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{{Infobox game
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{{#data:itemtip
 
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| name = World of Warcraft: Deep Reaches
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|name=Blackfin Darter
 
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| image = AzjolEntrance.jpg
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|quality=common
 
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| caption = Arak's Palace in all its glory.
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|icon=inv_misc_fish_43
 
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}}
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|bind=Quest
 
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{{tocright}}
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|ilvl=70
 
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|itemid=34865}}
 
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A [[quest objective]] of the {{questlong|Neutral|70|Bait Bandits}} [[daily quest]] for [[fishing]].
 
   
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==Source==
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==Introduction==
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The elusive Blackfin Darter can only be caught in the streams of [[Terokkar]], since it prefers flowing water to the still deep waters of the lakes. It can also be caught in the [[Cenarion Thicket]] [[Moonwell]]. It is quite easily caught in the river area opposite the waterfall immediately to the north side of the bridge at the entrance to [[Stonebreaker Hold]].
 
   
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The kingdom of [[Azjol'Nerub]] was once a great empire of the harsh cold that is [[Northrend]]. Until the cold iron hand of the [[Scourge]] arrived and wiped out their once great empire. [[The Lich King]] brutally slaughtered the [[Nerubians]], until they were a mere percentage of what they used to be. To humiliate the race more, The Lich King brought the dead Nerubians back to life, to be his eternal slaves. The live Nerubians were left few and far between.
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== Patch Changes ==
 
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{{Patch 2.4.0|note=Added}}
 
   
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When brave heroes brought about an end to The Lich King and his tyrannical rule, the undead breed of Nerubians were left without a home. Without any leadership, they were forced to walk the bitter wastes of [[Icecrown]] for years. Until the "leader" of the neubians, Ashma'kyll, was contacted telepathically by the Faceless God, Father Dagn'Drah, with a deal. With the power of the Faceless and Nerubians combined, they could retake the underground kingdom of [[Azjol'Nerub]], in exchange for their servitude and promise to awaken Father Dagn'Drah. They found allies willing to aid in the causes, the [[Naga]], [[Vrykul]] and [[Darkfallen]]. They became known as the Depth Wakers.
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==External links==
 
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<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
 
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==Deep Reaches Expansion Changes and Updates==
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Links that do not conform to the rules will be DELETED.
 
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Repeat violations may result in a BAN.
 
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'''''UNDER CONSTRUCTION'''''
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Have a nice day. :) -->
 
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{{elinks-item|34865}}
 
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*Kingdom of [[Azjol'Nerub]] has emerged: New content zones have been added - '''Runed Caverns''', '''Saro'Mahk, the Obsidian City''', '''Kira'Thuun the Broken Desert''', '''Eldritch Grove''', and '''Nerubia'''. These zones can be accesed through portals in [[Dalaran]].
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{{Elink|link=http://www.elsanglin.com/fish/blackfin_darter.html |site=El's Extreme Anglin' |icon=elsanglin}}
 
  +
*Level cap is set to 90
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[[Category:World of Warcraft common quest items]]
 
  +
*The continent above was not left unchanged. Northrend's quests and zones have been completley altered and improved to fit the changes in [[Cataclysm]].
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[[Category:World of Warcraft common fished items]]
 
