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{{ood}}
<onlyinclude>{{tooltip
 
  +
{{infobox instance
|mode={{{mode|}}}
 
  +
|name=Zul'Farrak
|arg={{{arg|}}}
 
  +
|aka=ZF
|itemid=16459
 
  +
|ss=Zul'Farrak loading screen.jpg
|attrib=
 
  +
|caption=Zul'Farrak loading graphic
+18 Strength <br />+14 Stamina <br />+10 Intellect <br />+10 Spirit <br />+11 Agility
 
  +
|loc=[[Sandsorrow Watch]], [[Tanaris]]
|unique=
 
  +
|pop=450
|icon=INV_Boots_08
 
  +
|race={{Race|Sand Troll }}
|quality=Epic
 
  +
|boss=[[Chief Ukorz Sandscalp]]
|effect=
 
 
|type=
Equip: {{spelllink|9345}}
 
 
|level=44-54
|name=Marshal's Dragonhide Boots
 
  +
|minlevel=39
|durability=60
 
  +
|players=5 (10)
|bind=BoP
 
  +
|key=
|set=Field Marshal's Sanctuary
 
  +
|bosses={{Zul'Farrak}}
|type=Leather
 
  +
}}
|disambigpage=Marshal's Dragonhide Boots (level 60)
 
|slot=Feet
 
|classes=Druid
 
|armor=197
 
|bonusarmor=197
 
|level=60
 
}}</onlyinclude>
 
   
  +
'''Zul'Farrak''' is a [[Sandfury troll]] [[village]]<ref>[[Lands of Mystery]], pg. 56, 59.</ref> located in northwestern [[Tanaris]]. Remember to pack your sunscreen and get ready for a battle royale with the Sandfury trolls. The level range is 42-46 after [[patch 2.3]]. Before the patch, it was 42-48.
'''Marshal's Dragonhide Boots''' is part of the [[Field Marshal's Sanctuary]] set. This is part of the second stage, [[Epic]]-Quality [[PvP]] Reward. It is available for purchase from {{npc|Alliance|Captain Dirgehammer|Armor Quartermaster}} for the price of {{cost|h=8415|ab=20}}.
 
   
== External Links ==
+
== History ==
{{elinks-item|16459}}
+
{{wow-dungeons}}
   
  +
''Troll legends tell of a powerful sword called Sul'thraze the Lasher, a weapon capable of instilling fear and weakness in even the most formidable of foes. Long ago, the weapon was split in half. However, rumors have circulated that the two halves may be found somewhere within Zul'Farrak's walls. Reports have also suggested that a band of mercenaries fleeing Gadgetzan wandered into the city and became trapped. Their fate remains unknown. But perhaps most disturbing of all are the hushed whispers of an ancient creature sleeping within a sacred pool at the city's heart - a mighty demigod who will wreak untold destruction upon any adventurer foolish enough to awaken him.''
[[Category:Honor Rewards]]
 
  +
[[Category:Druid Sets]]
 
  +
== Geography ==
[[Category:Leather Armor]]
 
  +
=== Maps ===
[[Category:Boots]]
 
  +
[[File:WorldMap-ZulFarrak.jpg|thumb|300px]]
[[Category:Epic Items]]
 
