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[[File:Flesh Eating Poison TCG.jpg|thumb|A wight in trouble.]]
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{{Infobox ability
 
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|name=Mark of the Wild
 
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|image=Spell Nature Regeneration.png
 
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|description=Increases the friendly target's armor by X, all attributes by Y and all resistances by Z for 30 min.
 
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|class=[[Druid]]
 
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|type=Offensive, Utility, or Defensive
 
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|school=[[Nature]]
 
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|cost=565
 
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|costunit=Mana
 
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|range=30
 
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|rangeunit=yd
 
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|cast_time=Instant
 
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|improvement=[[Improved Mark of the Wild]]
 
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|buff_desc=Increases armor by X, all attributes by Y and all resistances by Z.
 
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|buff_dur=30 min
 
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}}
 
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:''"May [[Cenarius]] smile upon you." — Archdruid [[Hamuul Runetotem]]''{{TCG quote|TCG=Heroes of Azeroth|card=24}}
 
   
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'''Wights''' are an unusual species of undead used occasionally by the [[Scourge]]. In some cases, [[wraith]]s will keep extraordinary enemies alive, preferring to turn them into wights and spread the plague to other "capable" individuals.<ref>{{ref book |author=Borgstrom, Rebecca |coauthors=Eric Brennan, Genevieve Cogman, and Michael Goodwin |title=[[Manual of Monsters]] |isbn=978-1588-4607-07 |pages=150}}</ref> They most closely resemble a [[zombie]], but their bodies have grown to monstrous sizes and are horridly deformed. It is unknown how this transformation occurred.
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Within World of Warcraft, only Druids have access to this ability. It is a [[buff]] that adds to a friendly target's armor, stats, and resistances.
 
   
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They are mostly employed in places of importance: [[Magistrate Barthilas]] protects the key to the city of [[Stratholme]], while two other wights ([[Feugen]] and [[Stalagg]]) act as the bodyguards of the [[flesh titan]] [[Thaddius]]. In addition, [[Ravenian|The Ravenian]] is one of the six bosses that must be defeated to summon [[Darkmaster Gandling]] in [[Scholomance|The Scholomance]].
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It is seldom referred to by its full name. Players request "Mark", "Mo(t)W", or "(pink) paw".
 
   
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With their flat heads, and bolts implanted in their neck, they have a very similar design to [http://en.wikipedia.org/wiki/Frankenstein's_Monster Frankenstein's Monster]. They are frequently quite intelligent, and seem to retain the mind that they had in life. This cumbersome and beast-like movement combined with human wit furthers the parallel with the monster portrayed in the Frankenstein novel, however it distances the similarity to the popular conception of Frankenstein.
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==Rank table==
 
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{| class="darktable"
 
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|-
 
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! Rank !! Level !! Mana Cost !! Stat increases!! With 2/2 Improved MotW !! Cost
 
   
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==Types of Wights==
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|- align="left"
 
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[[File:Wight.JPG|thumb|Wight]]
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| 1 || 1 || 27% || armor by 25 for 30 min. || -unavailable- || {{cost|C=10}}
 
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*{{RaceIconExt|Wight}} [[Mindless Wight]]
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*{{RaceIconExt|Wight}} [[Monstrous Wight]]
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*{{RaceIconExt|Wight}} [[Putrid Wight]]
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*{{RaceIconExt|Wight}} [[Living Monstrosity]]
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*{{RaceIconExt|Wight}} [[Hulking Corpse]]
   
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Apart from the wights described here, the ''[[Manual of Monsters]]'' [[Manual of Monsters/Appendix Three|Appendix Three]] another type called [[Manual of Monsters/Appendix Three#Barrow Wight, Blood Bones, Bog Mummy, Demiurge, Shadow, Lesser Shadow, Zombie, Juju Zombie|Barrow Wights]] appears, but the validity of the source is disputed.
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|- class="alt" align="left"
 
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| 2 || 10 || 27% || armor by 65, attributes by 2 || Increases armor by 78 with 1/2 Improved MotW || {{cost|S=3}}
 
   
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==Notable wights==
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|- align="left"
 
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*{{RaceIconExt|Wight}} [[Feugen]]
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| 3 || 20 || 27% || armor by 105, attributes by 4 || armor by 147, attributes by 6 || {{cost|S=20}}
 
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*{{RaceIconExt|Wight}} [[Griegen]]
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*{{RaceIconExt|Wight}} [[Koragg]]
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|- class="alt" align="left"
 
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*{{RaceIconExt|Wight}} [[Magistrate Barthilas]]
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| 4 || 30 || 27% || armor by 150, attributes by 6, resistances by 5 || armor by 210, attributes by 8, resistances by 7 || {{cost|S=60}}
 
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*{{RaceIconExt|Wight}} [[Professor Putricide]]
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*{{RaceIconExt|Wight}} [[Shambles]]
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|- align="left"
 
