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Marco Koegler is the Technical Director for World of Warcraft and oversees the software development of the game client/servers, as well as the game's content creation tools.
- As technical director for World of Warcraft®, Marco Koegler oversees the software development of the game client and servers on which the game is played, as well as the tools used to create the game’s content.
- Koegler joined Blizzard Entertainment in May 2009 as a senior software engineer, and his responsibilities have included upgrading the water visuals for World of Warcraft: Cataclysm®, adding special effects such as sunshafts, and improving the lighting system for World of Warcraft: Mists of Pandaria®. After the launch of Mists of Pandaria, he transitioned into the role of technical director. Prior to arriving at Blizzard, he worked as technical director for Crytek in Frankfurt, Germany.
- In his spare time, Koegler enjoys traveling around the world and burning unfortunate heroes in the Scarlet Halls instance in Scarlet Monastery.