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== Tips and tactics ==
 
== Tips and tactics ==
 
*Poisoning a target is not limited to the rogue's own poisons; other rogues' poison and hunters' [[Serpent Sting]]s can be used to boost Mutilate damage.
 
*Poisoning a target is not limited to the rogue's own poisons; other rogues' poison and hunters' [[Serpent Sting]]s can be used to boost Mutilate damage.
  +
*To maximize the chance of applying poisons to a target before using Mutilate, open your fights with [[Cheap Shot]] and wait the full duration of the stun before using Mutilate. If you have taken [[Hunger for Blood]] and don't have someone else that can apply a bleed effect, opening with [[Garrote]], Hunger for Blood, and applying [[Slice and Dice]] will give you more than adequate time for poisons to apply before beginning to use Mutilate.
*In contrast with traditional dagger builds, using a slower, hard hitting weapon in your offhand is recommended to get the full damage potential of Mutilate.
 
*To maximize the chance of applying poisons to a target before using Mutilate, open your fights with [[Cheap Shot]] and wait the full duration of the stun before using Mutilate.
 
 
*Mutilate really helps you take advantage of the talents [[Cold Blood]] and [[Improved Kidney Shot]]. With the right timing and crits, its possible to get off a Mutilate and [[Cold Blood]] [[Eviscerate]] or [[Envenom]] within the duration of [[Kidney Shot]].
 
*Mutilate really helps you take advantage of the talents [[Cold Blood]] and [[Improved Kidney Shot]]. With the right timing and crits, its possible to get off a Mutilate and [[Cold Blood]] [[Eviscerate]] or [[Envenom]] within the duration of [[Kidney Shot]].
 
*When starting a fight out of Stealth (e.g. in an instance) it's often good to start with [[Shiv]] and then [[Slice and Dice]] before using Mutilate making sure it is used to its full potential with +20% damage bonus.
 
*When starting a fight out of Stealth (e.g. in an instance) it's often good to start with [[Shiv]] and then [[Slice and Dice]] before using Mutilate making sure it is used to its full potential with +20% damage bonus.
*Wound Poison is a good choice for this, since it has a 50% proc chance compared to the 30% chance of Deadly Poison. Besides its primary effect, it also deals good damage.
+
*Wound Poison is NOT a good choice for Mutilate. Between [[Improved Poisons]] increasing the proc rate of [[Instant Poison]] and [[Deadly Poison]] and the [[Patch 3.3]] changes to how Deadly functions at maximum stack, the accepted poison routine is Instant Poison main-hand and Deadly Poison off-hand.
   
 
== Patch changes ==
 
== Patch changes ==

Revision as of 22:21, 1 January 2010

Mutilate
Inv misc questionmark
  • Mutilate (4 ranks)
  • Rogue ability
  • 5 . yd range
  • 60 Energy
  • Instant
  • Instantly attacks with both weapons for an additional X with each weapon. Damage is increased by 20% against Poisoned targets. Awards 2 combo points.
Properties
Class Rogue
School Physical
Cooldown None/Global Cooldown
Talents
Talent tree Assassination, Tier 9
Other information
Requirements Two daggers equipped
Improvements See below
"Leave nothing the family can identify."
—The Assassin's Creed, Chapter 4
[1]

Mutilate is the 41-point talent in the rogue's Assassination tree and requires two daggers.

Notes

Mutilate does higher initial damage than even Ability backstab [Backstab], and even more so against poisoned targets (+20% against poisoned targets). When combined with various talents, it can deal massive amounts of damage. In addition, it also gives you two combo points, which allows for quick combo point generation; the only other moves to do so are Ability rogue ambush [Ambush] and Ability cheapshot [Cheap Shot] (which must both be used in Ability stealth [Stealth]).

Limitations:

  • High energy cost.
  • Only available when 2 daggers are equipped.
  • Ability rogue stayofexecution [Seal Fate] will add only 1 additional combo point.
  • Poison immune mobs will greatly decrease DPS.

Because mutilate attacks with both weapons, both attacks have a chance to crit. The crit chance for an additional combo point is 2 x Crit - Crit2.

