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Maul

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Did you mean the weapon [Maul], or the Dire Maul arena the Maul?
Maul
  • Maul
  • Next melee
  • 6 yds range
  • 15 Rage
  • Increases the druid's next attack by X damage.
Usable by
Class Druid
Properties
Type Offensive
School Physical
Cooldown None/Global Cooldown
Talents
Improvement
talents
Ferocity
Other information
Ranks 8
Cats pounce, bears trounce.TCGHoA 25

Maul is druid's basic Direct Damage melee attack in Bear form. The ability increases the damage of the druids next attack by a specific amount based on rank. In higher ranks, this ability also grants some extra aggro generation. Druids gain this ability for free with the ability to use bear form.

Rank table

Rank Level +Damage +Threat Cost
1 10 18  ? N/A
2 18 27  ? 22s 
3 26 37  ? 67s 
4 34 49  ? 90s 
5 42 71  ? 1g 22s 
6 50 101  ? 2g 40s 
7 58 128 207 3g 50s 
8 67 176 322 6g 57s 

Notes

Enhancing Talents

Tree Tier Points Description
Ferocity Feral Combat 1 5 Ferocity

Tips and Tactics

  • This is the Bear Form ability that you'll be using the most for damage before obtaining Cat Form at level 20.
  • For tanking, this is the staple threat generation ability until you have Mangle and Lacerate.
  • At level 70, Maul should be downplayed in favor of Lacerate and Mangle unless you have extra rage, because using Maul consumes rage and forfeits the rage gained by hitting the enemy with an autoattack.
  • You can keep using Lacerate and Mangle while a Maul is waiting to strike, since it's an "on the next attack" kind of ability.

Past changes

  • Threat generation was changed from a 1.75 damage multiplier to a static +threat component (similar to a warrior's Heroic Strike) when Patch 2.0.3 (Burning Crusade) was released.


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