  +
*Two New Races. Viscious Naga for the Alliance and Cruel Ogres for the Horde.
  +
*New Primary Proffesion: Woodworking
  +
*New Dungeons and Raids for players to conquer.
  +
*New Battlegrounds and Arenas for players to do battle. Some may seem familiar, others not so much.
  +
  +
==New Zones==
  +
  +
'''''UNDER CONSTRUCTION'''''
  +
  +
Underneath the layers of earth on this planet, unsuspecting evils do lie...
  +
  +
*{{neutral}}'''Runed Caverns''': Underneath the [[Storm Peaks]] and [[Crystalsong Forest]], an unending blizzard is raging. The depthes of [[Ulduar]] reach down into here, and is known as Uldamor. Filled with gaping valleys and tall peaks, this place is the least, but not completley, touched by The Depth Wakers. Due to the recent seismic activity caused by Father Dagn'Drah, whos power even reaches this far, the Titan constructs have gone rogue and started attacking those who have created them. Rumors are, Golganneth's presence has been felt heavily in this zone, implicating that he may be near...
  +
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*{{neutral}}'''Saro'Mahk, the Obsidian City''': Lying beneath [[Howling Fjord]], [[Grizzly Hills]], and [[Zul'Drak]], lies the largest Nerubian city to ever exist. Saro'mahk is not all buildings though, as festering bogs have covered all but the highest tiers of the city. Fungal growths line the walls and stagnant bodies of water give the zone a fetid stench. Tall plateaus circle parts if the area, shaped as though gravity should not let them be. Towers hang from the top of this zone, created by the Nerubians to be impenetrable fortresses. To the south lies the Utgarde Catacombs, which are even feared by the local undead and wakers. As well as the roots of Gundrak to the east, which are nothing more than a fraction of the upper portion, but as much, if not more, deadly, and known as Tangleroot, because of Vordrassils root covering its entirety.
  +
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*{{neutral}}'''Kira'thuun, the Sunken Desert''': Under [[Silithus]], lies a large empty desert that was created for [[C'thun]] and his twisted projects. When Father Dagn'Drah and Ashma'kyll heard about this, they instantly sent agents there to scout it out for tactical position. From there, they could use the attaching hives to attack many [[Horde]] and [[Alliance]] settlements. The obsidian forges that were used to forge the obsidian destroyers of [[Ahn'Qiraj]] could be used to the Depth Wakers favor. The [[Silithid]] have burrowed their way into the zone, and have already made two major hives known as Zakra and Jiliak. The area hasnt been completley devoid of sentience, in the center is the body of C'thun, that stretches from the top of the zone to the bottom. He has been rendered harmless by the constant watch of the greatest mages the Horde and Alliance have seen. He has shown signs of awakening though, which has caused the heroes distress and worry.
  +
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*{{neutral}}'''Eldritch Grove''': [[Tirisfal Glades]] and [[Gilneas]] have been hiding a dark secret for years, since the first elves breached the shores. The evil that was felt was first thought to be an old god, but it turned out to be Father Dagn'Drah. He has been lying in the Eldritch Grove for as long as the old gods have been corrupting the earth. Discovered when he made his presence perfectly clear by assaulting Gilneas and Tirisfal Glades with his dark assailants. The grove is a decaying wasteland of moss and stone. The rivers are not of water, but of the great Faceless one's blood. The Depth Wakers have dominion over this zone, due to their master being here. They fortified his dwelling area into the Hollow Cloister. The zone acted like a prison to the Council of Tirisfal, so many ancient horrors dwell here, giving the zone its name.
