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|name=Mark of the Wild
 
|name=Mark of the Wild
 
|image=Spell Nature Regeneration.png
 
|image=Spell Nature Regeneration.png
|description=Increases the friendly target's Strength, Agility, Stamina, and Intellect by 5%, and all magical resistances by X, for 1 hour. If target is in your party or raid, all party or raid members will be affected.
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|description=Increases the friendly target's Strength, Agility, and Intellect by 5% for 1 hour. If target is in your party or raid, all party or raid members will be affected.
 
|class=[[Druid]]
 
|class=[[Druid]]
 
|type=Utility
 
|type=Utility
 
|school=[[Nature]]
 
|school=[[Nature]]
|cost=14% of base mana
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|cost=22.4% of base mana
 
|range=30 yd
 
|range=30 yd
 
|cast_time=Instant
 
|cast_time=Instant
|improvement=[[Improved Mark of the Wild]]
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|cooldown=
|buff_desc=Strength, Agility, Stamina, and Intellect increased by 5%. Magical resistances increased by X.
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|gcd=1.5 sec
  +
|level=62
  +
|buff_type=Magic
  +
|buff_desc=Strength, Agility, and Intellect increased by 5%.
 
|buff_dur=1 hour
 
|buff_dur=1 hour
  +
|tcg=MarkoftheWildTCG.jpg
 
}}</onlyinclude>
 
}}</onlyinclude>
 
:''"May [[Cenarius]] smile upon you." — Archdruid [[Hamuul Runetotem]]'' <ref>''[[TCG Heroes of Azeroth]]'', </ref>
 
:''"May [[Cenarius]] smile upon you." — Archdruid [[Hamuul Runetotem]]'' <ref>''[[TCG Heroes of Azeroth]]'', </ref>
   
'''Mark of the Wild''' ('''MotW''') is a [[druid]] [[buff]] spell that can be cast on yourself and friendly players. It increases the target's [[strength]], [[agility]], [[stamina]], [[intellect]], and [[resistance]]s. Since the spell has a very long duration, it is standard practice to keep the spell up on all party members while in a group.
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'''Mark of the Wild''' ('''MotW''') is a [[druid]] [[buff]] spell learned at level 62. It can be cast on yourself and friendly players. It increases the target's [[strength]], [[agility]], and [[intellect]]. Since the spell has a very long duration, it is standard practice to keep the spell up on all party members while in a group.
 
== Improvements ==
 
=== Glyphs ===
 
{{:Glyph of the Wild}}{{clrl}}
 
   
 
==Notes==
 
==Notes==
 
* Mark of the Wild can be cast on any friendly target, including many [[NPC]]s, players of your faction, and their [[pet]]s.
 
* Mark of the Wild can be cast on any friendly target, including many [[NPC]]s, players of your faction, and their [[pet]]s.
* The resistance benefit of any rank of this spell does not stack with other resistance buffs. See [[Resistance]]s for more information.
 
 
* The attribute bonuses do however stack with other player abilities that increase those attributes, such as [[Power Word: Fortitude]], [[Arcane Intellect]], [[Divine Spirit]] and [[Strength of Earth Totem]].
 
* The attribute bonuses do however stack with other player abilities that increase those attributes, such as [[Power Word: Fortitude]], [[Arcane Intellect]], [[Divine Spirit]] and [[Strength of Earth Totem]].
* Like all buff spells, the rank of Mark of the Wild that can be cast on a target is limited by that target's level. A player may not have buffs that are learned any later than ten levels above their current level. As such, the highest rank of Mark of the Wild that could be cast on a level 1 player by a high level druid is rank 2.
 
 
==Tips and Tactics==
 
 
* Unlike some buffs, Mark of the Wild benefits every class in some way.
 
* Unlike some buffs, Mark of the Wild benefits every class in some way.
 
* A Druid should always have Mark of the Wild on themselves, and be sure that every member of their group has been buffed too (including any pets).
 
* A Druid should always have Mark of the Wild on themselves, and be sure that every member of their group has been buffed too (including any pets).
* If you have Mana to spare while soloing, any nearby friendly player will appreciate and benefit from this ability. Casting it on a priest will encourage the priest to cast Power Word: Fortitude on you in return. Likewise mages will often return the favor with Arcane Brilliance and paladins may cast Blessing of Might on you.
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* If you have Mana to spare while soloing, any nearby friendly player will appreciate and benefit from this ability. It will encourage those classes with buffs to reciprocate.
   
