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Glyph

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(Redirected from Minor glyph)
Inscription Icon Inscription (Profession)
Ingredients • Proficiencies • Quests • RecipesTrainersGlyphs
For the faction reward augment items of previously the same name, see Arcanum.
Glyph Interface

Glyphs are spell and ability enhancements created by scribes. Until used, they are not soulbound and can be traded or sold. The colors used in Glyphs are colors of the class for which they are meant.

Contents

Major glyphs

Major glyphs are effective in combat, for example adding damage over time or stun to a physical attack.

Examples:

Minor glyphs

Minor glyphs give convenient or cosmetic improvements, such as reducing a spell's cost or removing the need for a spell's reagent.

Examples:

Class-specific Glyphs

Classes: Death knight Druid Hunter Mage Paladin Priest Rogue Shaman Warlock Warrior
Glyphs: Dk Dr Hu Ma Pa Pr Ro Sh Wl Wr

Notes

  • Players gain access to glyph slots based on their level:
    • Level 15: 1 Major, 1 Minor.
    • Level 30: 2 Major, 1 Minor.
    • Level 50: 2 Major, 2 Minor.
    • Level 70: 2 Major, 3 Minor.
    • Level 80: 3 Major, 3 Minor.
  • Glyphs can be installed at any time except when the player is in combat.
  • Like gems, once installed a glyph is consumed. It cannot be recovered.
  • A glyph can be overwritten. Doing so destroys the previous glyph.
  • A glyph can be removed, destroying it in the process. (Some glyphs have possibly undesirable side-effects, such as removing a secondary effect from a spell in exchange for more damage. Hence, removing a glyph without replacing it is supported.)
  • Glyph effects cannot be stacked (they are Unique-equipped).

External links