Gaming
 

Mortar Team

From WoWWiki

File:BTNRifleman.png
File:RMPWC3.gif
Mortar Team
RaceDwarf
FactionAlliance
Statistics
Hit points410
Gold240 Gold
Lumber30 Lumber
Food3 Food
Produced at Barracks
Build time 26
RequiresBlacksmith
Transport slots1
Hotkey R
Combat
Weapon(s)Single-shot Blunderbuss Longrifle
Range40 (60)
Attack typePierce
Cooldown1.5
Weapon typeInstant
Armor TypeMedium
Armor2
Movement Speed270 (average)
Sound
This article or section contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and official bonus maps.

Armed with their innovative exploding shells, the stalwart Mortar Teams of Ironforge are capable of blasting apart enemy ranks from long range. These fearless dwarves are masters of explosive devices and relish in pounding fortified enemy emplacements to dust.

Mortar Teams are the most popular siege units used in Warcraft III because they're faster than all the other siege units and have a fast attack rate.

Mortar Teams are famous for their sound when they're spawned, "Mortar Combat".

Contents

Information

Learn how to use ranged units with unit control.

Mortar Teams have the largest area of effect damage of all the siege units. Mortar Teams are good at killing buildings. Bring them along when you are assaulting an enemy town. Mortar Teams cannot attack air units.

If you use a lot of Mortar Teams be sure to at least research the damage upgrades to make them more effective.

Mortar Teams will damage your own units so be careful to prevent them from killing your own army.

Mortar Teams can be used to clear away trees.

Mortar Teams are the only ranged seige units in the game that aren't mechanical, so you can cast invisiblility on them, run them into the back of an enemy base with a couple sorcresses, and when the enemy comes back to kill the Mortar teams, cast invisiblility and run away! Also you can cast spells like Innerfire on them too, which can help a lot in team games. Beware though, this can be used against you, with spells like Storm Bolt and Polymorph which affect non-mechanical units too.


Upgrades

Black Gunpowder
Increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time
100 File:WC3gold.gif 50 File:WC3lumber.gif Blacksmith None 60 sec.
Refined Gunpowder
Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time
175 File:WC3gold.gif 175 File:WC3lumber.gif Blacksmith Keep 75 sec.
Imbued Gunpowder
Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time
250 File:WC3gold.gif 300 File:WC3lumber.gif Blacksmith Castle 90 sec.
Studded Leather Aarmor
Increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
Research Cost Researched At Requirements Upgrade Time
100 File:WC3gold.gif 100 File:WC3lumber.gif Blacksmith None 60 sec.
Reinforced Leather Aarmor
Further increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
Research Cost Researched At Requirements Upgrade Time
150 File:WC3gold.gif 175 File:WC3lumber.gif Blacksmith Keep 75 sec.
Dragonhide Leather Aarmor
Further increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
Research Cost Researched At Requirements Upgrade Time
200 File:WC3gold.gif 250 File:WC3lumber.gif Blacksmith Castle 90 sec.
WCII Mortar Team art
A group of Mortar Teams attacking the ground.

See also

In World of Warcraft

This article or section contains lore taken from the World of Warcraft MMO & its expansions, the manuals and related web material.

In Dun Morogh, there is a mortar team practicing their shooting. It is made up of Angus and Shorty.