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(Tips and tactics: Added ANOTHER reason not to use this in raids)
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|name=Nature's Grasp
 
|name=Nature's Grasp
 
|image=Spell_Nature_NaturesWrath.png
 
|image=Spell_Nature_NaturesWrath.png
|description=While active, any time an enemy strikes the caster they have a 100% chance to become afflicted by Entangling Roots (Rank X). 3 charges. Lasts 45 sec.
+
|description=While active, any time an enemy strikes the caster they will become afflicted by Entangling Roots. 1 charge. Lasts 45 sec.
 
|class=[[Druid]]
 
|class=[[Druid]]
 
|type=Utility, Defensive
 
|type=Utility, Defensive
 
|school=[[Nature]]
 
|school=[[Nature]]
|target=Self
 
 
|cast_time=Instant
 
|cast_time=Instant
|cooldown=1 minute
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|cooldown=1 min
|talented=No
+
|gcd=1.5 sec
|ranks=8
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|level=52
|requirements=Equivalent rank of [[Entangling Roots]]
 
 
|buff_type=Magic
 
|buff_type=Magic
|buff_desc=Melee damage you take has a chance to entangle the enemy.
+
|buff_desc=Melee damage you take will entangle the enemy.
 
|buff_dur=45 seconds
 
|buff_dur=45 seconds
  +
|debuff_type=Magic
  +
|debuff_desc=Rooted.
  +
|debuff_name=Entangling Roots
  +
|debuff_dur=27 seconds
  +
|debuff_image=spell_nature_stranglevines.png
 
}}</onlyinclude>
 
}}</onlyinclude>
   
'''Nature's Grasp''' is a [[buff]] that gives melee attackers a 100% chance of being afflicted with [[Entangling Roots]].
+
'''Nature's Grasp''' is a [[druid]] ability learned at level 52. It is a [[buff]] that gives melee attackers a 100% chance of being afflicted with [[Entangling Roots]].
 
==Rank Table==
 
 
{| class="darktable zebra" style="text-align:center"
 
|-
 
! Rank !! Level !! Cost
 
|-
 
| 1 || 10 || {{cost||3}}
 
|-
 
| 2 || 18 || {{cost||4|75}}
 
|-
 
| 3 || 28 || {{cost||12|50}}
 
|-
 
| 4 || 38 ||{{cost||30}}
 
|-
 
| 5 || 48 || {{cost||55}}
 
|-
 
| 6 || 58 || {{cost||80}}
 
|-
 
| 7 || 68 || {{cost||85}}
 
|-
 
| 8 || 78 || {{cost||80}}
 
|}
 
   
 
==Notes==
 
==Notes==
* Each rank requires you to have Entangling Roots of the same rank.
 
 
* Procs off melee only, does not proc off spells or ranged attacks.
 
* Procs off melee only, does not proc off spells or ranged attacks.
 
* Entangling Roots can be resisted - so even when Nature's Grasp procs, it can fail to have an effect.
 
* Entangling Roots can be resisted - so even when Nature's Grasp procs, it can fail to have an effect.
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== Patch changes ==
 
== Patch changes ==
  +
*{{Patch 5.0.4|note=Updated.}}
 
* {{Patch 3.3.3|note=Now has 3 charges, up from 1.}}
 
* {{Patch 3.3.3|note=Now has 3 charges, up from 1.}}
 
* {{Patch 3.2.0|note=This talent will no longer be triggered spuriously by some ranged abilities such as {{ability|Heroic Throw}}.}}
 
* {{Patch 3.2.0|note=This talent will no longer be triggered spuriously by some ranged abilities such as {{ability|Heroic Throw}}.}}

Revision as of 20:56, October 10, 2012

Nature's Grasp
Spell nature natureswrath
  • Nature's Grasp
  • 1 min cooldown
  • Instant cast
  • While active, any time an enemy strikes the caster they will become afflicted by Entangling Roots. 1 charge. Lasts 45 sec.
Usable by
ClassDruid
Properties
TypeUtility, Defensive
SchoolNature
Cooldown1 min (GCD 1.5 sec)
Level required52
Related buff
Spell nature natureswrath
  • Magic
  • Nature's Grasp
  • Melee damage you take will entangle the enemy.
  • Duration: 45 seconds
Related debuff
Spell nature stranglevines
  • Magic
  • Entangling Roots
  • Rooted.
  • Duration: 27 seconds

Nature's Grasp is a druid ability learned at level 52. It is a buff that gives melee attackers a 100% chance of being afflicted with Entangling Roots.

Notes

  • Procs off melee only, does not proc off spells or ranged attacks.
  • Entangling Roots can be resisted - so even when Nature's Grasp procs, it can fail to have an effect.

Tips and tactics

  • This spell is very useful against melee attackers in PvE or against Warriors and Rogues in PvP.
  • Activate this spell when running away. Often the attacker will be rooted and unable to follow.
  • This spell is also useful for gaining range against a Shaman to use Innervate.
  • It is entirely impractical for raiding if the druid is not a tank, given that 1) the scariest mobs are immune and 2) the Druid shouldn't aggro away from a tank, 3) the Druid is not likely to survive a single hit, and 4) a rooted mob will turn to attack other people in range, regardless of aggro, potentially killing others in addition to the casting druid. There are, however, a rare few applications, for example when dealing with blood beasts in the Deathbringer Saurfang fight.
  • Can also be cast in Cat, Bear, Tree of Life, and Moonkin forms.

Patch changes

  • Mists-Logo-Small Patch 5.0.4 (28 August 2012): Updated.
  • Wrath-Logo-Small Patch 3.3.3 (2010-03-23): Now has 3 charges, up from 1.
  • Wrath-Logo-Small Patch 3.2.0 (04-Aug-2009): This talent will no longer be triggered spuriously by some ranged abilities such as [Heroic Throw].
  • Bc icon/Wrath-Logo-Small Patch 3.0.2 (14-Oct-2008): Can now be used and can proc indoors.
  • Bc icon Patch 2.1.0 (22-May-2007): This spell no longer costs any mana to cast.

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