Primary Profession. How to pull ore and stone from mineral veins, do a more advanced level of mining, raise mining to an art form, become a Master Miner, become a Grand Master Miner, or become an Illustrious Grand Master Miner for use in Engineering and Blacksmithing. Gives a potential mining skill of X. Requires a Mining Pick.
Mining allows you to find and mine minerals, ores, and stones from resource nodes scattered throughout the world. It is one of the primary professions. Materials from mining and the items miners can create from them are reagents needed for recipes within other professions.
Mining is a complementary profession to blacksmithing, engineering and Jewelcrafting. Mining provides ores, which can be used in smelting,(Included after learning mining. Note that while ores are minable at higher skill levels you need to manually learn the smelting recepies to create bars,) Which increases your skill level and creates ingots, which are far more commonly used than the raw ores.
Mining can be a profitable gathering profession because of the large sums utilized by the other primary professions. Jewelcrafters require five ore per prospect, blacksmiths can use dozens of bars for specific items, and engineers use large amounts of ore for the many consumable materials they can create. Mining also tends to benifit other miners, like in the case of getting the materials to smeltDark Iron Bars.
As with any gathering professional, low-level characters and characters without economic support may consider using two gathering professions. While this denies the player the ability to directly enhance his or her equipment/abilities, it does allow one to, in theory, make money quickly and easily through the use of the auction house.
An excellent way for miners of every skill level to make gold is to smelt two bars into a higher value bar. For example smelting a Copper Bar and Tin Bar together to create 2 Bronze Bars, because a single bronze bar usually sells for more at the auction house than a copper or tin bar (although you should always check to see if this is the case before smelting as the process is irreversible). Naturally, this means that you could also buy copper and tin bars (or even the usually cheaper ores) from the auction house and smelt these into the more valuable bronze bars, thus yielding you sometimes over 50 in profit with very little effort (depending on server, prices of bronze, tin and copper). If you farmed the ores yourself this profit can double, but it will take more time. Be warned that this method of gold making works in the case of bronze bars (on most servers) because of the high demand for these bars, it may not work as well for Steel Bars or higher level bars...
Regardless of the method chosen, mining can be profitable. With regards to mining, be sure to check the local prices of your ore against the local prices of your smelted bars. Frequently ores will be more valuable because they can be prospected or smelted for skill points. This desirability leads to increased cost per unit.
Tools and Abilities
A mining pick is required to mine nodes in-game. This item type can be found at various vendors, such as 'trade good, mining supplies, engineering supplies, and blacksmithing supplies vendors. The pick must be in the player inventory to be used when mining a node.
A trained apprentice miner will immediately learn the Find Minerals ability, which highlights nearby nodes on the mini-map. The miner will also learn the accompanying smelting skill. This skill is used to convert one or more ore and elemental ingredients into bars, which are used in various professions. This skill can only be used in the vicinity of a forge, and will occasionally grant skill points depending on the player profession level.
In addition to a miner's pick and their ore-sensing abilities, dedicated ore farming may require a bag. There are a few specialized bags that can be made or bought. These bags typically have 20, 28, or 32 slots respectively and will automatically store mined ores.
Different veins will require different mining skill levels to loot (e.g. mithril veins require a skill of 175). The relative difficulty of the mining attempt is colour coded as all other crafting and gathering professions:
Red: Skill insufficient.
Orange: 100% chance of increasing skill level.
Yellow: 75% chance of increasing skill level.
Green: <50% chance of increasing skill level.
Gray: Never increases skill level.
Although the same colors are used as for other professions, the actual odds of getting a skillup are considerably higher than the color would indicate. For example, at skill 60, a copper vein will appear green but have a ~80% chance of giving a skillup. In general, if a node is of the highest-level type of ore you can mine (not counting rare veins like silver or gold), there is a very high chance you will get a skillup.
To mine a vein, right-click on it. After a brief animation, a loot box containing ore, stone and sometimes rare drops like gems or motes. Nodes that are orange or yellow in difficulty will likely skill your mining ability, so it is important to focus on these nodes when you are leveling this profession.
Prior to Patch 3.0.8, mining a node completely required multiple attempts, one for each unit of ore. As such, each node could yield a one point of skill increase per miner. This would allow several players in a raid or group to mine the same node for a skill-up. Since the patch,a single mining attempt extracts all available loot from the vein. Alternatively, miners can share a node for a skill-up by not looting the vein. This allows multiple miners to gain a skill point (or tap) a vein, but only one miner will receive all the ore.
Smelting provides an opportunity to level mining at a faster pace. Smelting large stores of collected ore can be smelted en masse and in large quantities. Since 3.08, it has been possible to level from 1-375 only via smelting, but this will be expensive, since at certain skill ranges there is a very low chance of getting a skill point.
In Azeroth, Outland and Northrend there exist rare spawns of various ore veins in place or more common metals. Specifically:
These vein types are visually distinct from normal veins. They typically have a glossier, shinier model, and are described as silver, gold, or truesilver when exposed on the minimap.
Quest ore is usually mined off special nodes, but can also drop off certain mobs in the same area. The ores cannot be smelted and are not "quest items" per se, so they can be traded or purchased off the AH.
MapWoW is a great Google Earth-like web application for finding node locations.
Gatherer is an add-on that can keep track of historical mining data. It can keep track of when and where you last mined a node. Additionally, it can be partnered with GathererDB. This addon is a communal database of mined ore.
GatherMate is a replacement for the now defunct Cartographer_Mining. It aims to be map addon independent.
Nodes have been known to respawn in rapid succession immediately after mining. This is much more common with nodes in Eastern Kingdoms and Kalimdor than in Outland or Northrend.
Occasionally, a node will appear on the minimap but be inaccessible.
If the node is a gray-yellow in the minimap, it is underground.
If the node is solid yellow, but not visible, it is bugged and cannot be mined.
Rarely, certain nodes will not appear in the minimap but be harvestable in-game. Dark Iron Ore is a good example of this.
Players standing on top of ore nodes will remain where they stand after the node is mined.
Patch changes
/Patch 4.0.1 (12-Oct-2010): Mining gives XP.The higher level the character is, the less XP it will get. See Formulas:Gather XP. Patch 3.3.3 (2010-03-23):[Titansteel Bar]: Creating this item no longer results in a 24h cooldown. Patch 3.2.0 (04-Aug-2009): In addition to the normal requirements, mining deposits in Northrend now require a minimum character level of 65 to mine. Patch 3.1.0 (14-Apr-2009): You can no longer fail when Mining, Herbing, and Skinning. Patch 3.0.8 (2009-01-20): Mining veins and deposits no longer require multiple hits to receive all the ore. Players will receive around the same amount of ore, stone, and gems they would have received from multiple hits.