The formula to calculate mutilate damage is (corrected regarding offhand damage, see note at end):

Spell shadow ritualofsacrifice [Opportunity] = 1 + (0.1 * Spell shadow ritualofsacrifice [Opportunity] Rank)
Offhand Reduction = 0.5 + (0.05 * Ability dualwield [Dual Wield Specialization] Rank)
Ability criticalstrike [Lethality] = 0.06 * Ability criticalstrike [Lethality] Rank
Poison Bonus = 1 + (0.2 if Poisoned Target)

Average Weapon Damage = (Weapon Minimum Damage + Weapon Maximum Damage) / 2
Modifier = (Attack Power / 14) * 1.7
Base Damage = Average Weapon Damage + Modifier

Mainhand Base Damage = Base Damage + Mutilate Bonus Damage
Mainhand Damage = Mainhand Base Damage * Poison Bonus * Opportunity 
Mainhand Critical Damage = Mainhand Damage * (2 + Lethality)

Offhand Base Damage = (Base Damage * Offhand Reduction) + ( Mutilate Bonus Damage * (1 + (.1 * Ability dualwield [Dual Wield Specialization] Rank)))
Offhand Damage = Offhand Base Damage * Poison Bonus * Opportunity
Offhand Critical Damage = Offhand Damage * (2 + Lethality)

Minimum Mutilate Damage = Mainhand Damage + Offhand Damage
Maximum Mutilate Damage = Mainhand Critical Damage + Offhand Critical Damage

The formula above has been changed to reflect what actually happens regarding offhand damage. Previously, the Mutilate Bonus Damage was listed as being reduced by the offhand penalty. However, it is in fact not reduced by the offhand penalty. Also, not only is the bonus damage not reduced, 5/5 DW Specialization increases it by 50%. This means the offhand bonus ends up being 101 if you don't have DW Specialization, and 151.5 if you have 5/5 DW Specialization.

See Mutilate vs Backstab for an in-depth mathematical comparison of both abilities with actual numbers.

Rank table

Rank Bonus Damage Level Cost
1 44 50 Talent
2 63 50 49s 50c
3 88 60 58s 50c
4 101 70 67s 50c

Related talents

  • Ability fiegndead [Remorseless Attacks] will give your next Mutilate a 20% or 40% increased chance to crit after killing an opponent that yields honor or experience. The improved crit chance lasts for 20 seconds.
  • Spell shadow ritualofsacrifice [Opportunity] increases the damage of your Mutilate by 10% or 20%.
  • Ability criticalstrike [Lethality] increases the critical strike damage bonus of your Mutilate by 6%, 12%, 18%, 24%, or 30%.
  • Ability dualwield [Dual Wield Specialization] increases the damage dealt by your offhand weapon by 10%, 20%, 30%, 40%, or 50%.
  • Ability backstab [Puncturing Wounds] increases critical strike chance of Mutilate by 5/10/15%.

Tips and tactics

  • Poisoning a target is not limited to the rogue's own poisons; other rogues' poison and hunters' Serpent Stings can be used to boost Mutilate damage.
  • To maximize the chance of applying poisons to a target before using Mutilate, open your fights with Ability cheapshot [Cheap Shot] and wait the full duration of the stun before using Mutilate. If you have taken Ability rogue hungerforblood [Hunger for Blood] and don't have someone else that can apply a bleed effect, opening with Ability rogue garrote [Garrote], Hunger for Blood, and applying Ability rogue slicedice [Slice and Dice] will give you more than adequate time for poisons to apply before beginning to use Mutilate.
  • Mutilate really helps you take advantage of the talents Spell ice lament [Cold Blood] and Ability rogue kidneyshot [Improved Kidney Shot]. With the right timing and crits, its possible to get off a Mutilate and Spell ice lament [Cold Blood] Ability rogue eviscerate [Eviscerate] or Ability rogue disembowel [Envenom] within the duration of Ability rogue kidneyshot [Kidney Shot].
  • When starting a fight out of Stealth (e.g. in an instance) it's often good to start with Inv throwingknife 04 [Shiv] and then Ability rogue slicedice [Slice and Dice] before using Mutilate making sure it is used to its full potential with +20% damage bonus.
  • Wound Poison is NOT a good choice for Mutilate. Between Ability poisons [Improved Poisons] increasing the proc rate of Ability poisons [Instant Poison] and Ability rogue dualweild [Deadly Poison] and the Patch 3.3 changes to how Deadly functions at maximum stack, the accepted poison routine is Instant Poison main-hand and Deadly Poison off-hand.

Patch changes

  • Wrath-Logo-Small Patch 3.0.9 (2009-02-10): Damage will now do 20% increased damage against poisoned targets, down from 50%.

External links

  1. ^ TCGFoO, #70