Wowpedia

We have moved to Warcraft Wiki. Click here for information and the new URL.

READ MORE

Wowpedia
Register
Advertisement


Many items have a base item name followed by a suffix. The suffixes are similar to the item naming convention used in other Blizzard games such as Diablo and Diablo II. The suffix will always start with the word of followed by a few words that indicate quickly to the player what enhancements an item will give. How much enhancement an item gives is closely tied to the item quality and item level.

Items of this type are normally uncommon (greens), although rare (blue) and epic (purple) ones exist. On some crafting patterns, and item database websites (like Wowhead), these items are listed with their base name (for example, Inv belt 33 [Slatesteel Girdle] or Inv scroll 03 [Pattern: Wild Leather Shoulders]) and the green text "<Random enchantment>" to indicate that the actual items have a randomly assigned enhancement matching the suffixes.

For the most part, animal, job and attribute suffixes are seen most commonly. Resistance and wrath drop less commonly, and the miscellaneous ones drop the least often. Of course, in some cases item suffixes are simply part of a unique name or are used to signify an item is part of a set.

Cataclysm introduces Four-Stat random enchantment items with the names of elemental powers and forces of nature, to go with the theme of the expansion. These items always have a primary stat, a large amount of stamina, and then two related secondary stats (i.e., expertise rating does not appear with intellect, but does exist with strength and agility; similarly spirit only appears with intellect).

Suffixes that increase a single attribute or stat

Items with an "of Attribute" suffix typically have less total attribute enhancement than "of the Animal". For example, a "Shortsword of Strength" may have +10 strength, whereas a "Shortsword of the Bear" of comparable level may have +6 strength and +6 stamina.

of Spirit
Increases Spirit when equipped.
of Intellect
Increases Intellect when equipped.
of Strength
Increases Strength when equipped.
of Stamina
Increases Stamina when equipped.
of Agility
Increases Agility when equipped.

In addition there are a number of suffixes that increase more generic stats, like attack power, spell power, or defenses.

of Defense and of Nimbleness
Both of these increase a player's dodge rating.
of Power
Increases the player's melee and ranged attack power. Of Power items can be used by all of the physical damage classes with only a minor penalty when compared to their primary stat. For example, consider two rings of the same level, one with +8 strength and one with +16 attack power. The ring with strength will be very slightly better for a Warrior or Paladin (they get two attack power from strength, plus other benefits from talents), but only half as good for a Rogue or Hunter (they get two attack power only from agility). However, the ring with attack power is equally good for all four of them.


Spell damage suffixes

Another set of single stat suffixes increase the damage of certain schools of magic (or all schools equally).

of Frozen Wrath
Increases damage done by Frost spells
of Arcane Wrath
Increases damage done by Arcane spells.
of Fiery Wrath
Increase damage done by Fire spells.
of Nature's Wrath
Increase damage done by Nature spells.
of Healing
Increase all spell power (previously only increased healing spell power).
of Shadow Wrath
Increases damage done by Shadow spells

Health/Mana Regeneration

of Concentration
Regenerates mana while equipped.
of Regeneration
Regenerates health while equipped.

Resistances

There are some items in the game that increase the chances that a school of magic will be resisted. There are currently no items that increase resistance to holy magic, though there are potions available that can absorb holy magic damage. Often suffix items "of X resistance" have some of the highest resistances available, and are useful for difficult resistances like Arcane or Frost, but are nearly impossible to farm.

of Fire Resistance
Increase resistance to Fire spells.
of Nature Resistance
Increase resistance to Nature spells.
of Arcane Resistance
Increase resistance to Arcane spells.
of Spell frost wizardmark [Frost Resistance]
Increase resistance to Frost spells.
of Shadow Resistance
Increase resistance to Shadow spells.

The following two-stat resistance suffixes were introduced with the Burning Crusade. They are only available for characters 57+ as drops in Outland onward, and are significantly superior to the older resistance greens, and in many cases better than the best resist gear blues or purples (in terms of pure resistance) since they have no other stats.

of Fire Protection
Increase stamina and resistance to Fire spells.
of Nature Protection
Increase stamina and resistance to Nature spells.
of Arcane Protection
Increase stamina and resistance to Arcane spells.
of Frost Protection
Increase stamina and resistance to Frost spells.
of Shadow Protection
Increase stamina and resistance to Shadow spells.

Animal suffixes and other Two-stat suffixes

These are commonly found suffixes that indicate an item increases two attribute stats as shown in the tables below:

Animal suffix Strength Agility Stamina Intellect Spirit
Of the Tiger
Of the Bear
Of the Gorilla
Of the Boar
Of the Monkey
Of the Falcon
Of the Wolf
Of the Eagle
Of the Whale
Of the Owl


Strength Agility Stamina Intellect Spirit
Strength N/A Tiger Bear Gorilla Boar
Agility Tiger N/A Monkey Falcon Wolf
Stamina Bear Monkey N/A Eagle Whale
Intellect Gorilla Falcon Eagle N/A Owl
Spirit Boar Wolf Whale Owl N/A

In addition to the animal suffixes, there are few more two-stat suffixes for avoidance and spell casting.


of Blocking
Increases block rating and strength. Typically found on Shields.
of Eluding
Increases agility and dodge rating, but is only available on rings and amulets.
of the Invoker
Increases intellect and critical strike rating, found on all types of gear form level 20 onwards.