  +
  +
== Quests ==
  +
[[File:Zul'Farrak.jpg|thumb|236px|The pyramid of Zul'Farrak, part of the troll rush event.]]
  +
  +
===Neutral===
  +
*{{Questlong|Neutral|44|Screecher Spirits}} (from [[Yeh'kinya]] in [[Steamwheedle Port]], goes to [[Feralas]])
  +
**{{Questlong|Neutral|47D|The Prophecy of Mosh'aru}} (goes to '''Zul'Farrak''')
  +
***{{Questlong|Neutral|50+|The Ancient Egg}} (goes to [[The Hinterlands]])
  +
****{{Questlong|Neutral|53+|The God Hakkar}} (goes to [[Temple of Atal'Hakkar|Sunken Temple]])
  +
*****{{Questlong|Neutral|58+|The Lost Tablets of Mosh'aru}} (from [[Prospector Ironboot]] in [[Steamwheedle Port]], goes to [[Eastern Plaguelands]])
  +
******{{Questlong|Neutral|58+|The Final Tablets}} (goes to [[Blackrock Spire]])
  +
*******{{Questlong|Neutral|58|Confront Yeh'kinya}} (in [[Steamwheedle Port]])
  +
********{{Questlong|Neutral|58|The Hand of Rastakhan}} (goes to [[Yojamba Isle]])
  +
  +
*{{Questlong|Neutral|45|Tran'rek}} (from [[Krazek]] in [[Booty Bay]], goes to [[Gadgetzan]])
  +
**{{Questlong|Neutral|45D|Scarab Shells}} (from [[Tran'rek]] in [[Gadgetzan]], goes to '''Zul'Farrak''')
  +
  +
*{{Questlong|Neutral|45D|Troll Temper}} (from [[Trenton Lighthammer]] in [[Gadgetzan]], goes to '''Zul'Farrak''')
  +
  +
*{{Questlong|Neutral|46|Tabetha's Task}} (from {{Alliance Icon Small}}[[Bink]] in [[Ironforge]] or {{Horde Icon Small}}[[Deino]] in [[Orgrimmar]], goes to [[Dustwallow Marsh]])
  +
**{{Questlong|Neutral|46D|Tiara of the Deep}} (from [[Tabetha]]{{coords|46|57|Dustwallow Marsh}} in [[Dustwallow Marsh]], goes to '''Zul'Farrak''')
  +
  +
*{{Questlong|Neutral|47D|Divino-matic Rod}} (from [[Chief Engineer Bilgewhizzle]] in [[Gadgetzan]], goes to '''Zul'Farrak''')
  +
*{{Questlong|Alliance|46|The Brassbolts Brothers}} (from [[Klockmort Spannerspan]] in [[Ironforge]], goes to [[Mirage Raceway]])
  +
**{{Questlong|Neutral|50D|Gahz'rilla}} (from [[Wizzle Brassbolts]] in [[Mirage Raceway]], goes to '''Zul'Farrak''') (No pre-requisite quest for Horde, pre-quest for alliance not required.)
  +
  +
=== Alliance ===
  +
*{{Questlong|Alliance|45|Witherbark Cages}} (from [[Gryphon Master Talonaxe]] in [[Aerie Peak]])
  +
**{{Questlong|Alliance|48|The Altar of Zul}} (in [[The Hinterlands]])
  +
***{{Questlong|Alliance|47|Thadius Grimshade}} (goes to [[Nethergarde Keep]])
  +
****{{Questlong|Alliance|47+|Nekrum's Medallion}} (from [[Thadius Grimshade]] in [[Nethergarde Keep]], goes to '''Zul'Farrak''')
  +
*****{{Questlong|Alliance|47|The Divination}} (in [[Nethergarde Keep]])
  +
******{{Questlong|Alliance|47|Return to the Hinterlands}} (in [[Nethergarde Keep]]) (goes to [[Aerie Peak]])
  +
*******{{Questlong|Alliance|53+|Saving Sharpbeak}} (from [[Gryphon Master Talonaxe]] in [[Aerie Peak]])
  +
  +
=== Horde ===
  +
*{{Questlong|Horde|43|Venom Bottles}} (from [[Venom Bottle]] in [[Hiri'Watha]] or [[Zun'watha]], goes to [[Tarren Mill]])
  +
**{{Questlong|Horde|45|Undamaged Venom Sac}} (from [[Apothecary Lydon]] in [[Tarren Mill]], goes to [[The Hinterlands]])
  +
***{{Questlong|Horde|45|Consult Master Gadrin}} (goes to [[Sen'jin Village]])
  +
****{{Questlong|Horde|45+|The Spider God}} (from [[Master Gadrin]] in [[Sen'jin Village]], goes to '''Zul'Farrak''')
  +
*****{{Questlong|Horde|55+|Summoning Shadra}} (goes to [[Shadra'Alor]])
  +
******{{Questlong|Horde|55|Venom to the Undercity}} (from [[Apothecary Lydon]] in [[Tarren Mill]], goes to [[Undercity]])
  +
  +
[http://thottbot.com/z1176#Quests Zul'Farrak Quests on Thottbot]
  +
  +
=== Preparation for Zul'Farrak ===
  +
* Before patch 3.0.8, one group member in possession of [[Mallet of Zul'Farrak]] was needed to summon [[Gahz'rilla]]. Now he can be summoned by simply clicking the summoning gong at the end of his pool.
