World of Warcraft: Mists of Pandaria is a name trademarked[2] by Blizzard Entertainment[3] that will be the next expansion[4] after Cataclysm. MMO Champion speculated that "Mists of Pandaria" could be the name for the next expansion[3] and turned out to be correct. Kotaku pointed out that a similar early registration of "Cataclysm" turned out to be the new expansion name.[5]
A release date for the expansion was announced to be September 25th, 2012 with digital pre-orders starting on the announcement date of July 25th, 2012.[1] Details about the Collector's Edition and the Digital Deluxe Edition were included.
MMO Champion's speculation that it might be the next expansion was met by skepticism by several media outlets.[6][7][8] 1UP actually tried to contact Blizzard about this and the reply was "not ready to reveal any details at this time".[9] Strangely, a gaming and technology blogger said that there was a leak about the next expansion being focused on the island of Pandaria back in March 2011.[10]
Finally, Medievaldragon of Blizzplanet wrote a very nice, comprehensive article about the speculation surrounding the rumors and Pandaria in general.[11]
Some analysts doubted it would be released in 2012.[12] Also, in Activision-Blizzard's 2011 Q4 financials call, only Diablo III was confidently predicted to be released in 2012[13][14] with a possible second release being either Mists of Pandaria or StarCraft II: Heart of the Swarm.[15][16]
In early April 2012, WoW Insider turned out to have a very accurate prediction of the end of the beta as September 27th being only 2 days from the actual announced release date.[17] Technically, they were more than 2 weeks off, however, because they placed the release of the patch at August 15th.
Blizzplanet interpreted a brief comment by Tom Chilton as potentially debunking Mists of Pandaria as the new expansion, something upcoming in World of Warcraft, or something like that (it was all pretty vague).[18][19] The interpretation turned out not to be a debunking and apparently just vague.
At BlizzCon 2011, Mists of Pandaria was announced as the fourth expansion to the World of Warcraft series.[4] The expansion is set to include a new race for both factions, the Pandaren, as well as a new playable class, the Monk. Other features include a new talent tree system, challenge mode dungeons and a revival of classic Horde versus Alliance warfare.
With this expansion, we’re using a new bit of tech that will unlock the expansion content, make the intro quest magically pop up in your quest log, and allow you to begin playing the expansion immediately without the need to log out and back in. If everything goes as planned this will be a smooth transition to the adventures that await you in the new continent.
Annual pass customers were promised access to the Mists of Pandaria closed beta and access to a beta download page was briefly available around March 7th, 2012,[20] but it was apparently unintentional and access was removed shortly after.
A closed beta test period was announced on March 20, 2012 with invites going to Annual Pass holders, press, fansites, friends and family, and opt-in beta testers.[21]MMO Champion may have gotten access soon after the opt-in announcement[22] and an official announcement of the start of the Beta was released late March 21st, 2012.[23] The first version of the beta client was Patch 5.0.1.
Eleventh character slot added to accommodate new class.
Garrosh Hellscream is planned to be the final encounter, as he grows more power-hungry. This will culminate in the Siege of Orgrimmar, where both factions lay siege to the city in an effort to topple Garrosh from power.[31]
Discovered by refugees from Alliance vs. Horde naval battle nearby.
Two factions plan to exploit the continent.
No sanctuary city: separate player hubs for Alliance and Horde. These hubs will have portals to all home cities, similar to Dalaran in Wrath of the Lich King.[35]
Some zones, depending on population, will allow players to interact across realms.[37]
The specific determination for when a zone will become cross-realm has yet to be revealed, but well known high population zones (quest hub cities and nearby zones) will not be cross-realm.
The expansion will introduce a new playable Pandaren race that will be available to both factions.[4]
The Wandering Isle starting zone is actually a giant turtle!
Pandaren characters will start out Neutral and choose either Alliance or Horde at level 10.
Alliance Pandaren are led by Aysa Cloudsinger, a leader that believes the ends never justify the means.[38] Aysa promotes the life philosophy of Tushui through meditation, rigorous training, and moral conviction.[39]
Horde Pandaren are led by Ji Firepaw, a staunch defender of home and hearth.[38] Ji, who is outgoing, passionate, and not one for deep thought, leads in the moment by following the more direct Huojin philosophy, believing inaction is the greatest injustice.[39]
Pandaren will be able to be the following classes: Monk, Mage, Priest, Hunter, Rogue, Warrior, and Shaman.
