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Mastery

From WoWWiki

The Mastery system is a new game mechanic added to the talent system in World of Warcraft: Cataclysm. As you spend points in a talent tree, you will receive additional gains passively from the mastery system. This system will replace some of the current stats on gear as well as some of the "passive" talents found in the game during the WotLK expansion. Additionally, there is a mastery stat, which improves one of the talent tree's bonuses.

Blizzard has used Armor Penetration as an example at the 2009 BlizzCon to explain this system. In a slide presentation, they showed two specific examples to demonstrate. For a Combat rogue specced 15/51/5 with an unknown Mastery stat, he received the following bonuses from the Mastery System: [1]

  • Assassination (15 talent point): +10% Melee Damage, +2% Melee Crit, +5% Poison Damage
  • Combat (51 talent points): +72% Melee Damage, +5% Melee Hit, +10% Armor Penetration
  • Subtlety (5 talent points): +4% Melee Damage, +1% Melee Haste, +0.5% Energy Regeneration

Armor penetration is green, which may indicate that it is modified by the mastery stat.

The second example was a Retribution paladin specced 0/13/58 with 20 Mastery, with the following bonuses:

  • Holy (0 talent points): +0% Healing, +0% Spell Crit, +0% Crit Heal
  • Protection (13 talent points): +3% Damage Taken (probably a typo), +3% Health, +2% Block Amount
  • Retribution (58 talent points): +75% Melee Damage, +10% Melee Crit, -12% ability cooldown

Ability cooldown is green. The tooltip for the Mastery stat in the stats panel says "Ability Cooldown: -12%".

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