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Nature's Grasp

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Nature's Grasp
  • Nature's Grasp
  • Instant cast
  • While active, any time an enemy strikes the caster they have a 35% chance to become afflicted by Entangling Roots (Rank X). Only useable outdoors. 1 charge. Lasts 45 sec.
Usable by
Class Druid
Properties
Type Utility, Defensive
School Nature
Cooldown 1 minute
Talents
Talented Yes
Talent tree Balance, Tier 1
Improvement
talents
Improved Nature's Grasp
Other information
Ranks 6
Requirements Equivalent rank of Entangling Roots, Nature's Grasp (talent)
Related buff
  • Magic
  • Nature's Grasp
  • Melee damage you take has a chance to entangle the enemy.
  • Duration: 45 seconds
You can't escape it.

A buff that gives melee attackers a 35% chance of being afflicted with Entangling Roots.

Contents

Rank Table

Rank Level Description Cost
1 10 While active, any time an enemy strikes the caster they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only usable outdoors. 1 charge. Lasts 45 sec. Talent
2 18 While active, any time an enemy strikes the caster they have a 35% chance to become afflicted by Entangling Roots (Rank 2). Only usable outdoors. 1 charge. Lasts 45 sec. 4s 75c 
3 28 While active, any time an enemy strikes the caster they have a 35% chance to become afflicted by Entangling Roots (Rank 3). Only usable outdoors. 1 charge. Lasts 45 sec. 12s 50c 
4 38 While active, any time an enemy strikes the caster they have a 35% chance to become afflicted by Entangling Roots (Rank 4). Only usable outdoors. 1 charge. Lasts 45 sec. 30s 
5 48 While active, any time an enemy strikes the caster they have a 35% chance to become afflicted by Entangling Roots (Rank 5). Only usable outdoors. 1 charge. Lasts 45 sec. 55s 
6 58 While active, any time an enemy strikes the caster they have a 35% chance to become afflicted by Entangling Roots (Rank 6). Only usable outdoors. 1 charge. Lasts 45 sec. 80s 
7 World of Warcraft: The Burning Crusade 68 While active, any time an enemy strikes the caster they have a 35% chance to become afflicted by Entangling Roots (Rank 5). Only usable outdoors. 1 charge. Lasts 45 sec. 85s 

Notes

  • This effect only works outdoors, since Entangling Roots only works outdoors.
  • Each rank requires you to have Entangling Roots of the same rank.
  • Procs off melee only, does not proc off spells or ranged attacks.
  • Only has one charge; Can only entangle one foe per casting.
  • Entangling Roots can be resisted - so even when Nature's Grasp procs, it can fail to have an effect.
  • This is the only first tier talent to give a new spell for any class in the game.

Talent improvement

Spending 4 talent points on Improved Nature's Grasp raises the chance of an enemy being afflicted by Entangling Roots to 100% (assuming it is not resisted).

Tips and tactics

  • This spell is very useful against melee attackers in PvE or against Warriors and Rogues in PvP.
  • Activate this spell when running away. Often the attacker will be rooted and unable to follow.
  • This spell is also useful for gaining range against a Shaman to use Innervate.
  • The chance to proc averages to ~1 in 3 hits. The uncertainty of effect makes an un-Improved Grasp impractical for PvE. It is entirely impractical for raiding, given that 1) most raids occur indoors, 2) the scariest mobs are immune and 3) shouldn't aggro away from a tank, and 4) the Druid is not likely to survive a single hit.
  • Can also be cast in Cat, Bear and Moonkin forms.

Past changes

Patch 2.1 (5/22/07): This spell no longer costs any mana to cast.


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