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*{{neutral}}'''Nerubia''': Deep in the roots of Icecrown, Dragonblight, and Borean Tundra is an evil and dark precipice. The largest cavern that lies in Northrend is considered the only true home by the Nerubian race. Deep pits and gorges reach to even more unfathomable depths. Nerubian structures line the walls of these pits and the mountains alike. The largest pit, is held by the last remnant of the scourge, known as the Hand of Ten Liches. They refer to this place as The Malebolge, and is ruled by a council from which its owes its name, the Council of Ten Liches. They provide the biggest threat to the nerubians trying to reclaim the area. The only living breed of nerubians left, known as the Yilithar, are accepting help from the Horde and Alliance to help reclaim the true gem of Nerubia. The Sundered Monolith stands tall in the center of the zone, acting as one colossal altar to Ashma'kyll. Beneath The Sundered Monolith though, lies Arak's Palace, the true dwelling of Ashma'kyll.
  +
  +
==New Dungeons and Raids==
  +
  +
*'''Halls of Fire''':The ancient hammer [[Vulraiis]] lies here. The hammer that was used by the [[Titan]] [[Khaz'goroth]] to forge Azeroth. The power that this mallet holds is unfathomable, and in the wrong hands, could undo all the great Titan has done.
  +
**{{RaceIconExt|FlameLeviathan|Small}}'''The Atom Smasher''': The titanic machine that crushes atoms with potent flames.
  +
**{{RaceIconExt|EarthenNorth|Small}}'''Dulgra Onyxheel''': General of the [[Iron Dwarves]].
  +
**{{RaceIcon|Human|Male}}'''Sky Watcher Hoth''': Astronomer of Hand of Ten Liches, apprentice to Orias.
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**{{RaceIconExt|IronGiant|Small}}'''Mighty Saronite Colossus''': Monstrous creation of saronite and dark power.
  +
**{{RaceIconExt|Kologarn|Small}}'''Ralm''': Titan guardian of Vulraiis.
  +
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*'''Halls of Life''':The Staff of [[Eonar]] is located here, which gives Sholazar its jungles and wildlife. The Depth Wakers are corrupting this staff to corrupt Sholazar Basin, and they are close to succeeding.
  +
**{{RaceIconExt|Tentacle|Small}}'''Twistlash''': A living vine of venom and spikes.
  +
**{{RaceIconExt|FrostNymph|Small}}'''Grand Doctor Adgyn''': Large Dryad, a highly respected medic in Titan lore.
  +
**{{RaceIconExt|FacelessoftheDeep}}'''Infiltraitor Xyssir'Olfram''': Faceless berserker that harnesses blood and steel.
  +
**{{RaceIconExt|FungalMonster|Small}}'''Essence Keeper Vedantus''': Monstrous Guardian of the Staff.
  +
  +
*'''Venomgore Fen''': The highest plateau of Saro'mahk hides a viscous secret. With no connection to the ground, things up here have begun to evolve and mutate rapidly.
  +
**{{RaceIconExt|Moth|Small}}'''Gothramia''':
  +
**{{RaceIconExt|Rat|Small}}'''Falhash''':
  +
**{{RaceIconExt|Nerubian|Small}}'''Courier Fla'ark''':
  +
**{{RaceIconExt|Ooze|Small}}'''Venomgore''':
  +
  +
*'''Hanging City of Dolkra'th''': Hanging over the giant ley-line fracture, arcane energies run wild here. The ancient obsidian-breaker race hides out here, and they wont expose their secrets so easily.
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**{{RaceIconExt|ObsidianDestroyer}}'''Galaj''':
  +
**{{RaceIconExt|Bat}}'''Kuh'hruk the Singer of Night''':
  +
**{{RaceIconExt|Azuregos}}'''Glacingos''':
  +
**{{RaceIconExt|ObsidianDestroyer}}'''Hemanhotep Ebonshaper''':
  +
**{{RaceIconExt|Arcane|Small}}{{RaceIconExt|VoidGod|Small}}'''Aethik and Etheran''':
  +
  +
*'''Xarak'Saer''': A mine running deep into the earth, mining pure saronite for armor and weapons. To foil The Depth Waker's plans, the heroes must take out the dreaded foreman of the mine.
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**{{RaceIconExt|Spider|Small}}'''Anuhuk the Sweeper''':
  +
**{{RaceIconExt|Colossus|Small}}'''Rawkrom''':
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**{{RaceIconExt|Vrykul|Male}}'''Foreman Collidus''':
  +
  +
*'''Ahn'Qiraj Catacombs''': The lower levels of the City of Ahn'Qiraj, C'thun was not the only terrible horror imprisoned there. The advisor to C'thun lies here, an ancient [[Forgotten One]], and he is working with The Depth Wakers, although he may have some alterior motives.
  +
