Cowlinator11100@legacy41532190 (talk | contribs) (updated for 3.02) |
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* Activate this spell when running away. Often the attacker will be [[root]]ed and unable to follow. |
* Activate this spell when running away. Often the attacker will be [[root]]ed and unable to follow. |
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* This spell is also useful for gaining range against a Shaman to use [[Innervate]]. |
* This spell is also useful for gaining range against a Shaman to use [[Innervate]]. |
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− | * |
+ | * It is entirely impractical for raiding, given that 1) the scariest mobs are immune and 2) the Druid shouldn't aggro away from a tank, and 3) the Druid is not likely to survive a single hit. |
* Can also be cast in Cat, Bear and Moonkin forms. |
* Can also be cast in Cat, Bear and Moonkin forms. |
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Revision as of 23:09, 17 October 2008
Nature's Grasp | |
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Properties | |
Class | Druid |
School | Nature |
Cooldown | 1 minute |
Talents | |
Talent tree | Balance, Tier 1 |
Other information | |
Requirements | Equivalent rank of [Entangling Roots] |
Improvements | [Improved Nature's Grasp] |
Related buff | |
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[[Category:druid abilities]][[Category:druid abilities]]
- You can't escape it.
A buff that gives melee attackers a 35% chance of being afflicted with [Entangling Roots].
Rank Table
Notes
- Each rank requires you to have Entangling Roots of the same rank.
- Procs off melee only, does not proc off spells or ranged attacks.
- Only has one charge; Can only entangle one foe per casting.
- Entangling Roots can be resisted - so even when Nature's Grasp procs, it can fail to have an effect.
Talent improvement
Spending 4 talent points on [Improved Nature's Grasp] raises the chance of an enemy being afflicted by Entangling Roots to 100% (assuming it is not resisted).
Tips and tactics
- This spell is very useful against melee attackers in PvE or against Warriors and Rogues in PvP.
- Activate this spell when running away. Often the attacker will be rooted and unable to follow.
- This spell is also useful for gaining range against a Shaman to use [Innervate].
- It is entirely impractical for raiding, given that 1) the scariest mobs are immune and 2) the Druid shouldn't aggro away from a tank, and 3) the Druid is not likely to survive a single hit.
- Can also be cast in Cat, Bear and Moonkin forms.
Past changes
Template:Patched
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