  +
  +
As recorded on [[Ancient Tablet]]:
  +
:''The Mallet of Zul'Farrak''
  +
  +
:''To create the Mallet of Zul'Farrak, one must first travel to the Altar of Zul and obtain the sacred mallet from a troll Keeper''
  +
  +
:''Next, one must bring the sacred mallet to the altar atop of the troll city of Jintha'alor''
  +
  +
:''Using the sacred mallet at the altar will infuse it with power, and transform it into the Mallet of Zul'Farrak''
  +
  +
[[Sacred Mallet]] is a [[Static drop]] from [[Qiaga the Keeper]] atop the [[Altar of Zul]]. [[Use]] the [[Sacred Mallet]] at the altar atop [[Jintha'Alor]] to create the [[Mallet of Zul'Farrak]].
  +
  +
== Tactical overview ==
  +
[[File:Zul'Farrak entrance.jpg|thumb|left|The entrance to Zul'Farrak.]]
  +
  +
Zul'Farrak is a big circle, so the end boss can be done before most of the mini-bosses. Chief Ukorz Sandscalp can only be reached after defeating Nekrum at the end of the Pyramid Battle. Talking to the goblin before [[Sergeant Bly]], therefore, most parties classify him as the "End Boss". [[Gahz'rilla]] can be done before or after the Pyramid Battle/Sergeant Bly/Chief Ukorz Sandscalp, so in some sense, he can also be the "End Boss". Nevertheless, it's a technical thing. Zul'Farrak is one of the first instances you may use your mount in, due to it being an outdoor instance.
  +
  +
Note: After the Pyramid battle, if you talk to the goblin before you talk to Sergeant Bly, then there is a timer that begins (approximately 2 minutes). If you do not talk to Sergeant Bly before that timer runs out, Sergeant Bly (and party) will hearth out of the instance preventing the completion of Divino-matic Rod quest. But if you speak with Bly just before the hearthstone is over, the other NPC will hearth out but Bly will stay in. This is useful if your group is not strong, because you can fight Bly on his own. That way you can complete your rod quest an easy way.
  +
  +
=== Group and level guidance ===
  +
[[File:ComplexZF.jpg|thumb|216px|The Zul'Farrak complex]]
  +
  +
* Player limit: 5
  +
A good group composition would require a tank, an adept healer and an AOE, mage being the best class, due to their large range of AOE attacks. AOE is essential for certain boss fights and non-elite trash mobs, unless you want to clear individual mobs. This instance can be extremely tough in places, depending on player level, and careful pulling is of critical importance. It is far too easy here, when attempting to pull one mob, to accidentally pull more, and for the group to then wipe because they underestimate the mobs' strength. It is also extremely important to avoid opening too many of the graves inside the instance and unleashing all of the zombies at once, since doing so will quickly lead to the group being overrun.
  +
  +
The treasure available here is of good quality, with a large array of green items and a decent drop rate of silver and cloth, as well as some leather from the basilisks which accompany the trolls in certain places.
  +
  +
While multiple Hunters and pets ''can'' serve as a makeshift replacement for a Warrior in a group if a Warrior is unavailable, this strategy is likely to cause wipes and is to be avoided if at all possible. That being said, Feral Druids and Paladins are fully capable of tanking the instance.
  +
  +
The instance is almost completely outside, allowing for the use of [[mount]]s.
  +
  +
This instance is one of the last major ones that players will experience before the [[Blackrock Mountain]] complex and the commencement of serious raiding. As such, also given the level of difficulty, it provides an excellent environment for players to develop the group co-ordination skills and depth of familiarity with their characters that they will need before moving on to such places. If you think you're good at running an instance group, ZF will provide you with an opportunity to discover whether or not that perception is accurate.