**{{RaceIconExt|SilithidTank|Small}}{{RaceIconExt|SilithidWorker|Small}}{{RaceIconExt|Silithid|Small}}'''Ahn'Qiraj Onslaught''': Waves upon waves of silithid flock from the nearby hives.
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**{{RaceIconExt|Qiraji Male|Small}}'''General She'prad''': General of the Qiraji forces roaming the catacombs.
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**{{RaceIconExt|SandReaver|Small}}'''Haliss the Slaughterer''': The sand reaver that is responsible for the collapse of parts of the catacombs.
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**{{RaceIconExt|SandWorm|Small}}'''Bouros''': Ouro's mate that lies in the only uncorrupted area in the catacombs.
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**'''Council of Honor''': Made up of two Anubisath named Memph and Hopol, and the Horusath Helio.
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***{{RaceIconExt|Anubisath|Small}}'''Memph''': A respected protection Warrior.
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***{{RaceIconExt|Anubisath|Small}}'''Hopol''': A highly regarded Mage.
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***{{RaceIconExt|Horusath|Small}}'''Helio''': An honored discipline Priest.
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**{{RaceIconExt|OldGod|Small}}'''H'ro''': Forgotten one that is C'thuns second in command.
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  +
*'''Grounds of Evil''': A school of sorts for the Faceless legions. Here is where the Faceless are prepared for the battle field. Their sheer mass is what gives the Grounds of Evil its terrible reputation.
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**{{RaceIconExt|FacelessShadoweaver}}'''Hellwaker Denjak''': Grand warlock professor of the Grounds.
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**{{RaceIconExt|Silithid|Small}}'''Shura the Huntress''': Colossal wasp that has taken up residence in the highest tower.
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**{{RaceIcon|Darkfallen|Male}}'''Prince Mathid''': Darkfallen prince that is acting as an advisor for Ashma'kyll.
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**{{RaceIconExt|FacelessoftheDeep}}'''Jjahl'ehm the Mongrel''': Test subject of the Grounds, empowered by C'thun.
  +
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*'''Basilica of Dead Thorns''': On the outskirts of the Hollow Cloister, the Basilica of Dead Thorns lies as a monument to the evils of the Scourge. They managed to find their way from the Eastern Plaugelands and build a glorious monument to their deceased king.
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**{{RaceIcon|Undead|Male|Small}}'''Bishop Darren''':
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**{{RaceIconExt|PitLord|Small}}'''Milophades''':
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**{{RaceIconExt|Kel'Thuzad|Small}}'''Brorges the Suffering''':
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*'''Marosh'karis the Cold City''': The city that was lost to the slow moving glaciers and thought to have been lost forever. Buried beneath the permafrost, many of the trapped Nerubians began to adapt and evolve into beings adept at living in the cold. The Wakers see this as a strategic bottleneck leading to the Sundered Monolith, so they have quite an interest in it.
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**{{RaceIconExt|Vargul}}'''Chillcaster Vrall''':
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**{{RaceIcon|Darkfallen|Male}}'''Prince Aled'Thra''':
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**{{RaceIconExt|NerubianVizier|Small}}'''Milliax Plaguebearer''':
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**[[Image:IconSmall DragonRed.gif]]'''Verdastrasz''':
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**{{RaceIconExt|NerubianSpiderling|Small}}'''Rohad'lihr the Winters Breath''':
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*'''Fahlar the Crawling City''': Where live Nerubians of the Yilithar Breed are being held and forced to reproduce for the new generation of creeping evil. The children are then raised to the right age and sacrificed, just to be brought back as undead.
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**{{RaceIconExt|Nerubian|Small}}{{RaceIconExt|NerubianVizier|Small}}'''The Revivers''':
