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{{RPG}}
 
{{RPG}}
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[[Image:Plagueshifter.JPG|thumb]]
{{wikify}}
 
{{Infobox class
 
| name = Pandaren transcendent
 
| image = WoW RPG Transcendent Pandas by UdonCrew.jpg
 
| caption =
 
| affiliation = [[Pandaren Empire]]
 
| origin = Pandaren
 
| race = {{Race|Pandaren}}<br />
 
| class = [[Healer]], [[Geomancer]]
 
| weapon = Natural weapons
 
| weapons =
 
| armor =
 
| skill = Knowledge (religion, the planes)
 
| share =
 
| organization =
 
| alignment = Any [[alignment|lawful]]
 
| notes =
 
| source = ''[[Dark Factions]]'', 69-71
 
}}
 
   
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Few forces have devastated the world as badly as [[plague]]. Though [[magic]] is partially to blame as well, the [[Plaguelands]] of [[Lordaeron]] are a testament to the ravages that disease can bring to the world. While other people perpetually bemoan their dead and portray themselves as the sole victims of the pestilence of the age, the stoic races of the [[Horde]] soldier on, accepting life's misfortunes without feeling a need to complain. Unlike others, the wise races of the Horde realized that the plague must be fought intelligently and skillfully, through knowledge and not with wild sword strokes. After long and careful deliberation the Horde formed a new order of [[druid]]s, the [[plagueshifter]]s, who were charged with reclaiming the Plaguelands and other stricken areas for the Horde.
Tales say that spirits and energies are at work in the cosmos — spirits and energy that define the essence of reality, and from these vital sources all things are formed. This is one of the central philosophies of [[pandaren]] [[geomancy]], and no one is more intimate with these energies than the pandaren transcendent. Seeking to embody the sentient formative powers of the universe and bottle them within her form, the transcendent is an aesthete, a [[warrior]], and most of all a mystic.
 
   
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Plagueshifters fill a specialized role, one typically taken by [[tauren]] [[druids]], who are willing to leave [[Kalimdor]] and walk in far lands. To become a plagueshifter, one must risk exposure to the deadliest diseases and poisons, and learn to master them. It's a dangerous profession, but just as the mastery of sharp steel has its rewards, so too does the victory over the most insidious enemies of the natural world.<ref name="HPG50">''[[Horde Player's Guide]]'', pg. 50</ref>
Few pandaren [[healer]]s and wise men seek out this path; even powerful geomancers rarely learn of the necessary hidden techniques to transform into beings composed of primal forces. Codified within ancient texts, and layered within the rituals of pandaren culture, are the keys to this hidden discipline. Yet only the wisest and most insightful pandaren discover it.
 
   
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The plagueshifter’s body and mind are strong enough to resist the effects of poison, disease and similar effects. The plagueshifter can recognize any natural or magical disease. The plagueshifter’s mystical forces protect her not only against disease, but also against the creatures that carry them.
Pandaren revere transcendents as embodiments of wisdom: the spirit of the universe made flesh, residing in the shell of a pandaren host. These are the pandaren’s ultimate heroes: Spiritual avatars capable of summoning vast storms of lighting, smashing mountains with their terrible fists, and breathing winds into existence. Yet the techniques do not come without sacrifice.
 
   
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The plagueshifter can enchant four stones and place them in a square to protect an area from harm. All vermin are unable to enter or exit the area, likewise natural diseases are also barred. All diseased creatures within the area do not spread their illness, nor do they suffer the disease’s effects. The effects last for as long as the plagueshifter cares to leave the stones in place, other effects and creatures cannot move them.
'''Pandaren transcendents''' are sworn to protect the pandaren people. Anyone seeking to bring war to the pandaren would soon find themselves at the mercy of the transcendents’ wrath, amid a devastating whirl of blades and magic.<ref>''[[Dark Factions]]'', 69-70</ref>
 
   
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Plagueshifters are capable of summoning creatures to their aid. They can summon strange creatures called white hounds, that can understand the plagueshifter's speech and obey to the best of their ability. White hounds can cure by touch, and their bite releases [[divine]] [[magic]].
==Pandaren transcendents in the World==
 
The pandaren who discover this path do so only after years of study and experience. Although only a handful of pandaren alive today travel the path of the transcendent, they all protect their people, and swear no loyalty other than to serve the pandaren and the spirits of their people.
 
   
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They are also able to summon [[water elemental]]s. The elemental must stay in fresh water, and cannot venture far from where it was summoned. All waters near the elemental are made free from corruption and disease and are drinkable, even the polluted filth of the [[Eastern Plaguelands]] is cleansed. The elemental remains until the plagueshifter dismisses it. The water can be polluted again.
Pandaren transcendents spend much of their time in seclusion in the [[Pandaren Empire]]. Those who venture beyond its shores are dedicated to rooting out secrets, defending the nation, and building relations with those few who would prove to be useful allies. Those who remain in [[Pandaria]] are often secluded hermits who protect a given section of the empire, defending it from potential attack by angry elementals, divine spirits and other threats that most of Azeroth’s people cannot understand. These transcendents often counsel geomancers and other pandaren of note, serving to temper all of the decisions of Pandaria’s rulers with wisdom and spirituality.<ref>''[[Dark Factions]]'', 70</ref>
 
   
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The plagueshifter may plant a magical garden that yields an incredible bounty of fruits, grain and nuts. Even normally carnivorous creatures may eat from this garden and be content. Regardless of pestilence, blight or frost, the harvest cannot be diminished. However, fire (or flooding with befouled water) destroys the garden.
==Notes==
 
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* This class seems to be based off of or inspired by the [[Pandaren Brewmaster]]'s "Storm, Earth, And Fire" ability.
 