  +
  +
== Loot ==
  +
See [[Zul'Farrak loot]].
  +
  +
== High-level runs ==
  +
Zul'Farrak should be treated with respect even by higher level players. Due to runners, even level 70 players can find themselves overwhelmed as dozens of mobs swarm onto them. It is, however, easily soloable at level 80, especially by players with [[Area of Effect|area-effect]] attacks.
  +
  +
== Dungeon denizens ==
  +
* {{RaceIconExt|Basilisk|Small}} [[Basilisk]]s
  +
* {{RaceIcon|Dwarf|Female|Small}} [[Dwarf]] (one, [[Murta Grimgut]])
  +
* {{RaceIcon|Goblin|Male|Small}} [[Goblin]] (one, [[Weegli Blastfuse]])
  +
* {{RaceIcon|Human|Male|Small}}{{RaceIcon|Human|Female|Small}} [[Human]] (two, [[Sergeant Bly]] and [[Raven (NPC)|Raven]])
  +
* {{RaceIconExt|Hydra|Small}} [[Hydra]] (one, [[Gahz'rilla]])
  +
* {{RaceIcon|Orc|Male|Small}} [[Orc]] (one, [[Oro Eyegouge]])
  +
* {{RaceIcon|SandTroll|Male|Small}}{{RaceIcon|SandTroll|Female|Small}} [[Sand Troll]]s
  +
* {{RaceIconExt|Beetle|Small}} [[Scarab]]s
  +
* {{RaceIconExt|SkeletalWarrior|Small}} [[Skeletal warrior]]s
  +
* {{RaceIconExt|Skeleton|Small}} [[Skeleton]]s
  +
* {{RaceIcon|UndeadTroll|Male|Small}}{{RaceIcon|UndeadTroll|Female|Small}} Troll [[zombie]]s
  +
  +
[[File:ZFbosses.jpg|thumb|Zul'Farrak bosses]]
  +
  +
===The Sandfury Tribe===
  +
* [[Sandfury Blood Drinker]]
  +
* [[Sandfury Witch Doctor]]
  +
* [[Sandfury Shadowhunter]]
  +
* [[Sandfury Shadowcaster]]
  +
* [[Sandfury Soul Eater]]
  +
* [[Sandfury Cretin]]
  +
* [[Sandfury Acolyte]]
  +
* [[Sandfury Zealot]]
  +
* [[Sandfury Slave]]
  +
* [[Sandfury Drudge]]
  +
  +
===Desert Beasts===
  +
* [[Scarab]]
  +
* [[Sul'lithuz Sandcrawler]]
  +
* [[Sul'lithuz Abomination]]
  +
* [[Sul'lithuz Broodling]]
  +
* [[Sandfury Guardian]]
  +
* [[Servant of Antu'sul]]
  +
  +
===The Dead===
  +
* [[Zul'Farrak Zombie]]
  +
* [[Zul'Farrak Dead Hero]]
  +
* [[Skeleton of Zum'rah]]
  +
  +
=== Bosses ===
  +
Final Boss:
  +
* [[Chief Ukorz Sandscalp]] and [[Ruuzlu]]
  +
  +
Required Bosses:
  +
* [[Nekrum Gutchewer]] and [[Shadowpriest Sezz'ziz]]
  +
* [[Sandfury Executioner]]
  +
  +
Optional Bosses:
  +
* [[Gahz'rilla]]
  +
* [[Sergeant Bly's Party]]
  +
* [[Antu'sul]]
  +
* [[Theka the Martyr]]
  +
* [[Hydromancer Velratha]]
  +
* [[Witch Doctor Zum'rah]]
  +
  +
Rare Spawn Bosses:
  +
* [[Dustwraith]]
  +
* [[Sandarr Dunereaver]]
  +
* [[Zerillis]]
  +
  +
==Cataclysm==
  +
{{cata-section}}
  +
Zul'Farrak will be raised to a level 44-54 dungeon in Cataclysm.
  +
  +
<gallery>
  +
File:Tanaris 070910 014042 - ZF - Kirkburn 12319.jpg|Zul'Farrak from the air
  +
</gallery>
  +
  +
==Patch changes==
  +
* {{Patch 2.3.0|note=Level range lowered from 42-48.}}
  +
* {{Patch 1.5.0|note=New load screen added.}}
  +
* {{Patch 1.3.0|note=
  +
**Capped at ten players.
  +
**Toned down the Zigguraut event.
  +
**Fixed stuck NPCs that were causing "in combat" issues.}}
  +
  +
==References==
  +
{{Reflist}}
  +
  +
==External links==
  +
<!-- Read http://www.wowwiki.com/WoWWiki:External_links before posting your links here.
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Links that do not conform to the rules will be DELETED.
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Repeat violations may result in a BAN.
  +
Have a nice day. :) -->
  +
{{Elinks-zone|978|al=76|armory=1}}
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{{Tanaris}}
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{{Instancefooter|World of Warcraft}}
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[[fr:Zul'Farrak]]
 