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**{{RaceIconExt|Kel'Thuzad|Small}}'''Sytri, Lord of Greed''':
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**{{RaceIconExt|Vrykul|Female}}'''Androthma the Broken''':
  +
**{{RaceIconExt|CryptLord|Small}}'''Hlak'arak''':
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==Raids==
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*'''Primordial Lair''': In a cavern in the eastern part of Runed Caverns, the Depth Wakers are attempting to awaken four evil forces of nature. Fafnus the colossal [[Proto-dragon]], Midgarmungard the cunning [[Snake]], Fenmor the mighty [[Worg]], and Hogniid the vile [[Jormungar]].
  +
**{{RaceIconExt|Worg|Small}}'''Fenmor''': The worg that terrorized Vrykul years ago.
  +
**{{RaceIconExt|Serpent|Small}}'''Midgarmungard''': Serpent that assaulted ships in the ocean years ago.
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**{{RaceIconExt|ProtoBlack}}'''Fafnus''': Mount of the first Thane of the Vrykul.
  +
**{{RaceIconExt|Jormungar|Small}}'''Hogniid''': A massive worm that has a hole system through all of Northrend.
  +
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*'''Khroll'sherub Warfront''': Even in the midst of a war, the evil General Khroll'sherub finds entertainment in violently attacking the forces of the Horde and Alliance. The heroes must find a way to fight past the legions of spiders and beasts to find Ashma'kylls most trusted advisor.
  +
**{{RaceIconExt|NagaLord|Small}}'''Nero'mal the Tidal Fury''':
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**{{RaceIconExt|SilithidColossus|Small}}'''Jor the Breaker''':
  +
**{{RaceIconExt|FacelessOne}}'''Infiltrator F'lyeh''':
  +
**{{RaceIconExt|Spider|Small}}'''Fraxxure''':
  +
**{{RaceIconExt|NerubianVizier|Small}}'''General Khroll'sherub''':
  +
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*'''The Sundered Monolith''': A colossal obelisk in the barren wastes of Nerubia, the once great monument that stood the test of time has now become a vile place, paying homage to the dreaded king Ashma'kyll. Rumors circulating through the taverns and bars say that they managed to revive the most ancient dragon...
  +
  +
==Upcoming Raids==
  +
  +
*'''Utgarde Catacombs''': There is more to Utgarde Fortress than is on the surface. The high thanes of times past have been buried deep in the underground, and the new enemy in the Vrykul have been seeking to revive their Thanes. They seek the power of necromancy as well.
  +
**{{RaceIconExt|Vrykul|Male}}'''High Thane Furvar''': The most recent Thane before Ymiron, a master warrior, he was unrivaled in his art.
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**{{RaceIconExt|Dwarf|Female}}'''Serah the Thunderborn''': A powerful iron dwarf using electricity to help power the machines.
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**{{RaceIconExt|Shoveltusk|Small}}'''Bloodhorn''': A powerful shoveltusk being used as a battery for the machines.
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**{{RaceIconExt|Vrykul|Male}}'''High Thane Indlekrom''': One of the oldest Thanes. He is little more that bone, but a competent priest none the less.
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**{{RaceIconExt|NerubianVizier|Small}}'''Shar'jurak Hellbless''': A high ranking Nerubian Vizier.
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**{{RaceIconExt|Ymiron|Small}}'''Necroking Ymiron''': Brought back from the dead again empowered by the storm and darkness.
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*'''Tangleroot''': The lower parts of Gundrak hold horrible secrets. Vordrassil's corruption from Yogg-Saron's presence has taken its toll on the Troll grounds. A secret the [[Drakkari]] have been hiding here for years have awakened, and the ancient king has a terrible secret
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**{{RaceIconExt|IceElemental|Small}}'''Permafrost the Rumbler''': The embodiment of the ice in Zul'Drak, attempting to reclaim what is rightfully his.
