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{{Travel Guide Table Small}}
 
{{Travel Guide Table Small}}
== Travel from Menethil Harbor to Gadgetzan ==
 
 
This guide is for [[Alliance]] characters who have made it to [[Menethil Harbor]] (usually overland from [[Ironforge]]), and who wish to reach [[Gadgetzan]] in [[Tanaris]].
 
This guide is for [[Alliance]] characters who have made it to [[Menethil Harbor]] (usually overland from [[Ironforge]]), and who wish to reach [[Gadgetzan]] in [[Tanaris]].
   
 
The first step, regardless of later choices, is to take the ship at the southern dock to [[Theramore]].
 
The first step, regardless of later choices, is to take the ship at the southern dock to [[Theramore]].
   
From Theramore, the safest way to Gadgetzan, especially for lower level characters, is to [[swim]]. You may want to bring [[Swim_Speed_Potion|swim speed]] and/or [[Elixir_of_Water_Breathing|water breathing]] potions along for the sake of convenience. There are some nasty critters in the Theramore harbor, so as you approach by ship, before you get into the harbor, jump into the water and start following the shoreline south to [[Steamwheedle Port]]. Pay attention to where you are swimming and stick to the light blue water. The dark blue water is close to the shore in this area. Gadgetzan is west down the road from Steamwheedle Port.
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From Theramore, the safest way to Gadgetzan, especially for lower level characters, is to [[swim]]. You may want to bring [[Swim_Speed_Potion|swim speed]] and/or [[Elixir_of_Water_Breathing|water breathing]] potions along for the sake of convenience. There are some nasty critters in the Theramore harbor, so as you approach by ship, before you get into the harbor, jump into the water and start following the shoreline south. Pay attention to where you are swimming and stick to the light blue water, as it appears on your mini-map. The light blue water is close to the shore in this area, whereas the dark blue water is further out and will cause [[fatigue]].
   
NB: Swimming from Theramore Isle to the coast of Tanaris can be extremely dangerous while in the [[Dustwallow Marsh]] waters if you don't take some basic precautions: you're very likely to encounter [[Murk Thresher]]s (level 39-43) and [[Elder Murk Thresher]]s (level 43-45) (pleisiosaurs like the ones in [[Darkshore]]). Swim around them to avoid their aggro radius. Very rare, but still very dangerous, are [[Coral Shark]]s, level 45-46 elites.
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NB: Swimming from Theramore Isle can be extremely dangerous while in the [[Dustwallow Marsh]] waters if you don't take some basic precautions: you're very likely to encounter [[Young Murk Thresher]]s (level 35) (pleisiosaurs like the ones in [[Darkshore]]). Swim around them to avoid their aggro radius. Very rare, but still very dangerous, are [[Coral Shark]]s, level 45-46 elites.
   
A faster, though nominally costlier, way to get to Gadgetzan while swimming, is to strategically die as soon as possible upon entering Tanaris. When you reach the southernmost edge of the Theramore area and you are about to be in [[Thousand Needles]], notice that the area changes to Tanaris instead. From now on, all you have to do is drown yourself and rez with the [[Spirit Healer]] near Gadgetzan!
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== Swim routes ==
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There are two swim routes players can take to get to Gadgetzan.
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*The first is to enter the newly formed gap in the [[Thousand Needles]] that opens into the [[South Seas]]. Swim along the southern wall of the zone, taking care to swim around the boats (not on land!). The path{{coords|76.4|94.9|Thousand Needles}} to [[Tanaris]] is a ways off, and players should take care to avoid aggroing the Remora Scroungers (level 40) typically found near the seafloor. Once on the Tanaris path, there are no hostile mobs, and players can ride/run to Gadgetzan.
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*The second route is the safer of the two. Instead of entering Thousand Needles, continue south to [[Steamwheedle Port]] in [[Tanaris]]. If players are at or around level 45, they can check in one of the few unscathed buildings{{coords|65.4|19.5|Tanaris}} to see if the [[rare mob]], the {{NPC||Twisted Reflection of Narain}}, is inside. If below this level, take care to avoid the building by staying in the water, then follow the shore into the submerged [[Noonshade Ruins]], avoiding the mobs on the island. Players should take advantage of the shore at this point to continue on to [[Gadgetzan]], as there are no mobs, and the traveling is much quicker by foot/mount.
   