Three-stat suffixes


For the most part, all of the three-stat suffixes were added in The Burning Crusade with a few additions for Wrath of the Lich King. Items with these random enchantments can be found in a Satchel of Helpful Goods, as drops from Outland onward, and as repeatable quest rewards. They can even be created with some luck by a few of the crafting professions. The more standard variations such as Beast and Prophet will drop quite frequently, while more obscure suffixes like Knight are very rare, and will only drop as Rare quality (Blue) gear.

You will notice that some suffixes add the same stats. The rarer suffixes with the same stats only appear on certain armor types or specific qualities (green, blue, etc.)

Strength

Name Strength Agility Stamina Block Crit Strike Dodge Haste Hit
of the Ancestor*
of Blocking
of Battle
of the Beast
of the Champion
of the Grove**
of the Mercenary
of the Soldier
of the Squire***

* Appears only on mail

** Appears only on leather

*** Appears only on plate

Agility

Name Strength Agility Stamina Intellect Crit Strike Attack Power Haste Hit
of the Bandit
of the Beast
of the Grove**
of the Hunt*
of the Marksman
of the Shadow**
of the Thief
of the Wild

* Appears only on mail

** Appears only on leather

Intellect or Spell Power

Name Stamina Intellect Spirit Crit Haste Hit Spell Power Shadow Damage Dodge
of the Crusade
of the Elder
of the Foreseer
of the Invoker
of the Knight
of the Mind
of the Moon
of the Necromancer
of the Nightmare


of the Prophet
of Restoration
of the Seer
of the Sorcerer
of the Sun
of the Vision

† Still itemized as "Mana Regeneration"[1]

Complete List

This is a complete list of the three-stat suffixes:

of Battle
+Strength +Stamina +Critical Strike Rating
of the Ancestor
+Strength +Critical Strike Rating +Stamina
of the Bandit
+Agility +Stamina +Crit Rating
of the Beast
+Strength +Agility +Stamina
of the Champion
+Strength +Stamina +Defense Rating
of the Crusade
+Spell Power +Intellect +Dodge Rating
of the Elder
+Stamina +Intellect +Mana Regeneration
of the Foreseer
+Intellect, +Haste Rating, +Spell Power
of the Grove
+Strength +Agility +Stamina
of the Hunt
+Attack Power +Agility +Intellect
of the Invoker
+Intellect +Critical Strike Rating
of the Knight
+Stamina +Spell Power +Dodge Rating
of the Marksman
+Stamina +Agility +Hit Rating
of the Mind
+Spell Power +Critical Strike Rating +Intellect
of the Necromancer
+Stamina, +Hit Rating, +Spell Power
of the Nightmare
+Shadow Damage +Stamina +Intellect
of the Prophet
+Intellect +Spirit +Healing
of Restoration
+Stamina, +Spell Power, +Mana Per 5 sec.
of the Shadow
+Attack Power +Agility +Stamina
of the Soldier
+Strength +Stamina +Critical Strike Rating
of the Sorcerer
+Stamina +Intellect +Spell Power
of the Squire
+Stamina, +Hit Rating, +34 Strength
of the Sun
+Spell Damage and Healing +Stamina +Intellect
of the Thief
+Stamina +Attack Power +Haste Rating
of the Vision
+Spell Damage and Healing +Intellect +Stamina
of the Wild
+Attack Power +Stamina +Agility


Four-stat suffixes

This section lists the new four-stat random enchantment suffixes introduced in the Cataclysm expansion. These new suffixes all have four stat modifiers, two primary and two secondary.

Currently, the official database and Wowhead (at least) mistakenly list only ONE rating value on these FOUR-stat items, and gives the impression they are worth less than the 3-stat choices, though looking at them in-game proves otherwise, especially considering some epics have these!

Four-stat random enchantment gear has the same value of Stam and a second primary stat (agi, int, or str) as the three-stat suffixes (like of the Seer), and instead of one amount of secondary stat rating has two ratings, each at 2/3 the value of the single rating on a three-stat item (for example, trading 120 parry for 80 parry and 80 mastery)

Four-stat random enchantment items have the following properties:

  • Stamina is the highest stat value.
  • One of three primary stats (Agility, Intelligence or Strength), equal to the Stamina x 2/3, rounded up or down.
  • Two rating values (or one amount of rating and Spirit), both equal to the 'core stat' x 2/3, rounded up or down.

For example:

Talondeep Vest of the Zephyr 's four random enchant stats are:
330 Stamina
220 Agility
146 Haste Rating
146 Mastery Rating
330 stam x (2/3) = 220 agi
220 agi x (2/3) = 146 haste AND 146 mastery, rounded down.

This ratio remains constant for all of the Cataclysm four-stat random enchantment items.

Below are charts listing the rating combos for each of the variable primary stats.

Agility

Cata +AGI suffix Haste Hit Crit Expertise Mastery
Of the Galeburst
Of the Stormblast
Of the Windflurry
Of the Windstorm
Of the Zephyr


Intellect

Cata +INT suffix Spirit * Haste Hit Crit Mastery
Of the Feverflare
Of the Fireflash
Of the Flameblaze
Of the Undertow
Of the Wavecrest
Of the Wildfire

* Spirit is treated as mana regeneration rating

Strength

Cata +STR suffix Dodge Parry Haste Hit Crit Expertise Mastery
Of the Bedrock
Of the Bouldercrag
Of the Earthbreaker
Of the Earthfall
Of the Earthshaker
Of the Faultline
Of the Landslide
Of the Mountainbed
Of the Rockslab
Advertisement