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'''Nature's Grasp''' is a [[druid]] ability learned at level 52. It is a [[buff]] that gives melee attackers a 100% chance of being afflicted with [[Entangling Roots]].
 
'''Nature's Grasp''' is a [[druid]] ability learned at level 52. It is a [[buff]] that gives melee attackers a 100% chance of being afflicted with [[Entangling Roots]].
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== Modified by ==
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{{:Glyph of Nature's Grasp}}
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{{clrl}}
   
 
==Notes==
 
==Notes==
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== Patch changes ==
 
== Patch changes ==
*{{Patch 5.0.4|note=Updated.}}
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* {{Patch 5.0.4|note=Updated.}}
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* {{Patch 4.2.0|note=Entangling Roots and the equivalent spell triggered by Nature's Grasp no longer deal damage.}}
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* {{Patch 4.0.6|note=Nature’s Grasp now has a PvP duration of 8 seconds.}}
 
* {{Patch 3.3.3|note=Now has 3 charges, up from 1.}}
 
* {{Patch 3.3.3|note=Now has 3 charges, up from 1.}}
 
* {{Patch 3.2.0|note=This talent will no longer be triggered spuriously by some ranged abilities such as {{ability|Heroic Throw}}.}}
 
* {{Patch 3.2.0|note=This talent will no longer be triggered spuriously by some ranged abilities such as {{ability|Heroic Throw}}.}}

Latest revision as of 23:17, December 28, 2012

Nature's Grasp
Spell nature natureswrath
  • Nature's Grasp
  • 1 min cooldown
  • Instant cast
  • While active, any time an enemy strikes the caster they will become afflicted by Entangling Roots. 1 charge. Lasts 45 sec.
Usable by
ClassDruid
Properties
TypeUtility, Defensive
SchoolNature
Cooldown1 min (GCD 1.5 sec)
Level required52
Related buff
Spell nature natureswrath
  • Magic
  • Nature's Grasp
  • Melee damage you take will entangle the enemy.
  • Duration: 45 seconds
Related debuff
Spell nature stranglevines
  • Magic
  • Entangling Roots
  • Rooted.
  • Duration: 27 seconds

Nature's Grasp is a druid ability learned at level 52. It is a buff that gives melee attackers a 100% chance of being afflicted with Entangling Roots.

Modified by Edit

Inv glyph majordruid2020
  • Glyph of Nature's Grasp
  • Item Level 25Disenchants into:
    Not disenchantable
  • Major Glyph
  • Classes: Druid
  • Requires Level 25
  • Use: Permanently teaches you this glyph.
    Reduces the cooldown of Nature's Grasp by 45 sec.
  • Sell Price: 1Silver

NotesEdit

  • Procs off melee only, does not proc off spells or ranged attacks.
  • Entangling Roots can be resisted - so even when Nature's Grasp procs, it can fail to have an effect.

Tips and tacticsEdit

  • This spell is very useful against melee attackers in PvE or against Warriors and Rogues in PvP.
  • Activate this spell when running away. Often the attacker will be rooted and unable to follow.
  • This spell is also useful for gaining range against a Shaman to use Innervate.
  • It is entirely impractical for raiding if the druid is not a tank, given that 1) the scariest mobs are immune and 2) the Druid shouldn't aggro away from a tank, 3) the Druid is not likely to survive a single hit, and 4) a rooted mob will turn to attack other people in range, regardless of aggro, potentially killing others in addition to the casting druid. There are, however, a rare few applications, for example when dealing with blood beasts in the Deathbringer Saurfang fight.
  • Can also be cast in Cat, Bear, Tree of Life, and Moonkin forms.

Patch changes Edit

  • Mists-Logo-Small Patch 5.0.4 (28 August 2012): Updated.
  • Cataclysm-Logo-Small Patch 4.2.0 (28-Jun-2011): Entangling Roots and the equivalent spell triggered by Nature's Grasp no longer deal damage.
  • Cataclysm-Logo-Small Patch 4.0.6 (8-Feb-2011): Nature’s Grasp now has a PvP duration of 8 seconds.
  • Wrath-Logo-Small Patch 3.3.3 (2010-03-23): Now has 3 charges, up from 1.
  • Wrath-Logo-Small Patch 3.2.0 (04-Aug-2009): This talent will no longer be triggered spuriously by some ranged abilities such as [Heroic Throw].
  • Bc icon/Wrath-Logo-Small Patch 3.0.2 (14-Oct-2008): Can now be used and can proc indoors.
  • Bc icon Patch 2.1.0 (22-May-2007): This spell no longer costs any mana to cast.

External links Edit


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