[[Category:Villages]]
 
[[Category:Troll territories]]
 
[[Category:Zul'Farrak| ]]
 
[[Category:Instances]]

Revision as of 08:06, 9 January 2011

Zul'Farrak
ZF
Zul'Farrak loading screen
Zul'Farrak loading graphic
Location Sandsorrow Watch, Tanaris
Population 450
Race(s) Sand trollSand troll Sand troll
End boss Chief Ukorz Sandscalp
Advised level 44-54
Minimum level 39
Player limit 5 (10)

Zul'Farrak is a Sandfury troll village[1] located in northwestern Tanaris. Remember to pack your sunscreen and get ready for a battle royale with the Sandfury trolls. The level range is 42-46 after patch 2.3. Before the patch, it was 42-48.

History

From the World Dungeons page on the official World of Warcraft Community Site:

Troll legends tell of a powerful sword called Sul'thraze the Lasher, a weapon capable of instilling fear and weakness in even the most formidable of foes. Long ago, the weapon was split in half. However, rumors have circulated that the two halves may be found somewhere within Zul'Farrak's walls. Reports have also suggested that a band of mercenaries fleeing Gadgetzan wandered into the city and became trapped. Their fate remains unknown. But perhaps most disturbing of all are the hushed whispers of an ancient creature sleeping within a sacred pool at the city's heart - a mighty demigod who will wreak untold destruction upon any adventurer foolish enough to awaken him.

Geography

Maps

WorldMap-ZulFarrak

Quests

Zul'Farrak

The pyramid of Zul'Farrak, part of the troll rush event.

Neutral

Alliance

Horde

Zul'Farrak Quests on Thottbot

Preparation for Zul'Farrak

  • Before patch 3.0.8, one group member in possession of Inv hammer 19 [Mallet of Zul'Farrak] was needed to summon Gahz'rilla. Now he can be summoned by simply clicking the summoning gong at the end of his pool.

As recorded on Inv misc stonetablet 03 [Ancient Tablet]:

The Mallet of Zul'Farrak
To create the Mallet of Zul'Farrak, one must first travel to the Altar of Zul and obtain the sacred mallet from a troll Keeper
Next, one must bring the sacred mallet to the altar atop of the troll city of Jintha'alor
Using the sacred mallet at the altar will infuse it with power, and transform it into the Mallet of Zul'Farrak

Inv hammer 19 [Sacred Mallet] is a Static drop from Qiaga the Keeper atop the Altar of Zul. Use the Inv hammer 19 [Sacred Mallet] at the altar atop Jintha'Alor to create the Inv hammer 19 [Mallet of Zul'Farrak].