Pandaren have 5 racial abilities which include the ability to knock out opponents for a few seconds, and less damage from falling.[40]
Monks will be a selectable class for playable races up through Mists of Pandaria, except the races introduced with Cataclysm. The Worgen and Goblins will not have access to this class.
Monks will use Cloth and Leather items.
Monks can use the following weapons: Hands and feet, Fist Weapons, One-Handed Axes, One-Handed Maces, One-Handed Swords, Polearms, and Staves.
Initially it was announced that monks would not have an auto-attack, but that was changed and they now do.[41]
Brewmasters and Windwalkers will use energy, which in turn will fill their chi. So far it looks as if chi will have three "spheres" to fill, and abilities will cost anywhere from one to three.
As of the betaPatch 5.0.1 build 15544[citation needed], a new character creation screen was announced and feedback requested.[45] Here are some of the new features:
New gear preview during the first step of the character creation process.
We now display your character in a high-level armor set specific to the class you've selected. Your character will appear in its normal starting gear only after you've confirmed your race, class, and gender and moved to step two (appearance customization).
Class and race information and choice moved from the selection menus to a new "More Info" button located on the bottom-left of the screen.
Thumbnails for each character customization option.
Hit and spell hit no longer separate and will negate melee miss and spell miss.[46]
Expertise will negate dodge and spell miss, then parry. It will be listed as percentage in character info window.[46]
Chance to block will be handled by a separate combat roll for each attack that is not avoided. Block will also have diminishing returns.[46]
All spells and abilities will crit for double damage, baseline. There are a few exceptions where crits can get larger, but the default is x 2.0 for everyone.[46]
Completing the Silver level rewards sweet looking gear with no stats. Looking at vanity gear, and gear intended for use in the Transmogrification system. These are all class-specific and have effects that proc off different class abilities.
Completing the Gold level rewards a unique mount, the Kwai-Lan, that is a flying mount that looks like a "Chinese dog statue with a Mogu like head"
Temple of the Jade Serpent - One of the first Pandaria dungeons players will encounter to clear the Sha. It will be an indoor/outdoor dungeon. The main force to be reckoned with here is the Sha of Doubt.
Stormstout Brewery - One of the dungeons within Pandaria, players are tasked with assisting Chen Stormstout in reclaiming his family heritage. The Brewery has been overtaken by the Verming and Hozu.
Shado-Pan Monastery - An outdoor dungeon located atop Kun-Lai Summit. It is home to the Shado-pan Clan, ninja-like pandaren dedicated to protecting their homeland. The Monastery has been taken by the Sha.
Raid Finder for all raids plus Normal mode and Heroic mode difficulties. Also introducing a "per-player" loot system exclusively for the Raid Finder. A player will no longer be rolling against others; if they roll and it counts as a win, then they get something for their class, so long as it is on the boss's loot table.
Raid releases will be staggered starting 1 week after the release of the expansion:[66][67]
September 25: Mists of Pandaria launches.
October 2: Mogu'shan Vaults (normal) opens.
October 7: Mogu'shan Vaults (LFR) opens, those who cleared normal Vaults can access heroic mode
October 30: Heart of Fear and Terrace of Endless Spring (normal) open, with Terrace only accessible by clearing Heart.
November 6: Heart of Fear and Terrace of Endless Spring (LFR) open; queuing for Terrace requires clearing Heart. Those who cleared normal Heart can access heroic Heart, same for Terrace.
Artisans - They form the backbone of pandaren society,[72] These factions are more like meta-factions in that they may represent a group of individual reputations associated with specific faction members.[73]
The Anglers - The Anglers are a group of Pandaren fisherman that hope to feed their people and grow their knowledge of fishing.[74]
The Brewmasters - Will offer Scenarios; described as a wandering faction seeking ingredients for their concoctions.[71]
The Tillers - Gaining rep with the Tillers rewards perks that are strangely similar to Farmville, including a farm in which to plant crops, raise livestock, and decorate.[71] Players may also be able to grow their own (as yet unannounced) pet, [75] but possibly the [Terrible Turnip].
Golden Lotus - Linked to the August Celestials and the Vale of Eternal Blossoms, they consist of pandaren priests and fighters attempting to stave off invasions by the Mogu in different parts of the Vale.[71]
The Klaxxi - Keepers of the mantid culture, these stoic mantid lords have determined that their own queen has been corrupted and must be destroyed.[79]
Lorewalkers - Concerned with tracking down artifacts and items of historical significance. No gear perks, but rather lore rewards.[71]
Nat Pagle[78] - Possibly part of the Anglers or just his own faction.