 
==Trivia==
 
==Trivia==
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== Patch changes ==
 
== Patch changes ==
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*{{Patch 5.0.4|note=Updated.}}
 
* {{Patch 4.0.1|note={{ability|Mark of the Wild}} no longer increases [[armor]] and [[spirit]]. If player is in a group or raid and it is cast in a group/raid member, it will affect all members. Length increased from 30 minutes to 1 hour. Group version {{ability|Gift of the Wild}} has been removed. Mana cost reduced from 24% to 14% of base mana. Associated talent [[Improved Mark of the Wild]] has been removed.}}
 
* {{Patch 4.0.1|note={{ability|Mark of the Wild}} no longer increases [[armor]] and [[spirit]]. If player is in a group or raid and it is cast in a group/raid member, it will affect all members. Length increased from 30 minutes to 1 hour. Group version {{ability|Gift of the Wild}} has been removed. Mana cost reduced from 24% to 14% of base mana. Associated talent [[Improved Mark of the Wild]] has been removed.}}
 
* {{Patch 3.3.0|note=The buff will be stored in a [[Consolidation Box]] when received.}}
 
* {{Patch 3.3.0|note=The buff will be stored in a [[Consolidation Box]] when received.}}
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== External links ==
 
== External links ==
{{subst:el}]
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{{Elinks-spell|1126}}
{{Elinks-spell|48469}}
 
   
 
{{Classfooter|Druid}}
 
{{Classfooter|Druid}}

Revision as of 01:58, October 12, 2012

Mark of the Wild
Spell nature regeneration
  • Mark of the Wild
  • 30 yd  range
  • 22.4% of base mana
  • Instant cast
  • Increases the friendly target's Strength, Agility, and Intellect by 5% for 1 hour. If target is in your party or raid, all party or raid members will be affected.
Usable by
ClassDruid
Properties
TypeUtility
SchoolNature
Cooldown (GCD 1.5 sec)
Level required62
Related buff
Spell nature regeneration
  • Magic
  • Mark of the Wild
  • Strength, Agility, and Intellect increased by 5%.
  • Duration: 1 hour
TCG image
MarkoftheWildTCG
"May Cenarius smile upon you." — Archdruid Hamuul Runetotem [1]

Mark of the Wild (MotW) is a druid buff spell learned at level 62. It can be cast on yourself and friendly players. It increases the target's strength, agility, and intellect. Since the spell has a very long duration, it is standard practice to keep the spell up on all party members while in a group.

Notes

  • Mark of the Wild can be cast on any friendly target, including many NPCs, players of your faction, and their pets.
  • The attribute bonuses do however stack with other player abilities that increase those attributes, such as Power Word: Fortitude, Arcane Intellect, Divine Spirit and Strength of Earth Totem.
  • Unlike some buffs, Mark of the Wild benefits every class in some way.
  • A Druid should always have Mark of the Wild on themselves, and be sure that every member of their group has been buffed too (including any pets).
  • If you have Mana to spare while soloing, any nearby friendly player will appreciate and benefit from this ability. It will encourage those classes with buffs to reciprocate.

Trivia

According to the World of Warcraft pen-and-paper RPG [2], Mark of the Wild is a druidic spell shared by druids, hunters, and elven rangers. By channeling the wild into a willing receptacle a caster can fill an ally with the feral grace and swiftness of the dire beasts of the Emerald Dream. Druids know two related druid-only spells called Greater Mark of the Wild, and Lesser Mark of the Wild.

Cataclysm

Cataclysm-Logo-Small This section concerns content exclusive to Cataclysm.

Pushed from a level one- to a level 30-ability, Mark of the Wild will no longer boost Spirit with Cataclysm.[3] Furthermore it will increase the friendly target's Strength, Agility, Stamina, and Intellect by 5%, and all magical resistances by 65 (at level 80), for 1 hour. [4] It will be identical to Blessing of Kings and will not stack with it. The specific resistance amount given by the buff is equal to half the target’s level up to (and including) level 70, and gives 3 for every level 71 and up – at 68 and 69 it gives 34 resistance, at 70 it gives 35, and at 71 it gives 38.

Mark of the Wild gives 97 resistance to NPCs of Level 85, meaning this will likely be the new highest value it can provide to a player controlled character when the level cap is raised. When cast on Tyrande Whisperwind, a level ?? boss, this buff gives 117 resistance.

Patch changes

  • Mists-Logo-Small Patch 5.0.4 (28 August 2012): Updated.
  • Wrath-Logo-Small/Cataclysm-Logo-Small Patch 4.0.1 (12-Oct-2010): [Mark of the Wild] no longer increases armor and spirit. If player is in a group or raid and it is cast in a group/raid member, it will affect all members. Length increased from 30 minutes to 1 hour. Group version [Gift of the Wild] has been removed. Mana cost reduced from 24% to 14% of base mana. Associated talent Improved Mark of the Wild has been removed.
  • Wrath-Logo-Small Patch 3.3.0 (08-Dec-2009): The buff will be stored in a Consolidation Box when received.
  • Wrath-Logo-Small Patch 3.1.0 (14-Apr-2009): Can now be cast while in Moonkin form.

References

External links


Facts about Mark of the WildRDF feed
Patch date28 August 2012 +, 12 October 2010 +, 8 December 2009 + and 14 April 2009 +

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