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The most popular of the recreations of [[Zecker]]'s devices that have started to appear in recent years are those of his "wand of stunning", '''Zecker's Wand'''. Though slightly thicker then normal, it is to all other outward appearances a finely crafted magical [[wand]] with a sizeable quartz crystal affixed to its tip. Hidden among the brasswork that wraps around the wand's shaft is a small catch. When the catch is triggered, a small piston inside the wand sprays a 10-foot cone of poisonous vapor. The wand holds enough [[poison]] for three uses, after which a new charge must be obtained from an alchemist.<ref>''[[Magic & Mayhem]]'', 197</ref><ref>''[[More Magic and Mayhem]]'', 199</ref>
{{effecttip
 
|name=Mind Vision
 
|icon=Spell_Holy_MindVision.png
 
|description=Sight granted through target's eyes.
 
|duration=60 seconds
 
|float=right
 
|etype=debuff}}
 
[[Image:Spell_Holy_MindVision.png|left]]
 
{{AbilityFlavor|Everything looks so much smaller through a tauren's eyes.|TCGDP|75}}
 
Mind Vision is a [[Channeling|channeled]] utility spell. It allows to see through the target's eyes.
 
{{clr}}
 
   
==Functionality==
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== References ==
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{{reflist}}
===Use===
 
 
[[Category:RPG items]]
*Cast Time: 60 sec., Channeled
 
 
[[Category:Weapons]]
*Tree, School: Shadow Magic, [[Schools_of_Magic#Shadow|Shadow]]
 
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[[Category:Magic & Mayhem]]
*Type: Single Target Utility
 
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[[Category:More Magic and Mayhem]]
*Range: varies
 
*Cooldown: N/A
 
*Classification: [[Dispel_Type#Typeless_Effects|None]]
 
 
===Talents===
 
*[[Martyrdom]]
 
 
===Notes===
 
*Rank 1 has a line of sight requirement when cast, Rank 2 does not.
 
*Mind Vision cannot be dispelled, neither by friends nor by enemies.
 
*Can be "chain" casted from target to target to potentially scout instances for rare mobs/patrols.
 
*A mind-visioned rogue or druid who stealths can still be seen, and even hit with an instant cast spell. Any normally cast spell will interrupt Mind Vision earlier than the new spell hits, causing a loss of the target.
 
*Vanish will break Mind Vision.
 
*Ice Block also breaks Mind Vision.
 
*If your target does not target anyone, this spell causes them to automatically target you.
 
*This skill will put you into PvP mode.
 
*It is not affected by [[spell haste]].
 
 
===Description===
 
*Spell description: varies, look at the [[Mind_Vision#Rank_Table|Rank Table]].
 
*Debuff description: "''Sight granted through target's eyes.''"
 
 
===Rank Table===
 
 
{| class="darktable"
 
|-
 
! Rank !! Level !! Mana Cost !! Range !! Description !! Cost
 
 
|- align="left"
 
| 1 || 22 || 65 || 100 yards || Allows the caster to see through the target's eyes for 1 min. || {{cost||42}}
 
 
|- class="alt" align="left"
 
| 2 || 44 || 150 || unlimited || Allows the caster to see through the target's eyes for 1 min. Will not work if the target is in another instance or on another continent. || {{cost|2|50}}
 
|}
 
 
==Tips and Tactics==
 
*Mind Vision can be enormously powerful in [[Warsong Gulch]], as the flag carrier can easily be targeted via ''/target <name>'' and then function as the target for the spell.
 
*When defending a node [[Arathi Basin]] you can Mind Vision an incoming rogue or druid before they stealth, then pop them out with SWP once they come into range.
 
*It can be used to annoy other people, as it cannot be dispelled.
 
*As a consequence of this skill remaining 'glitched' (insta-cast spells work on your target while channeling Mind Vision) it is possible to chain-cast Mind Vision between multiple mobs/players. Useful for maintaining the watch on the flag in Warsong Gulch, or third-person scouting in raid encounters.
 
*Combined with the Warlock's [[Eye of Kilrogg]] or the Hunter's [[Eyes of the Beast]], this can prove useful for allowing multiple players to scout the same region.
 
*Using /target to target a known PvP player nearby, then use mind vision to determine exactly where they are.
 
*When trying to find a certain mob character for a quest, use /target to target them and then mind vision to locate them. When you leave mind vision a small dot appears on your mini-map for a second showing you where he/she is.
 
----
 
{{SpellFooter|Priest}}
 
 
 
[[Category:Priest abilities]]
 
[[Category:Shadow spells]]
 

Latest revision as of 00:54, 5 July 2011

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This article contains information from the Warcraft RPG which is considered non-canon.

The most popular of the recreations of Zecker's devices that have started to appear in recent years are those of his "wand of stunning", Zecker's Wand. Though slightly thicker then normal, it is to all other outward appearances a finely crafted magical wand with a sizeable quartz crystal affixed to its tip. Hidden among the brasswork that wraps around the wand's shaft is a small catch. When the catch is triggered, a small piston inside the wand sprays a 10-foot cone of poisonous vapor. The wand holds enough poison for three uses, after which a new charge must be obtained from an alchemist.[1][2]

References