Gaming
 

Mortar Team (Warcraft III)

From WoWWiki

For lore, see mortar team.
File:BTNMortarTeam.png
File:Mortarteam.gif
Mortar Team
RaceHuman (bronzebeard dwarves)
Base unitN/A
FactionHuman Alliance
Statistics
Hit points360
Hit point regeneration Always
Hit point regeneration rate 0.25
Unit TypeN/A
Unit Classified As:Ground
Level 2
Gold180 Gold
LumberN/A Lumber
Food3 Food
Produced at Workshop
Build time 32
RequiresN/A
Gold Bounty Awarded32 - 46GoldGold
Transport slots2
Attacking priority 5
Sleeps False
Hotkey M
Combat
Weapon(s)Cannons
Normal attack:58 avg (79 avg*)


Full Damage Area: 25
2/5 Damage Area: 150
1/10 Damage Area: 250

Can attack:Normal attack: Ground, Debris, Tree, Wall, Item, Ward


Area of effect: Ground, Structure, Debris, Tree, Wall

Range250 (min), 1150 (max)
Cooldown2.00
Weapon typeArtillery
Secondary attack:58 avg (79 avg*)
Can attack:Structure
Range250 (min), 1150 (max)
Attack typeSiege
Cooldown3.50
Weapon typeMissile
Armor TypeFlesh
Defense TypeHeavy (large)
Armor0 (6*)
Day Sight1400
Night Sight1200
Movement SpeedAverage (270)
Sound
Sound SetMortarTeam

Armed with their innovative exploding shells, the stalwart Mortar Teams of Ironforge are capable of blasting apart enemy ranks from long range. These fearless dwarves are masters of explosive devices and relish in pounding fortified enemy emplacements to dust.

Contents

Information

Learn how to use ranged units with unit control.

Mortar Teams have the largest area of effect damage of all the siege units. Mortar Teams are good at killing buildings. Bring them along when you are assaulting an enemy town. Mortar Teams cannot attack air units.

If you use a lot of Mortar Teams be sure to at least research the damage upgrades to make them more effective.

Mortar Teams will damage your own units so be careful to prevent them from killing your own army.

Mortar Teams can be used to clear away trees.

Mortar Teams are the only ranged seige units in the game that aren't mechanical, so you can cast invisiblility on them, run them into the back of an enemy base with a couple sorceresses, and when the enemy comes back to kill the Mortar teams, cast invisiblility and run away! Also you can cast spells like Inner Fire on them too, which can help a lot in team games. Beware though, this can be used against you, with spells like Storm Bolt and Polymorph which affect non-mechanical units too.

Spells and Abilities

Flare

Launches a Dwarven flare above a target point, which reveals that area for 15 seconds. Reveals invisible units.
Research Cost Researched At Requirements Upgrade Time
50 File:WC3gold.gif 50 File:WC3lumber.gif Workshop Keep 30 sec.
Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
15 sec. 120 sec. None Unlimited 180 N/A Reveals map and invisible units

You can cast an unlimited amount of Flares but there is a 120 sec. cooldown before you can cast another Flare.

Fragmentation Shards (Passive)

Uses fragmentation mortars to increase damage dealt to Unarmored and Medium armor units.
Research Cost Researched At Requirements Upgrade Time
50 File:WC3gold.gif 100 File:WC3lumber.gif Workshop Castle 40 sec.
Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
N/A N/A None N/A 10 Ground, Enemy, Neutral Increased Area Effect Damage

Data:

Full Damage Radius: 10 Half Damage Radius: 27.5, Quarter Damage Radius: 25
Full Damage Amount: 25 , Half Damage Amount: 18, Quarter Damage Amount: 12

Upgrades

Black Gunpowder
Increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time
100 File:WC3gold.gif 50 File:WC3lumber.gif Blacksmith None 60 sec.
Refined Gunpowder
Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time
175 File:WC3gold.gif 175 File:WC3lumber.gif Blacksmith Keep 75 sec.
Imbued Gunpowder
Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time
250 File:WC3gold.gif 300 File:WC3lumber.gif Blacksmith Castle 90 sec.
Studded Leather Armor
Increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
Research Cost Researched At Requirements Upgrade Time
100 File:WC3gold.gif 100 File:WC3lumber.gif Blacksmith None 60 sec.
Reinforced Leather Armor
Further increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
Research Cost Researched At Requirements Upgrade Time
150 File:WC3gold.gif 175 File:WC3lumber.gif Blacksmith Keep 75 sec.
Dragonhide Leather Armor
Further increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
Research Cost Researched At Requirements Upgrade Time
200 File:WC3gold.gif 250 File:WC3lumber.gif Blacksmith Castle 90 sec.

External links