If you don't like the water, another way to get there is to travel across Dustwallow Marsh, until you see an indication for [[The Barrens]]. Continue to The Barrens, and at the first crossroad turn left, heading south. At the end of the road, there are two elevators, [[The Great Lift]], guarded by two PvP [[Horde]] [[tauren]] around level 35, that bring you to [[Thousand Needles]]. If you are having trouble dealing with the guards and don't care about the repair bill, all you need to do is jump down, as there is a graveyard close to the base of the elevators. If you are a mage, priest or paladin, you may also use Slow Fall, Levitate, or Divine Shield respectively to jump down and avoid dying in the process. At the first crossroads, continue to walk heading east. (If you have the time, you might want to go west first to [[Thalanaar]], an Alliance-friendly Night Elf outpost at the eastern extremity of [[Feralas]] (close enough so that you don't have to worry about high-level mobs) to get the flight path there.) After some minutes heading east, you reach [[Shimmering Flats]], a white-salt highland. Travel now to the south, following the road. Walk on a mountain road, then get down, always following the road. You are now just outside the city walls of Gadgetzan.
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A faster, though nominally costlier way to get to Gadgetzan while swimming, is to strategically die as soon as possible upon entering Tanaris. When you reach the southernmost edge of the Theramore area and you are about to be in [[Thousand Needles]], notice that the area changes to Tanaris instead. From now on, all you have to do is drown yourself and rez with the [[Spirit Healer]] near Gadgetzan!
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== Pre-Cataclysm ==
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Prior to the [[Cataclysm]], players could travel across Dustwallow Marsh into [[The Barrens]]. Continuing into The Barrens, taking the first left at the crossroads would bring players to the [[Great Lift]]. Once down, after either avoiding or killing the guards, players could travel by foot/mount all the way to the eastern part of Thousand Needles, and then cross into Tanaris. Players may still attempt to jump from the Lift into the water, then swim, but the way through Dustwallow Marsh and to the [[Southern Barrens]] is fraught with mobs and the route is significantly longer.
 
[[Category:Travel guides]]
 
[[Category:Travel guides]]

Latest revision as of 18:29, September 5, 2011

Travel guide
Official alliance mini-icon Alliance Travel Guide Official horde mini-icon Horde Travel Guide

This guide is for Alliance characters who have made it to Menethil Harbor (usually overland from Ironforge), and who wish to reach Gadgetzan in Tanaris.

The first step, regardless of later choices, is to take the ship at the southern dock to Theramore.

From Theramore, the safest way to Gadgetzan, especially for lower level characters, is to swim. You may want to bring swim speed and/or water breathing potions along for the sake of convenience. There are some nasty critters in the Theramore harbor, so as you approach by ship, before you get into the harbor, jump into the water and start following the shoreline south. Pay attention to where you are swimming and stick to the light blue water, as it appears on your mini-map. The light blue water is close to the shore in this area, whereas the dark blue water is further out and will cause fatigue.

NB: Swimming from Theramore Isle can be extremely dangerous while in the Dustwallow Marsh waters if you don't take some basic precautions: you're very likely to encounter Young Murk Threshers (level 35) (pleisiosaurs like the ones in Darkshore). Swim around them to avoid their aggro radius. Very rare, but still very dangerous, are Coral Sharks, level 45-46 elites.

Swim routes Edit

There are two swim routes players can take to get to Gadgetzan.

  • The first is to enter the newly formed gap in the Thousand Needles that opens into the South Seas. Swim along the southern wall of the zone, taking care to swim around the boats (not on land!). The path[76.4, 94.9] to Tanaris is a ways off, and players should take care to avoid aggroing the Remora Scroungers (level 40) typically found near the seafloor. Once on the Tanaris path, there are no hostile mobs, and players can ride/run to Gadgetzan.
  • The second route is the safer of the two. Instead of entering Thousand Needles, continue south to Steamwheedle Port in Tanaris. If players are at or around level 45, they can check in one of the few unscathed buildings[65.4, 19.5] to see if the rare mob, the Twisted Reflection of Narain, is inside. If below this level, take care to avoid the building by staying in the water, then follow the shore into the submerged Noonshade Ruins, avoiding the mobs on the island. Players should take advantage of the shore at this point to continue on to Gadgetzan, as there are no mobs, and the traveling is much quicker by foot/mount.

A faster, though nominally costlier way to get to Gadgetzan while swimming, is to strategically die as soon as possible upon entering Tanaris. When you reach the southernmost edge of the Theramore area and you are about to be in Thousand Needles, notice that the area changes to Tanaris instead. From now on, all you have to do is drown yourself and rez with the Spirit Healer near Gadgetzan!

Pre-Cataclysm Edit

Prior to the Cataclysm, players could travel across Dustwallow Marsh into The Barrens. Continuing into The Barrens, taking the first left at the crossroads would bring players to the Great Lift. Once down, after either avoiding or killing the guards, players could travel by foot/mount all the way to the eastern part of Thousand Needles, and then cross into Tanaris. Players may still attempt to jump from the Lift into the water, then swim, but the way through Dustwallow Marsh and to the Southern Barrens is fraught with mobs and the route is significantly longer.

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