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==External links== |
==External links== |
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Revision as of 09:34, 15 February 2011
Wind Shear | |
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| |
Properties | |
Class | Shaman |
School | Nature |
Cooldown | 6 seconds |
[[Category:shaman abilities]][[Category:shaman abilities]]
- "The unseen element can be either a soft breeze or a swift punch in the gut."
—Zagrun Wolfeye[1]
Wind Shear is an instant cast spell that interrupts any channeling spell from the target, and it also prevents the target from casting for 2 seconds any spell that uses the same School of magic as the interrupted spell. Unlike other shocks, it reduces your threat instead of causing damage. Though its cooldown is the same as the other shock spells, it is not shared with the other shocks. There is only one rank of the spell, trained at level 16. Like similar abilities, the amount of threat reduced by the spell will increase as you level up.
Rank table
Rank | Level | Cost |
---|---|---|
1 | 16 | 1 8 |
Notes
Wind Shear was added in patch 3.0 to replace rank 1 Earth Shock as a cheap non-damaging interrupt.
Patch changes
- Patch 3.2.0 (2009-08-04): Wind Shock: Has been renamed Wind Shear and no longer shares a cooldown with Flame, Frost or [Earth Shock].
- Patch 3.0.2 (2008-10-14): Added.
External links
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- ^ TCGSW, #94