Jacob Alerius (tactics)
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| Marshal Jacob Alerius
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| Title | <Grand Champion of Stormwind>
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| Gender | Male
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| Race | Human (Humanoid) |
| Level | 80
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| Health | 189,000 (Normal)
315,000 (Heroic) |
| Affiliation | |
| Location | |
| Status | Defeatable |
- For his appearence in the Silver Covenant Pavilion, see Jacob Alerius.
Marshal Jacob Alerius is a boss of the Trial of the Champion in the Crusaders' Coliseum.
Like every alliance champion, he is only encountered by horde players.
Contents |
Abilities
Jacob Alerius uses warrior-style abilities:
- Mortal Strike: The same as any boss mob's Mortal Strike, and no less dangerous. Good idea to rotate trinkets and cooldowns while the Warrior's up with other damage bosses on heroic.
- Bladestorm: Every bit as effective as the real deal, this can break a melee DPS group if they're not careful. If your heroic group in particular is melee-heavy, it's a good idea to save Alerius for last so the tank can keep him away from the melee for a while.
- Rolling Throw: Pretty much your standard boss knockback attack, though I think the flying tank might also deal damage to anyone in the airborne player's way.
- Intercept: Nothing special, but be prepared for heal disruption now and then.
Strategy
Video
Patches and hotfixes
Patch 3.2.0 (2009-08-04): Added
