their resemblance to shellfish might cause a makrura to be mistaken for a walking seafood dinner.{{Cite|MG|98-99}}
 
   
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[[User:Mariosatr/Twisted_Landing]]: E18-E22 - Link coming soon
==Languages==
 
Makrura speak Nerglish, a low aquatic tongue. Makrura sometimes learn the language of their hated enemies, to better combat them. Those makrura who deal with shore-dwellers may learn languages appropriate to trading and negotiations.{{Cite|MG|100}}
 
   
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[[User:Mariosatr/Chaotic_Summit]]: E23-E27 - Link coming soon
==Tribes==
 
[[Image:Makrura1.jpg|thumb|Makrura as seen in Warcraft III]]
 
*Coast Crawl, in [[Feralas]]
 
*Drysnap, in [[Desolace]]
 
*Arrkoran, in [[Azshara]]
 
*Murkshallow, in [[Blackfathom Deeps]]
 
*Muckshell, in [[Dustwallow Marsh]]
 
*Makrinni, in [[Azshara]]
 
*Slimeshell, in [[The Barrens]]
 
   
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[[User:Mariosatr/Rokarlosh_Valley]]: E27-E30 - Link coming soon
==Notable makrura==
 
*{{RaceIconExt|Makrura}} {{mob|Lord Angler|level=37}}
 
*{{RaceIconExt|Makrura}} {{mob|Diamond Head|level=45}}
 
*{{RaceIconExt|Makrura}} {{mob|Claximus|level=72}}
 
   
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===In The Doompyre Lands===
==Lobstrok?==
 
{{speculation}}
 
A texture model exists within the ''World of Warcraft'' file structure that depicts a [[Lobstrok]], a creature similar to a Makrura. This creature does not exist in-game and may be the original name that was changed in favor of "Makrura" — or it may also be a boss, tribe, or tribal leader that will appear in the future. Outland makrura are called "[[Bogstrok]]".
 
   
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[[User:Mariosatr/Pyre_Landing]]: E26-E28 - Link coming soon
==Reference List==
 
{{reflist}}
 
   
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[[User:Mariosatr/Doomscar]]: E28-E29 - Link coming soon
{{races}}
 
   
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[[User:Mariosatr/Doompyre_Uplands]]: E29-30 - Link coming soon
[[Category:Amphibious]]
 
[[Category:Makrura]]
 

Latest revision as of 14:14, 20 April 2011

Sargeras has fallen (idea I will add soon), and with him the dreadful Legion. The Old Gods cease to exist after all the unsung heroes of Azeroth descended into darkness to destroy them. But when they returned, they found a world in conflict with a force much, much bigger. Now a threat in the Nether draws Azeroth's attetion... the ancestor of dragons, the Legion's puppet-master (who knew the Legion were pawns?), the great Netherclaw. He would've never found Azeroth though, if not for the Doompyres, which is partially made of Dragonmaw survivours from the final assault on Netherwing Ledge, but mostly from other Azeroth wretched survivours, like Twilight's Hammer and Illidan's surviving demon hunters.. The Doompyres are enemies of Netherclaw's army of doom, but they are enemies of Azeroth as well; they opened a portal, and the rocks around the portal floated into the air above Hyjal. From there Doompyre and Netherclaw forces bombard Azeroth in a terrifying 3-way war. The question is, WHO will emerge victor?

New Faction + Races

The Draenei, Tauren, Trolls and Night Elves have split off to form the Peacekeepers, who are neutral with both the Alliance and Horde and focus on the main threat. They have neutral encampments in many zones, but to keep PvP, all Alliance and Horde are aggressive to Peacekeepers, and same for Peacekeepers to Alliance and Horde. Also, the trolls now have a city in northern Hillsbrad, a largely unused zone, and the gnomes have finally reclaimed Gnomeregan.

With Azeroth's very existence in bigger threat than ever before, some of the last races have joined sides. The Pandaren have been forced out of their home as Netherclaw's tide destroys the kingdom of Pandaria, and they retreat to Northeron, hoping the Horde will help them. The tuskarr have nowhere to go, with the Alliance, Horde and Peacekeepers full. A little later, the tuskarr send out a message saying they will go into one faction. The Horde and Alliance rush to register these new people but the Alliance get there first. But, surprise surprise, on the ship to Stormwind, the tuskarr get attacked by a common enemy; Kvaldir. The Drakonid Defensive, a Drakonid force that were completely neutral and not allied to one dragonflight or faction, have also been forced to retreat after Netherwing's dark crusade destroyed their home. Now they have allied themselves with the Peacekeepers. As for the starting zones, the Pandaren's starting zone is Pandaria, where the storyline is fighting, then escaping from, Netherclaw's forces. As for the tuskarr, their starting zone is a small, new island just south of Dragonblight, where the tuskarr are stranded after atacks from the Kvaldir. And for the Drakonids, it will be in a secluded part of the Southlands, where the Drakonid Defence is trying to stem the tide of Netherclaw's forces.

There will be no new classes; presumably this is the 7th expansion and there is enough classes already. The level cap will be E30, as last expansion's level cap (adding soon) was E15 (Elite 15).

New Zones

In Azeroth

User:Mariosatr/Twisting_Mountains: E14-E18

User:Mariosatr/Isle_Of_Desolation: E20-E26

In The Nether

User:Mariosatr/Netherclaw_Highlands: E18, E30 - Link coming soon

User:Mariosatr/Twisted_Landing: E18-E22 - Link coming soon

User:Mariosatr/Chaotic_Summit: E23-E27 - Link coming soon

User:Mariosatr/Rokarlosh_Valley: E27-E30 - Link coming soon

In The Doompyre Lands

User:Mariosatr/Pyre_Landing: E26-E28 - Link coming soon

User:Mariosatr/Doomscar: E28-E29 - Link coming soon

User:Mariosatr/Doompyre_Uplands: E29-30 - Link coming soon