Tactical overview

Zul'Farrak entrance

The entrance to Zul'Farrak.

Zul'Farrak is a big circle, so the end boss can be done before most of the mini-bosses. Chief Ukorz Sandscalp can only be reached after defeating Nekrum at the end of the Pyramid Battle. Talking to the goblin before Sergeant Bly, therefore, most parties classify him as the "End Boss". Gahz'rilla can be done before or after the Pyramid Battle/Sergeant Bly/Chief Ukorz Sandscalp, so in some sense, he can also be the "End Boss". Nevertheless, it's a technical thing. Zul'Farrak is one of the first instances you may use your mount in, due to it being an outdoor instance.

Note: After the Pyramid battle, if you talk to the goblin before you talk to Sergeant Bly, then there is a timer that begins (approximately 2 minutes). If you do not talk to Sergeant Bly before that timer runs out, Sergeant Bly (and party) will hearth out of the instance preventing the completion of Divino-matic Rod quest. But if you speak with Bly just before the hearthstone is over, the other NPC will hearth out but Bly will stay in. This is useful if your group is not strong, because you can fight Bly on his own. That way you can complete your rod quest an easy way.

Group and level guidance

ComplexZF

The Zul'Farrak complex

  • Player limit: 5

A good group composition would require a tank, an adept healer and an AOE, mage being the best class, due to their large range of AOE attacks. AOE is essential for certain boss fights and non-elite trash mobs, unless you want to clear individual mobs. This instance can be extremely tough in places, depending on player level, and careful pulling is of critical importance. It is far too easy here, when attempting to pull one mob, to accidentally pull more, and for the group to then wipe because they underestimate the mobs' strength. It is also extremely important to avoid opening too many of the graves inside the instance and unleashing all of the zombies at once, since doing so will quickly lead to the group being overrun.

The treasure available here is of good quality, with a large array of green items and a decent drop rate of silver and cloth, as well as some leather from the basilisks which accompany the trolls in certain places.

While multiple Hunters and pets can serve as a makeshift replacement for a Warrior in a group if a Warrior is unavailable, this strategy is likely to cause wipes and is to be avoided if at all possible. That being said, Feral Druids and Paladins are fully capable of tanking the instance.

The instance is almost completely outside, allowing for the use of mounts.

This instance is one of the last major ones that players will experience before the Blackrock Mountain complex and the commencement of serious raiding. As such, also given the level of difficulty, it provides an excellent environment for players to develop the group co-ordination skills and depth of familiarity with their characters that they will need before moving on to such places. If you think you're good at running an instance group, ZF will provide you with an opportunity to discover whether or not that perception is accurate.

Loot

See Zul'Farrak loot.

High-level runs

Zul'Farrak should be treated with respect even by higher level players. Due to runners, even level 70 players can find themselves overwhelmed as dozens of mobs swarm onto them. It is, however, easily soloable at level 80, especially by players with area-effect attacks.

Dungeon denizens

ZFbosses

Zul'Farrak bosses

The Sandfury Tribe

Desert Beasts

The Dead

Bosses

Final Boss:

Required Bosses:

Optional Bosses:

Rare Spawn Bosses:

Cataclysm

Cataclysm This section concerns content related to Cataclysm.

Zul'Farrak will be raised to a level 44-54 dungeon in Cataclysm.

Patch changes

  • Bc icon Patch 2.3.0 (2007-11-13): Level range lowered from 42-48.
  • WoW Icon update Patch 1.5.0 (2005-06-07): New load screen added.
  • WoW Icon update Patch 1.3.0 (2005-03-07):
    • Capped at ten players.
    • Toned down the Zigguraut event.
    • Fixed stuck NPCs that were causing "in combat" issues.

References

 
  1. ^ Lands of Mystery, pg. 56, 59.

External links

Template:Instancefooter