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*{{RaceIconExt|Wight}} [[Squire Edwards]]
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| 5 || 40 || 27% || armor by 195, attributes by 8, resistances by 10 || armor by 273, attributes by 11, resistances by 14 || {{cost|G=1|S=40}}
 
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*{{RaceIconExt|Wight}} [[Stalagg]]
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*{{RaceIconExt|Wight}} [[The Ravenian]]
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|- class="alt" align="left"
 
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| 6 || 50 || 27% || armor by 240, attributes by 10, resistances by 15 || armor by 336, attributes by 14, resistances by 21 || {{cost|G=2|S=30}}
 
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|- align="left"
 
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| 7 || 60 || 27%|| armor by 285, attributes by 12, resistances by 20 || armor by 399, attributes by 16, resistances by 28 || {{cost|G=3|S=40}}
 
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|- align="left"
 
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| 8 {{bc-inline}} || 70 || 24%|| armor by 340, attributes by 14, resistances by 25 || armor by 476, attributes by 19, resistances by 35 || {{cost|G=10}}
 
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|- align="left"
 
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| 9 {{wotlk-inline}} || 80 || 24% || armor by 750, attributes by 37, resistances by 54 || armor by 1050, attributes by 51, resistances by 75 || {{cost|G=20}}
 
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|}
 
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== Talent improvement ==
 
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* [[Improved Mark of the Wild]] - Increases the effect of your Mark of the Wild and Gift of the Wild spells by 20/40%.
 
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==Notes==
 
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* Mark of the Wild (Rank 1) is a level 1 spell that the starting Druid does not know. It can be bought at the Druid trainer in the starting area.
 
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* Mark of the Wild can be cast on any friendly target, including [[NPC]]s, players of your faction, and their [[pet]]s.
 
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* The resistance benefit of any rank of this spell does not stack with other resistance buffs. See [[Resistance]]s for more information.
 
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==Tips and tactics==
 
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*Unlike some buffs, Mark of the Wild benefits ''every'' class in some way.
 
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*A Druid should always have Mark of the Wild on themselves, and be sure that every member of their group has been buffed too (and any pets).
 
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*If you have Mana to spare while soloing, any nearby friendly player will appreciate and benefit from this ability.
 
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*[[Gift of the Wild]] is a group/raid version of this spell, available at level 50 (Rank 1), level 60 (Rank 2) and level 70 (Rank 3). It is learned from books dropped in high level instances. As of [[patch 2.1]], ranks 1 and 2 are also trainable from druid trainers.
 
   
 
==Trivia==
 
==Trivia==
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*Wights share the skeleton and animation models of [[dire troll]]s.
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According to the World of Warcraft pen-and-paper RPG{{Cite|WoWRPG|319}}, Mark of the Wild is a druidic spell shared by druids, hunters, and elven rangers. By channeling the wild into a willing receptacle a caster can fill an ally with the feral grace and swiftness of the dire beasts of the Emerald Dream. Druids know two related druid-only spells called Greater Mark of the Wild, and Lesser Mark of the Wild.
 
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==References==
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{{Classfooter|Druid}}
 
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{{Reflist}}
   
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{{undead}}
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[[Category:Druid abilities]]
 
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[[Category:Buffs]]
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[[Category:Wights| ]]
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[[Category:Nature spells]]
 
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[[Category:Magic buffs]]
 

Revision as of 20:33, 9 June 2011

Flesh Eating Poison TCG

A wight in trouble.

Wights are an unusual species of undead used occasionally by the Scourge. In some cases, wraiths will keep extraordinary enemies alive, preferring to turn them into wights and spread the plague to other "capable" individuals.[1] They most closely resemble a zombie, but their bodies have grown to monstrous sizes and are horridly deformed. It is unknown how this transformation occurred.

They are mostly employed in places of importance: Magistrate Barthilas protects the key to the city of Stratholme, while two other wights (Feugen and Stalagg) act as the bodyguards of the flesh titan Thaddius. In addition, The Ravenian is one of the six bosses that must be defeated to summon Darkmaster Gandling in The Scholomance.

With their flat heads, and bolts implanted in their neck, they have a very similar design to Frankenstein's Monster. They are frequently quite intelligent, and seem to retain the mind that they had in life. This cumbersome and beast-like movement combined with human wit furthers the parallel with the monster portrayed in the Frankenstein novel, however it distances the similarity to the popular conception of Frankenstein.

Types of Wights

Wight

Wight

Apart from the wights described here, the Manual of Monsters Appendix Three another type called Barrow Wights appears, but the validity of the source is disputed.

Notable wights

Trivia

  • Wights share the skeleton and animation models of dire trolls.

References

 
  1. ^ Borgstrom, Rebecca; Eric Brennan, Genevieve Cogman, and Michael Goodwin. Manual of Monsters, 150. ISBN 978-1588-4607-07. 

Template:Undead