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The plagueshifter can use purify food and drink as a spell-like ability at will. The plagueshifter can touch a living creature and infect it with a short-duration, low-grade fever that puts it into a berserker state.<ref>''[[Horde Player's Guide]]'', pg. 50-52</ref>
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==Plagueshifters in the world==
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Most plagueshifters are members of the Horde, typically [[orc]] [[shaman]] who live near the Plaguelands and tauren druids who traveled to Lordaeron and trained themselves to battle the [[Scourge]]. They're a relatively recent addition to the Horde's druidic orders, so their influence has not been felt in the world, and the Scourge and the [[Forsaken]] haven't taken any notice of them - yet. As it is a horde-conceived notion, all current plagueshifters are members of the Horde.<ref name="HPG50"/>
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However, it is important to note that any race has the potential to become a Plagueshifter, as long as they meet the prerequisites to become one. (That is, they must have the ability to cast '''Remove Disease''' as a divine spell, have a certain level of the ''heal'' skill, and knowledge of nature.)<ref>''[[Horde Player's Guide]]'', pg. 50-52</ref>
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==Famous/Named==
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*[[Mertada]]
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*{{RaceIcon|Tauren|Male|Small}} [[Mulgris Deepriver]] in Western Plaguelands (presumed)
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*{{RaceIcon|Tauren|Male|Small}} [[Rimblat Earthshatter]]
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*{{RaceIcon|Nightelf|Female|Small}} [[Rayne]]
   
 
== References ==
 
== References ==
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{{WoW RPG classes}}
 
{{WoW RPG classes}}
 
[[Category:Druids]]
 
[[Category:Prestige classes]]
 
[[Category:Prestige classes]]
[[Category:Pandaren]]
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[[Category:Horde Player's Guide]]
[[Category:Dark Factions]]
 

Revision as of 17:29, 26 June 2011

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This article contains information from the Warcraft RPG which is considered non-canon.
File:Plagueshifter.JPG

Few forces have devastated the world as badly as plague. Though magic is partially to blame as well, the Plaguelands of Lordaeron are a testament to the ravages that disease can bring to the world. While other people perpetually bemoan their dead and portray themselves as the sole victims of the pestilence of the age, the stoic races of the Horde soldier on, accepting life's misfortunes without feeling a need to complain. Unlike others, the wise races of the Horde realized that the plague must be fought intelligently and skillfully, through knowledge and not with wild sword strokes. After long and careful deliberation the Horde formed a new order of druids, the plagueshifters, who were charged with reclaiming the Plaguelands and other stricken areas for the Horde.

Plagueshifters fill a specialized role, one typically taken by tauren druids, who are willing to leave Kalimdor and walk in far lands. To become a plagueshifter, one must risk exposure to the deadliest diseases and poisons, and learn to master them. It's a dangerous profession, but just as the mastery of sharp steel has its rewards, so too does the victory over the most insidious enemies of the natural world.[1]

The plagueshifter’s body and mind are strong enough to resist the effects of poison, disease and similar effects. The plagueshifter can recognize any natural or magical disease. The plagueshifter’s mystical forces protect her not only against disease, but also against the creatures that carry them.

The plagueshifter can enchant four stones and place them in a square to protect an area from harm. All vermin are unable to enter or exit the area, likewise natural diseases are also barred. All diseased creatures within the area do not spread their illness, nor do they suffer the disease’s effects. The effects last for as long as the plagueshifter cares to leave the stones in place, other effects and creatures cannot move them.

Plagueshifters are capable of summoning creatures to their aid. They can summon strange creatures called white hounds, that can understand the plagueshifter's speech and obey to the best of their ability. White hounds can cure by touch, and their bite releases divine magic.

They are also able to summon water elementals. The elemental must stay in fresh water, and cannot venture far from where it was summoned. All waters near the elemental are made free from corruption and disease and are drinkable, even the polluted filth of the Eastern Plaguelands is cleansed. The elemental remains until the plagueshifter dismisses it. The water can be polluted again.

The plagueshifter may plant a magical garden that yields an incredible bounty of fruits, grain and nuts. Even normally carnivorous creatures may eat from this garden and be content. Regardless of pestilence, blight or frost, the harvest cannot be diminished. However, fire (or flooding with befouled water) destroys the garden.

The plagueshifter can use purify food and drink as a spell-like ability at will. The plagueshifter can touch a living creature and infect it with a short-duration, low-grade fever that puts it into a berserker state.[2]

Plagueshifters in the world

Most plagueshifters are members of the Horde, typically orc shaman who live near the Plaguelands and tauren druids who traveled to Lordaeron and trained themselves to battle the Scourge. They're a relatively recent addition to the Horde's druidic orders, so their influence has not been felt in the world, and the Scourge and the Forsaken haven't taken any notice of them - yet. As it is a horde-conceived notion, all current plagueshifters are members of the Horde.[1]

However, it is important to note that any race has the potential to become a Plagueshifter, as long as they meet the prerequisites to become one. (That is, they must have the ability to cast Remove Disease as a divine spell, have a certain level of the heal skill, and knowledge of nature.)[3]

Famous/Named

References