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Mortar Team

Mortar Team
RaceDwarf
FactionAlliance
Statistics
Hit points 410
Gold240 Gold
Lumber30 Lumber
Food3 Food
Produced at Barracks
Build time 26 sec.
RequiresBlacksmith
Transport slots1
Hotkey R
Combat
Weapon(s)Single-shot Blunderbuss Longrifle
Range40 (60)
Cooldown1.5 sec.
Weapon typeInstant
Armor TypeMedium
Armor2
Movement Speed270 (average)
A group of Mortar Teams attacking the ground.
WC3RoC-logo-small.png
This article or section contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and official bonus maps.

Armed with their innovative exploding shells, the stalwart Mortar Teams of Ironforge are capable of blasting apart enemy ranks from long range. These fearless dwarves are masters of explosive devices and relish in pounding fortified enemy emplacements to dust.

Mortar Teams are the most popular siege units used in Warcraft III because they're faster than all the other siege units and have a fast attack rate.

Mortar Teams are famous for their sound when they're spawned, "Mortar Combat".

Contents

InformationEdit

Learn how to use ranged units with unit control.

Mortar Teams have the largest area of effect damage of all the siege units. Mortar Teams are good at killing buildings. Bring them along when you are assaulting an enemy town. Mortar Teams cannot attack air units.

If you use a lot of Mortar Teams be sure to at least research the damage upgrades to make them more effective.

Mortar Teams will damage your own units so be careful to prevent them from killing your own army.

Mortar Teams can be used to clear away trees.

Mortar Teams are the only ranged seige units in the game that aren't mechanical, so you can cast invisiblility on them, run them into the back of an enemy base with a couple sorcresses, and when the enemy comes back to kill the Mortar teams, cast invisiblility and run away! Also you can cast spells like Innerfire on them too, which can help a lot in team games. Beware though, this can be used against you, with spells like Storm Bolt and Polymorph which affect non-mechanical units too.


Upgrades Edit

BTNFlare.png
Flare
Launches a Dwarven flare above a target point, which reveals that area for 15 seconds. Reveals invisible units.
Research Cost Researched At Requirements Upgrade Time
50 WC3gold.gif 50 WC3lumber.gif Workshop Keep 30 sec.
Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
15 sec. 120 sec. None Unlimited 180 N/A Reveals map and invisible units
Flare Information
You can cast an unlimited amount of Flares but there is a 120 sec. cooldown before you can cast another Flare.

BTNFragmentationBombs.png
Fragmentation Shards (Passive)
Uses fragmentation mortars to increase damage dealt to Unarmored and Medium armor units.
Research Cost Researched At Requirements Upgrade Time
50 WC3gold.gif 100 WC3lumber.gif Workshop Castle 40 sec.
Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
N/A N/A None N/A 10 Ground, Enemy, Neutral Increased Area Effect Damage
Fragmentation Shards Information
Data:
Full Damage Radius: 10 Half Damage Radius: 27.5, Quarter Damage Radius: 25
Full Damage Amount: 25 , Half Damage Amount: 18, Quarter Damage Amount: 12

BTNHumanMissileUpOne.png
Black Gunpowder
Increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time
100 WC3gold.gif 50 WC3lumber.gif Blacksmith None 60 sec.
BTNHumanMissileUpTwo.png
Refined Gunpowder
Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time
175 WC3gold.gif 175 WC3lumber.gif Blacksmith Keep 75 sec.
BTNHumanMissileUpThree.png
Imbued Gunpowder
Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time
250 WC3gold.gif 300 WC3lumber.gif Blacksmith Castle 90 sec.

BTNLeatherUpgradeOne.png
Studded Leather Armor
Increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
Research Cost Researched At Requirements Upgrade Time
100 WC3gold.gif 100 WC3lumber.gif Blacksmith None 60 sec.
BTNLeatherUpgradeTwo.png
Reinforced Leather Armor
Further increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
Research Cost Researched At Requirements Upgrade Time
150 WC3gold.gif 175 WC3lumber.gif Blacksmith Keep 75 sec.
BTNLeatherUpgradeThree.png
Dragonhide Leather Armor
Further increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
Research Cost Researched At Requirements Upgrade Time
200 WC3gold.gif 250 WC3lumber.gif Blacksmith Castle 90 sec.
WCII Mortar Team art

See alsoEdit

In World of Warcraft Edit

Wow-icon-scalable.svg
This article or section contains lore taken from the World of Warcraft MMO & its expansions, the manuals and related web material.

In Dun Morogh, there is a mortar team practicing their shooting. It is made up of Angus and Shorty.

Trivia Edit

  • The Mortar Team shouts "Mortar Combat!" after being trained. This can actually be a pun to the fighting series, "Mortal Kombat".


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