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**{{RaceIconExt|Snake|Small}}'''The Passer of the St'Yix''': Colossal snake that walks the planes between reality and the troll afterlife.
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**{{RaceIconExt|Raptor|Small}}'''Rak'Yo''': High Priest of Arandoo, Avatar of the Raptor.
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**{{RaceIconExt|LionSeal|Small}}'''Maldagi''': High Priestess of Rus'walae, Avatar of the Lion Seal.
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**{{RaceIconExt|DireTroll|Small}}'''Nomlik the Jailer''': Watcher of Frost King Malakk's prisoners.
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**{{RaceIconExt|IceTroll|Female|Small}}'''Frost Queen Jii-Loo''': Consort to Frost King Malakk.
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**{{RaceIconExt|Frenzy|Small}}'''Thol'moran''': High Priest of Ripla'ra, Avatar of the Frenzy.
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**{{RaceIcon|IceTroll|Male|Small}}'''Frost King Malakk''': King of all the Ice Trolls spread throughout Azeroth. Turned undead long ago, he has gained more power than ever before.
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*'''Uldamor''':
  +
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*'''Forges of Ahn'Qiraj''': Even deeper than the catacombs, lies the forges where the obsidian destroyers were forged. The Wakers have seek these forges and the secrets they hold. Each forge holds an ore called Infinium, an ore that burns at a white hot temperature for eternity.
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**{{RaceIcon|Draenei|Male|Small}}'''Nethercaster Modd''':
  +
**{{RaceIconExt|Thorim}}'''Golosos''':
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**{{RaceIconExt|Horusath|Small}}'''Harakh''':
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**{{RaceIconExt|TitanOrb}}'''ShoDos and GlaDan''':
  +
**'''The Twin Emperors'''
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***{{RaceIconExt|QirajiEmperor|Small}}'''Emperor Vek'lor''':
  +
***{{RaceIconExt|QirajiEmperor|Small}}'''Emperor Vek'nilash''':
  +
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*'''The Ten Malebolge''':
  +
  +
*'''Felflame Depthes''':
  +
  +
*'''Hollow Cloister''':
  +
  +
*'''Arak's Palace''': The last fortification of The Depth Wakers. With Dagn'Drah dead, and most of the armies dead, Ashma'kyll is at his wits end. He has gathered his last remaining viceroys and soldiers to fortify Arak's Palace. The king of the Yilithar, the mighty Hlak'arak has vowed to reclaim the palace in the name of the Arak.
  +
**{{RaceIconExt|FacelessoftheDeep}}'''Infiltrator Aphodra'''
  +
**{{RaceIcon|Darkfallen|Female}}'''Blood Queen Lyr'Alo''':
  +
**{{RaceIconExt|Cultist|Male}}'''Thomas the Faceless''':
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**'''The Murder''':
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***{{RaceIconExt|Raven|Small}}'''Sk'raw''':
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***{{RaceIconExt|Raven|Small}}'''Brey''':
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***{{RaceIconExt|Raven|Small}}'''Alia'kur''':
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**{{RaceIcon|Kvaldir|Male}}'''Drikkaroc Shatterbone''':
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**{{RaceIconExt|DragonRed|Small}}'''Korialstrasz''':
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**{{RaceIconExt|ObsidianDestroyer|Small}}'''Nyaratup the Ebon Weaver''':
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**{{RaceIconExt|Worm}}'''Flay''':
  +
**{{RaceIconExt|Nerubian|Small}}'''Fhiralak'ghor the Blind King''':
  +
**{{RaceIconExt|Kel'Thuzad|Small}}'''Lahad the Howling Blizzard''':
  +
**'''The Council of Advisors''':
  +
***{{RaceIconExt|ObsidianDestroyer}}'''Meyid Blacksoul''':
  +
***{{RaceIconExt|Necromancer}}'''Lord Foulrash''':
  +
***{{RaceIconExt|Gronn}}'''Golithan''':
  +
***{{RaceIconExt|Vrykul|Female}}'''Gangrud the Great Mind''':
  +
***{{RaceIconExt|Naga|Male}}'''Zalazhj Scaldsea''':
  +
***{{RaceIconExt|NerubianVizier|Small}}'''Xax'furik the Pale Light''':
  +
**{{RaceIconExt|FleshGiant}}'''Sepulcher the Bloodborn''':
  +
**{{RaceIconExt|CryptLord|Small}}'''Ashma'kyll''':

