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Is this relevant enough to be put on the main article for this item? http://us.battle.net/wow/en/forum/topic/2228228491 {{unsigned|Tarragon}}
{{Infobox ability
 
  +
:No. -- [[User:Dark T Zeratul|Dark T Zeratul]] ([[User talk:Dark T Zeratul|talk]]) 23:57, 23 March 2011 (UTC)
| name = Mutilate
 
| image = Ability_Rogue_ShadowStrikes.png
 
| description = Instantly attacks with both weapons for an additional X with each weapon. Damage is increased by 20% against Poisoned targets. Awards 2 combo points.
 
| class = Rogue
 
| type = Offensive
 
| school = Physical
 
| cost = 60 Energy
 
| range = 5 yd.
 
| cast_time = Instant
 
| talented = Yes
 
| talent_tree = Assassination, Tier 9
 
| improvement=[[#Related talents|See below]]
 
| ranks = 4
 
| requirements = Two daggers equipped
 
}}
 
{{AbilityFlavor|"Leave nothing the family can identify."<br>—The Assassin's Creed, Chapter 4|TCGFoO|70}}
 
 
'''Mutilate''' is the 41-point talent in the [[rogue|rogue's]] [[Assassination]] tree and requires two daggers.
 
 
== Notes ==
 
Mutilate does higher initial damage than even [[Backstab]], and even more so against poisoned targets (+20% against poisoned targets). When combined with various talents, it can deal massive amounts of damage. In addition, it also gives you two combo points, the only other moves to do so are [[Ambush]] and [[Cheap Shot]] (Which both must be used in [[Stealth]], which allows for quick combo point generation.
 
 
Limitations:
 
 
* High energy cost.
 
* You must be facing your target.
 
* Only available when 2 daggers are equipped.
 
* [[Seal Fate]] will add only 1 additional combo point.
 
* Poison immune mobs will greatly decrease DPS.
 
 
Because mutilate attacks with both weapons, both attacks have a chance to crit. The crit chance for an additional combo point is 2 x Crit - Crit<sup>2</sup>.
 
<!--Crit chance for one dagger is crit, and 1 - crit is the chance that it will not crit. So (1 - crit) ^ 2 is the chance neither will crit. Subtract that from one to get the actual crit chance of your mutilate.. aka 1 - (1 - crit) ^ 2. Simplification yields the result given above.-->
 
 
The formula to calculate mutilate damage is (corrected regarding offhand damage, see note at end):
 
 
[[Opportunity]] = 1 + (0.1 * [[Opportunity]] Rank)
 
Offhand Reduction = 0.5 + (0.05 * [[Dual Wield Specialization]] Rank)
 
[[Lethality]] = 0.06 * [[Lethality]] Rank
 
Poison Bonus = 1 + (0.2 if Poisoned Target)
 
 
Average Weapon Damage = (Weapon Minimum Damage + Weapon Maximum Damage) / 2
 
Modifier = ([[Attack Power]] / 14) * 1.7
 
Base Damage = Average Weapon Damage + Modifier
 
 
Mainhand Base Damage = Base Damage + Mutilate Bonus Damage
 
Mainhand Damage = Mainhand Base Damage * Poison Bonus * Opportunity
 
Mainhand Critical Damage = Mainhand Damage * (2 + Lethality)
 
 
Offhand Base Damage = (Base Damage * Offhand Reduction) + ( Mutilate Bonus Damage * (1 + (.1 * [[Dual Wield Specialization]] Rank))
 
Offhand Damage = Offhand Base Damage * Poison Bonus * Opportunity
 
Offhand Critical Damage = Offhand Damage * (2 + Lethality)
 
 
Minimum Mutilate Damage = Mainhand Damage + Offhand Damage
 
Maximum Mutilate Damage = Mainhand Critical Damage + Offhand Critical Damage
 
 
The formula above has been changed to reflect what actually happens regarding offhand damage. Previously, the Mutilate Bonus Damage was listed as being reduced by the offhand penalty. However, it is in fact not reduced by the offhand penalty. Also, not only is the bonus damage not reduced, 5/5 DW Specialization increases it by 50%. This means the offhand bonus ends up being 101 if you don't have DW Specialization, and 151.5 if you have 5/5 DW Specialization.
 
 
See [[Mutilate vs Backstab]] for an in-depth mathematical comparison of both abilities with actual numbers.
 
 
== Rank table ==
 
{|class="darktable" style="text-align: center;"
 
|-
 
!Rank!!Bonus Damage!!Level!!Cost
 
|-
 
| 1 || 44 || 50 || Talent
 
|- class="alt"
 
| 2 || 63 || 50 || {{cost||49|50}}
 
|-
 
| 3 || 88 || 60 || {{cost||58|50}}
 
|- class="alt"
 
| 4 || 101 || 70 || {{cost||67|50}}
 
|}
 
 
== Related talents ==
 
*[[Remorseless Attacks]] will give your next Mutilate a 20% or 40% increased chance to crit after killing an opponent that yields honor or experience. The improved crit chance lasts for 20 seconds.
 
*[[Opportunity]] increases the damage of your Mutilate by 10% or 20%.
 
*[[Lethality]] increases the critical strike damage bonus of your Mutilate by 6%, 12%, 18%, 24%, or 30%.
 
*[[Dual Wield Specialization]] increases the damage dealt by your offhand weapon by 10%, 20%, 30%, 40%, or 50%.
 
*[[Puncturing Wounds]] increases critical strike chance of Mutilate by 5/10/15%.
 
 
== Tips and tactics ==
 
*Poisoning a target is not limited to the rogue's own poisons; other rogue's poison and hunter's [[Serpent Sting]]s can be used to boost mutilate damage.
 
*In contrast with traditional dagger builds, using a slower, hard hitting weapon in your offhand is recommended to get the full damage potential of mutilate.
 
*To maximize the chance of applying poisons to a target before using mutilate, open your fights with [[Cheap Shot]] and wait the full duration of the stun before using mutilate.
 
*Mutilate really helps you take advantage of the talents [[Cold Blood]] and [[Improved Kidney Shot]]. With the right timing and crits, its possible to get off a mutilate and [[Cold Blood]] [[Eviscerate]] or [[Envenom]] within the duration of [[Kidney Shot]].
 
*When starting a fight out of stealth (e.g. in an instance) it's often good to start with [[Shiv]] and then [[Slice and Dice]] before using mutilate making sure it is used to its full potential with +20% damage bonus.
 
*Wound poison is a good choice for this, since it has a 50% proc chance compared to the 30% chance of Deadly poison. Besides its primary effect, it also deals good damage.
 
 
== Patch changes ==
 
* {{patched|patch=3.0.9|note=Damage will now do 20% increased damage against poisoned targets, down from 50%.}}
 
 
==External links==
 
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{{elinks-spell|34413}}
 
 
{{classfooter|Rogue}}
 
 
[[Category:Rogue abilities]]
 
[[Category:Rogue talents]]
 

Revision as of 23:57, 23 March 2011

Is this relevant enough to be put on the main article for this item? http://us.battle.net/wow/en/forum/topic/2228228491 —The preceding unsigned comment was added by Tarragon (talk · contr).

No. -- Dark T Zeratul (talk) 23:57, 23 March 2011 (UTC)