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{{ood}}
 
{{Stub/Ability}}
 
 
<onlyinclude>{{Infobox ability
 
<onlyinclude>{{Infobox ability
 
|name=Multi-Shot
 
|name=Multi-Shot
 
|icon=Ability_UpgradeMoonGlaive
 
|icon=Ability_UpgradeMoonGlaive
|description=Fires several missiles, hitting 3 targets {for an additional X damage}.
+
|description=Fires several missiles, hitting your current target and all enemies within 8 yards of that target for 60% of weapon damage.
 
|class=[[Hunter]]
 
|class=[[Hunter]]
  +
|level=24
 
|type=Offensive
 
|type=Offensive
 
|school=Physical
 
|school=Physical
|cost=275 Mana
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|cost=40 Focus
|range=5 - 35 yd
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|range=40 yd
|cast_time=Attack
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|cast_time=Instant
|cooldown=10 seconds
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|cooldown=
|improvement=[[Lethal Shots]], [[Efficiency (Hunter Talent)|Efficiency]], [[Hawk Eye]], [[Mortal Shots]], [[Barrage]], [[Improved Barrage]]
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|gcd=1 sec
|ranks=6
+
|requirements=Requires Ranged Weapon
  +
|tcg=MultiShotTCG.jpg
 
}}</onlyinclude>
 
}}</onlyinclude>
  +
[[File:MultiShotTCG1.jpg|thumb|Additional TCG art.]]
  +
'''Multi-Shot''' is an instant [[Area of Effect|AoE]] [[hunter]] ability learned at level 24.
   
'''Multi-Shot''' is a hunter ability that hits three enemy targets.
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== Modified by ==
  +
*{{ability|Thrill of the Hunt}} (talent)
  +
*{{ability|Concussive Barrage}} ({{SpecIcon|Marksmanship}} marksmanship spec ability)
  +
*{{ability|Bombardment}} ({{SpecIcon|Marksmanship}} marksmanship spec ability)
  +
*{{ability|Serpent Spread}} ({{SpecIcon|Survival}} survival spec ability)
   
== Rank table ==
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== Patch changes==
{| class="darktable" style="text-align: center;"
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* {{Patch 4.2.0|note=Multi-Shot's damage has been reduced. It now deals 120% weapon damage at level 80 or higher, down from 137%.}}
|-
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* {{Patch 4.1.0|note=Multi-Shot damage has been increased by 250%.}}
! Rank !! Level !! Mana Cost !! +Damage !! Cost
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* {{Patch 4.0.1|note=Redesigned.}}
|-
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* {{Patch 3.0.2|note=Multi-shot mana cost has been increased slightly to 9% base mana (up from 8%.)}}
| 1 || 18 || 100 || 0 || {{Cost||18}}
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* {{Patch 2.0.3|note="Multi-Shot" has had its mana cost adjusted back to a value closer to its pre 2.0.1 version.}}
|- class="alt"
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* {{Patch 1.10.0|note=Multi-Shot - This ability now has its attack power normalized the same as melee instant attacks. This means that the attack power contribution from all ranged weapons will be the same, no matter what their speed. All weapons will contribute attack power as if they were 2.8 speed. Weapons slower than 2.8 speed will do slightly less damage than previously; weapons faster than 2.8 speed will do slightly more damage.}}
| 2 || 30 || 140 || 40 || {{Cost||72}}
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* {{Patch 1.5.0|note=Special ability shots no longer add the ranged weapon speed or take into account ranged weapon haste when determining the actual cooldown. The tooltip and cooldown timers should now properly reflect the actual cooldown.}}
|-
 
| 3 || 42 || 175 || 80 || {{Cost|2|16}}
 
|- class="alt"
 
| 4 || 54 || 210 || 120 || {{Cost|3|78}}
 
|-
 
| 5 || 60 || 230 || 150 || {{Cost|4|50}}
 
|- class="alt"
 
| 6 || 67 || 275 || 205 || {{Cost|12|60}}
 
|-
 
| 7 || 74 || 9% || 333|| {{Cost|30}}
 
|- class="alt"
 
| 8 || 80 || 9% || 408 || {{Cost|30}}
 
|}
 
   
== Tips and tactics ==
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== External links ==
  +
{{elinks-spell|2643}}
   
*Multi-shot will indiscriminately pick the other 2 targets. While it will not strike friendly targets, it can strike neutral targets and cause them to attack you, or targets that are [[Crowd Control|CCed]]. It may also attack [[Critter]]s, which wastes one of the shots.
 