Revision as of 15:06, 9 June 2011

World of Warcraft: Deep Reaches
AzjolEntrance
Arak's Palace in all its glory.

Introduction

The kingdom of Azjol'Nerub was once a great empire of the harsh cold that is Northrend. Until the cold iron hand of the Scourge arrived and wiped out their once great empire. The Lich King brutally slaughtered the Nerubians, until they were a mere percentage of what they used to be. To humiliate the race more, The Lich King brought the dead Nerubians back to life, to be his eternal slaves. The live Nerubians were left few and far between.

When brave heroes brought about an end to The Lich King and his tyrannical rule, the undead breed of Nerubians were left without a home. Without any leadership, they were forced to walk the bitter wastes of Icecrown for years. Until the "leader" of the neubians, Ashma'kyll, was contacted telepathically by the Faceless God, Father Dagn'Drah, with a deal. With the power of the Faceless and Nerubians combined, they could retake the underground kingdom of Azjol'Nerub, in exchange for their servitude and promise to awaken Father Dagn'Drah. They found allies willing to aid in the causes, the Naga, Vrykul and Darkfallen. They became known as the Depth Wakers.

Deep Reaches Expansion Changes and Updates

UNDER CONSTRUCTION

  • Kingdom of Azjol'Nerub has emerged: New content zones have been added - Runed Caverns, Saro'Mahk, the Obsidian City, Kira'Thuun the Broken Desert, Eldritch Grove, and Nerubia. These zones can be accesed through portals in Dalaran.
  • Level cap is set to 90
  • The continent above was not left unchanged. Northrend's quests and zones have been completley altered and improved to fit the changes in Cataclysm.
  • Two New Races. Viscious Naga for the Alliance and Cruel Ogres for the Horde.
  • New Primary Proffesion: Woodworking
  • New Dungeons and Raids for players to conquer.
  • New Battlegrounds and Arenas for players to do battle. Some may seem familiar, others not so much.

New Zones

UNDER CONSTRUCTION

Underneath the layers of earth on this planet, unsuspecting evils do lie...

  • NeutralRuned Caverns: Underneath the Storm Peaks and Crystalsong Forest, an unending blizzard is raging. The depthes of Ulduar reach down into here, and is known as Uldamor. Filled with gaping valleys and tall peaks, this place is the least, but not completley, touched by The Depth Wakers. Due to the recent seismic activity caused by Father Dagn'Drah, whos power even reaches this far, the Titan constructs have gone rogue and started attacking those who have created them. Rumors are, Golganneth's presence has been felt heavily in this zone, implicating that he may be near...
  • NeutralSaro'Mahk, the Obsidian City: Lying beneath Howling Fjord, Grizzly Hills, and Zul'Drak, lies the largest Nerubian city to ever exist. Saro'mahk is not all buildings though, as festering bogs have covered all but the highest tiers of the city. Fungal growths line the walls and stagnant bodies of water give the zone a fetid stench. Tall plateaus circle parts if the area, shaped as though gravity should not let them be. Towers hang from the top of this zone, created by the Nerubians to be impenetrable fortresses. To the south lies the Utgarde Catacombs, which are even feared by the local undead and wakers. As well as the roots of Gundrak to the east, which are nothing more than a fraction of the upper portion, but as much, if not more, deadly, and known as Tangleroot, because of Vordrassils root covering its entirety.
  • NeutralKira'thuun, the Sunken Desert: Under Silithus, lies a large empty desert that was created for C'thun and his twisted projects. When Father Dagn'Drah and Ashma'kyll heard about this, they instantly sent agents there to scout it out for tactical position. From there, they could use the attaching hives to attack many Horde and Alliance settlements. The obsidian forges that were used to forge the obsidian destroyers of Ahn'Qiraj could be used to the Depth Wakers favor. The Silithid have burrowed their way into the zone, and have already made two major hives known as Zakra and Jiliak. The area hasnt been completley devoid of sentience, in the center is the body of C'thun, that stretches from the top of the zone to the bottom. He has been rendered harmless by the constant watch of the greatest mages the Horde and Alliance have seen. He has shown signs of awakening though, which has caused the heroes distress and worry.
  • NeutralEldritch Grove: Tirisfal Glades and Gilneas have been hiding a dark secret for years, since the first elves breached the shores. The evil that was felt was first thought to be an old god, but it turned out to be Father Dagn'Drah. He has been lying in the Eldritch Grove for as long as the old gods have been corrupting the earth. Discovered when he made his presence perfectly clear by assaulting Gilneas and Tirisfal Glades with his dark assailants. The grove is a decaying wasteland of moss and stone. The rivers are not of water, but of the great Faceless one's blood. The Depth Wakers have dominion over this zone, due to their master being here. They fortified his dwelling area into the Hollow Cloister. The zone acted like a prison to the Council of Tirisfal, so many ancient horrors dwell here, giving the zone its name.
  • NeutralNerubia: Deep in the roots of Icecrown, Dragonblight, and Borean Tundra is an evil and dark precipice. The largest cavern that lies in Northrend is considered the only true home by the Nerubian race. Deep pits and gorges reach to even more unfathomable depths. Nerubian structures line the walls of these pits and the mountains alike. The largest pit, is held by the last remnant of the scourge, known as the Hand of Ten Liches. They refer to this place as The Malebolge, and is ruled by a council from which its owes its name, the Council of Ten Liches. They provide the biggest threat to the nerubians trying to reclaim the area. The only living breed of nerubians left, known as the Yilithar, are accepting help from the Horde and Alliance to help reclaim the true gem of Nerubia. The Sundered Monolith stands tall in the center of the zone, acting as one colossal altar to Ashma'kyll. Beneath The Sundered Monolith though, lies Arak's Palace, the true dwelling of Ashma'kyll.