Shado-pan - Guardians against the Sha — very disciplined. Created by the last Pandaren emperor to protect the empire against both the Sha and the mantids.[71]
Located in the Vale of Eternal Blossoms with the original goal of getting a single ancient Mogu artifact. The number has now be quadrupled.[50]
Murberball style gameplay
Holding the object earns points, though staying in the center of the zone earns the most.
Multiple point zones.
Object does damage to holder.
Damage increases over time.
There was some confusion over what the actual name of this battleground. Some sites were reporting it as the "Temple of Power", others the "Temple of Mogu", and some as the "Temple of Kot Mogu". However, Bashiok confirmed the name as "Temple of Kotmogu" in an official blog post.[83]
Un-named battleground (called "CTF3" in Beta[86]) - Capture the flag
Ability to "blacklist" some battlegrounds from adding you to their queue.[87] Players can down-vote up to two battlegrounds from appearing on their list; this does not apply to those featured in Call to Arms. It is planned that there will always be a Call to Arms battleground available.[50]
A new item is being added to the game that will allow players to dismount other players who are astride their flying mounts, assuming they are flagged and within a minimum distance.[50]
While this feature will not be released until the Mists of Pandaria expansion is released, the expansion will not be required use the pet battle system and will be available to all players.[89]
New mechanics and expanded play for companions:[4]
Collect, level and battle with companion pets!
Accessible to all players.
Works with almost every pet.
Customize your pets (naming, looks, and abilities).
Wild pets! - to fight with your existing pets to acquire them.
They will have random stats and abilities.
May only be available during certain times under certain conditions.
[Symbiosis][100] - Creates a symbiotic link which grants the Druid one ability belonging to the target's class, varying by the Druid's specialization. In exchange, grants the target one Druid ability based on their class and combat role.
New Stag travel form model by default (Cheetah model available with glyph) and glyph ability to carry a player passenger.[101]
Hunters
Rare hunter pets now trackable only by hunters, so non-hunters can't kill them intentionally or by accident.[102]
Three Guild Challenge Mode Dungeons can be completed each week for guild experience beyond the daily cap. Each one rewards 10000 guild experience and 250.[103]
Five Guild Scenario Challenges can be completed each week for guild experience beyond the daily cap. Each one rewards 10000 guild experience and 125.[103]
The character creation interface appears to be undergoing changes. While an eleventh slot has been added to accommodate the monk class, other improvements are in the works.[104]
Modified to lay out appearance options, rather than having to click through to find the one you want.
Possible class video on the class selection screen.
Now multiple selection screens, including race, class, and appearance.
First page of creation screen; choose race + class.Second page of creation screen; choose features.
Spellbook will be totally re-vamped again with a more generalized selection divided between Passive and Active tabs.[105] So far, the professions, mounts, and companion tabs appear to be the same.
New floating icons for quest-related NPCs and interactive objects.[106]
New mini-map indicators for NPCs that you need to talk to.[106]
^Charles Onyett 2011-08-30. The Future of World of Warcraft - Blizzard talks 4.3 changes, Mists of Pandaria rumors and more.. PC.IGN.com. Speculation swirled recently regarding Blizzard's decision to trademark 'Mists of Pandaria', as many thought it may indicate the name of the next World of Warcraft expansion. Pandaria, in Warcraft lore, refers to the home of the Pandaren, basically humanoid war pandas you may remember making an appearance as neutral heroes in in Warcraft III. Chilton said the speculation was, "wildly overhyped." He added, "if you look at traditionally how we've handled that race it's been in those secondary products because we haven't realized it in the world. Most of the time when we do anything panda-related it's going to be a comic book or a figurine or something like that."
^Mumper (Cory Stockton) 2012-07-22. #8 - Comments: AH effect on Pet Battles and D3. Official Mists of Pandaria Beta > Beta Pet Battles forum (US). We just finished a pass making all pets that are caught via pet battles in the world non-tradeable. This means these pets cannot be put in cages for trading or posting on the AH. We felt that the option to buy these pets on the AH would take away from the exploration/collection gameplay of the system.
This could always change in a future patch, but this is how it will go out with MoP. You should see the change in our next build. (After build 15882.)
At this point, the only mounts that are not account-wide are either class specific or rewarded from PVP. We feel like both these types of mounts should still be character specific.