Nature's Grasp
From WoWWiki
| Nature's Grasp | |
|---|---|
| |
| Usable by | |
| Class | Druid |
| Properties | |
| Type | Utility, Defensive |
| School | Nature |
| Cooldown | 1 minute |
| Talents | |
| Talented | Yes |
| Talent tree | Balance, Tier 1 |
| Improvement talents | Improved Nature's Grasp |
| Other information | |
| Ranks | 6 |
| Requirements | Equivalent rank of Entangling Roots, Nature's Grasp (talent) |
| Related buff | |
| |
- You can't escape it.
A buff that gives melee attackers a 35% chance of being afflicted with Entangling Roots.
Contents |
Rank Table
| Rank | Level | Description | Cost |
|---|---|---|---|
| 1 | 10 | While active, any time an enemy strikes the caster they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only usable outdoors. 1 charge. Lasts 45 sec. | Talent |
| 2 | 18 | While active, any time an enemy strikes the caster they have a 35% chance to become afflicted by Entangling Roots (Rank 2). Only usable outdoors. 1 charge. Lasts 45 sec. | 4 |
| 3 | 28 | While active, any time an enemy strikes the caster they have a 35% chance to become afflicted by Entangling Roots (Rank 3). Only usable outdoors. 1 charge. Lasts 45 sec. | 12 |
| 4 | 38 | While active, any time an enemy strikes the caster they have a 35% chance to become afflicted by Entangling Roots (Rank 4). Only usable outdoors. 1 charge. Lasts 45 sec. | 30 |
| 5 | 48 | While active, any time an enemy strikes the caster they have a 35% chance to become afflicted by Entangling Roots (Rank 5). Only usable outdoors. 1 charge. Lasts 45 sec. | 55 |
| 6 | 58 | While active, any time an enemy strikes the caster they have a 35% chance to become afflicted by Entangling Roots (Rank 6). Only usable outdoors. 1 charge. Lasts 45 sec. | 80 |
| 7 | 68 | While active, any time an enemy strikes the caster they have a 35% chance to become afflicted by Entangling Roots (Rank 5). Only usable outdoors. 1 charge. Lasts 45 sec. | 85 |
Notes
- This effect only works outdoors, since Entangling Roots only works outdoors.
- Each rank requires you to have Entangling Roots of the same rank.
- Procs off melee only, does not proc off spells or ranged attacks.
- Only has one charge; Can only entangle one foe per casting.
- Entangling Roots can be resisted - so even when Nature's Grasp procs, it can fail to have an effect.
- This is the only first tier talent to give a new spell for any class in the game.
Talent improvement
Spending 4 talent points on Improved Nature's Grasp raises the chance of an enemy being afflicted by Entangling Roots to 100% (assuming it is not resisted).
Tips and tactics
- This spell is very useful against melee attackers in PvE or against Warriors and Rogues in PvP.
- Activate this spell when running away. Often the attacker will be rooted and unable to follow.
- This spell is also useful for gaining range against a Shaman to use Innervate.
- The chance to proc averages to ~1 in 3 hits. The uncertainty of effect makes an un-Improved Grasp impractical for PvE. It is entirely impractical for raiding, given that 1) most raids occur indoors, 2) the scariest mobs are immune and 3) shouldn't aggro away from a tank, and 4) the Druid is not likely to survive a single hit.
- Can also be cast in Cat, Bear and Moonkin forms.
Past changes
Patch 2.1 (5/22/07): This spell no longer costs any mana to cast.
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