New Dungeons and Raids

  • Halls of Life:The Staff of Eonar is located here, which gives Sholazar its jungles and wildlife. The Depth Wakers are corrupting this staff to corrupt Sholazar Basin, and they are close to succeeding.
  • Hanging City of Dolkra'th: Hanging over the giant ley-line fracture, arcane energies run wild here. The ancient obsidian-breaker race hides out here, and they wont expose their secrets so easily.
  • Grounds of Evil: A school of sorts for the Faceless legions. Here is where the Faceless are prepared for the battle field. Their sheer mass is what gives the Grounds of Evil its terrible reputation.
    • IconSmall FacelessShadoweaverHellwaker Denjak: Grand warlock professor of the Grounds.
    • File:IconSmall Silithid Small.gifShura the Huntress: Colossal wasp that has taken up residence in the highest tower.
    • IconSmall Darkfallen MalePrince Mathid: Darkfallen prince that is acting as an advisor for Ashma'kyll.
    • IconSmall FacelessoftheDeepJjahl'ehm the Mongrel: Test subject of the Grounds, empowered by C'thun.
  • Basilica of Dead Thorns: On the outskirts of the Hollow Cloister, the Basilica of Dead Thorns lies as a monument to the evils of the Scourge. They managed to find their way from the Eastern Plaugelands and build a glorious monument to their deceased king.
  • Marosh'karis the Cold City: The city that was lost to the slow moving glaciers and thought to have been lost forever. Buried beneath the permafrost, many of the trapped Nerubians began to adapt and evolve into beings adept at living in the cold. The Wakers see this as a strategic bottleneck leading to the Sundered Monolith, so they have quite an interest in it.

Raids

  • The Sundered Monolith: A colossal obelisk in the barren wastes of Nerubia, the once great monument that stood the test of time has now become a vile place, paying homage to the dreaded king Ashma'kyll. Rumors circulating through the taverns and bars say that they managed to revive the most ancient dragon...

Upcoming Raids

  • Utgarde Catacombs: There is more to Utgarde Fortress than is on the surface. The high thanes of times past have been buried deep in the underground, and the new enemy in the Vrykul have been seeking to revive their Thanes. They seek the power of necromancy as well.
    • IconSmall Vrykul MaleHigh Thane Furvar: The most recent Thane before Ymiron, a master warrior, he was unrivaled in his art.
    • IconSmall Dwarf FemaleSerah the Thunderborn: A powerful iron dwarf using electricity to help power the machines.
    • File:IconSmall Shoveltusk Small.gifBloodhorn: A powerful shoveltusk being used as a battery for the machines.
    • IconSmall Vrykul MaleHigh Thane Indlekrom: One of the oldest Thanes. He is little more that bone, but a competent priest none the less.
    • File:IconSmall NerubianVizier Small.gifShar'jurak Hellbless: A high ranking Nerubian Vizier.
    • File:IconSmall Ymiron Small.gifNecroking Ymiron: Brought back from the dead again empowered by the storm and darkness.
  • Tangleroot: The lower parts of Gundrak hold horrible secrets. Vordrassil's corruption from Yogg-Saron's presence has taken its toll on the Troll grounds. A secret the Drakkari have been hiding here for years have awakened, and the ancient king has a terrible secret
  • Uldamor:
  • The Ten Malebolge:
  • Felflame Depthes:
  • Hollow Cloister: