Mortar Team
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| Mortar Team | |
| Race | Dwarf |
| Faction | Alliance |
| Statistics | |
| Hit points | 410 |
| Gold | 240 |
| Lumber | 30 |
| Food | 3 |
| Produced at | Barracks |
| Build time | 26 |
| Requires | Blacksmith |
| Transport slots | 1 |
| Hotkey | R |
| Combat | |
| Weapon(s) | Single-shot Blunderbuss Longrifle |
| Range | 40 (60) |
| Attack type | Pierce |
| Cooldown | 1.5 |
| Weapon type | Instant |
| Armor Type | Medium |
| Armor | 2 |
| Movement Speed | 270 (average) |
| Sound | |
| This article or section contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and official bonus maps.
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Armed with their innovative exploding shells, the stalwart Mortar Teams of Ironforge are capable of blasting apart enemy ranks from long range. These fearless dwarves are masters of explosive devices and relish in pounding fortified enemy emplacements to dust.
Mortar Teams are the most popular siege units used in Warcraft III because they're faster than all the other siege units and have a fast attack rate.
Mortar Teams are famous for their sound when they're spawned, "Mortar Combat".
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Information
Learn how to use ranged units with unit control.
Mortar Teams have the largest area of effect damage of all the siege units. Mortar Teams are good at killing buildings. Bring them along when you are assaulting an enemy town. Mortar Teams cannot attack air units.
If you use a lot of Mortar Teams be sure to at least research the damage upgrades to make them more effective.
Mortar Teams will damage your own units so be careful to prevent them from killing your own army.
Mortar Teams can be used to clear away trees.
Mortar Teams are the only ranged seige units in the game that aren't mechanical, so you can cast invisiblility on them, run them into the back of an enemy base with a couple sorcresses, and when the enemy comes back to kill the Mortar teams, cast invisiblility and run away! Also you can cast spells like Innerfire on them too, which can help a lot in team games. Beware though, this can be used against you, with spells like Storm Bolt and Polymorph which affect non-mechanical units too.
Upgrades
- Black Gunpowder
- Increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
| Research Cost | Researched At | Requirements | Upgrade Time |
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| 100 | Blacksmith | None | 60 sec. |
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- Refined Gunpowder
- Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
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- Imbued Gunpowder
- Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
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- Studded Leather Aarmor
- Increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
| Research Cost | Researched At | Requirements | Upgrade Time |
|---|---|---|---|
| 100 | Blacksmith | None | 60 sec. |
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- Reinforced Leather Aarmor
- Further increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
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- Dragonhide Leather Aarmor
- Further increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
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See also
In World of Warcraft
| | This article or section contains lore taken from the World of Warcraft MMO & its expansions, the manuals and related web material.
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It is requested that a screenshot or screenshots be included in this article to improve its quality.
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In Dun Morogh, there is a mortar team practicing their shooting. It is made up of Angus and Shorty.
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