 
*Multi-Shot has always had a short cast time (even when it used to be labeled as an instant attack), and thus cannot be used while moving.
 
 
== Aimed Shot versus Multi-Shot ==
 
*In default, they both deal same damage to single targets and cost equal amounts of mana. If you have [[Aimed Shot]], you should use it as default, since it does not have casting time and thus can be used while running. But when you face more than one enemy, you should pick Multi-Shot, becouse it can hit up to 3 targets (And thus deal triple damage) where Aimed Shot would hit one. Also, there are [[Marked for Death|few]] [[Piercing Shots|talents]] wich favor Aimed Shot.
 
 
== Patch changes==
 
*{{Patch 1.10.0|note=Multi-Shot - This ability now has its attack power normalized the same as melee instant attacks. This means that the attack power contribution from all ranged weapons will be the same, no matter what their speed. All weapons will contribute attack power as if they were 2.8 speed. Weapons slower than 2.8 speed will do slightly less damage than previously; weapons faster than 2.8 speed will do slightly more damage.}}
 
*{{Patch 1.5.0|note=Special ability shots no longer add the ranged weapon speed or take into account ranged weapon haste when determining the actual cooldown. The tooltip and cooldown timers should now properly reflect the actual cooldown.}}
 
   
 
{{Classfooter|Hunter}}
 
{{Classfooter|Hunter}}

Latest revision as of 02:36, December 29, 2012

Multi-Shot
Ability upgrademoonglaive
  • Multi-Shot
  • 40 yd  range
  • 40 Focus
  • Instant cast
  • Requires Ranged Weapon
  • Fires several missiles, hitting your current target and all enemies within 8 yards of that target for 60% of weapon damage.
Usable by
ClassHunter
Properties
TypeOffensive
SchoolPhysical
Cooldown (GCD 1 sec)
Level required24
Other information
RequirementsRequires Ranged Weapon
TCG image
MultiShotTCG
MultiShotTCG1

Additional TCG art.

Multi-Shot is an instant AoE hunter ability learned at level 24.

Modified by Edit

Patch changesEdit

  • Cataclysm-Logo-Small Patch 4.2.0 (28-Jun-2011): Multi-Shot's damage has been reduced. It now deals 120% weapon damage at level 80 or higher, down from 137%.
  • Cataclysm-Logo-Small Patch 4.1.0 (26-Apr-2011): Multi-Shot damage has been increased by 250%.
  • Wrath-Logo-Small/Cataclysm-Logo-Small Patch 4.0.1 (12-Oct-2010): Redesigned.
  • Bc icon/Wrath-Logo-Small Patch 3.0.2 (14-Oct-2008): Multi-shot mana cost has been increased slightly to 9% base mana (up from 8%.)
  • Bc icon Patch 2.0.3 (09-Jan-2007): "Multi-Shot" has had its mana cost adjusted back to a value closer to its pre 2.0.1 version.
  • WoW Icon 16x16 Patch 1.10.0 (28-Mar-2006): Multi-Shot - This ability now has its attack power normalized the same as melee instant attacks. This means that the attack power contribution from all ranged weapons will be the same, no matter what their speed. All weapons will contribute attack power as if they were 2.8 speed. Weapons slower than 2.8 speed will do slightly less damage than previously; weapons faster than 2.8 speed will do slightly more damage.
  • WoW Icon 16x16 Patch 1.5.0 (2005-06-07): Special ability shots no longer add the ranged weapon speed or take into account ranged weapon haste when determining the actual cooldown. The tooltip and cooldown timers should now properly reflect the actual cooldown.

External links Edit


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