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(Created page with "<onlyinclude>{{Infobox ability | name = Nature's Vigil | image = achievement_zone_feralas.png | description = Increases all damage and healing done by 20% for 30 sec. While a...")
 
 
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| name = Nature's Vigil
 
| name = Nature's Vigil
 
| image = achievement_zone_feralas.png
 
| image = achievement_zone_feralas.png
| description = Increases all damage and healing done by 20% for 30 sec. While active, all single-target healing spells also damage a nearby enemy target for 25% of the healing done, and all single-target damage spells and abilities also heal a nearby friendly target for 25% of the damage done.
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| description = While active,<br><br>{{SpecIcon|Resto|Druid}} {{text|lightgreen|Restoration}}<br>{{text|lightblue|all single-target healing spells also damage a nearby enemy target for 30% of the healing done, and}}<br><br>all single-target healing and damage spells and abilities also heal a nearby friendly target based on the amount done, 30% for heals, 40% for damage spells.
 
| class = Druid
 
| class = Druid
 
| school = Nature
 
| school = Nature
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| level = 90
 
| level = 90
 
| type =
 
| type =
| cooldown = 3 min
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| cooldown = 1.5 min
 
| gcd =
 
| gcd =
 
| range =
 
| range =
| buff_desc = Damage and healing done increased by 20%. 25% of single-target damage done heals a nearby target and 25% of single-target healing done damages a nearby target.
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| buff_desc = Single-target damage and healing done also heals a nearby target and single-target healing done also damages a nearby target.
 
| buff_dur = 30 seconds
 
| buff_dur = 30 seconds
 
}}</onlyinclude>
 
}}</onlyinclude>
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== Patch changes ==
 
== Patch changes ==
  +
*{{Patch 6.0.2|note=Nature’s Vigil, while active, increases single-target damage and healing caused by healing spells by 30% (up from 25%), and all single-target damage spells also heal a nearby friendly target for 40% of the damage done (up from 25%). Its healing now targets allies within 40 yards of the Druid (instead of within 40 yards of the target).}}
  +
*{{Patch 5.4.0|note=Nature’s Vigil when activated now increases all damage and healing done by 12% (up from 10%), and causes single-target healing spells to trigger an additional heal on a nearby ally for 25% of the amount healed. This is in addition to the existing effect where it damages a nearby enemy target for 25% of the healing done.}}
  +
*{{Patch 5.2.0|note=Nature's Vigil now has a 90-second cooldown (was 3 minutes), and now increases damage and healing done by 10% (was 20%).}}
 
*{{Patch 5.0.4|note=Added.}}
 
*{{Patch 5.0.4|note=Added.}}
   

Latest revision as of 04:47, November 19, 2014

Nature's Vigil
Achievement zone feralas
  • Nature's Vigil
  • 1.5 min cooldown
  • Instant cast
  • While active,

    Spell nature healingtouch Restoration
    all single-target healing spells also damage a nearby enemy target for 30% of the healing done, and

    all single-target healing and damage spells and abilities also heal a nearby friendly target based on the amount done, 30% for heals, 40% for damage spells.
Usable by
ClassDruid
Properties
SchoolNature
Cooldown1.5 min
Talents
TalentedYes
Level required90
Related buff
Achievement zone feralas
  • Nature's Vigil
  • Single-target damage and healing done also heals a nearby target and single-target healing done also damages a nearby target.
  • Duration: 30 seconds

Nature's Vigil is a druid talent available at level 90.

Patch changes Edit

  • Warlords-Logo-Small Patch 6.0.2 (October 14, 2014): Nature’s Vigil, while active, increases single-target damage and healing caused by healing spells by 30% (up from 25%), and all single-target damage spells also heal a nearby friendly target for 40% of the damage done (up from 25%). Its healing now targets allies within 40 yards of the Druid (instead of within 40 yards of the target).
  • Mists-Logo-Small Patch 5.4.0 (10-Sep-2013) Nature’s Vigil when activated now increases all damage and healing done by 12% (up from 10%), and causes single-target healing spells to trigger an additional heal on a nearby ally for 25% of the amount healed. This is in addition to the existing effect where it damages a nearby enemy target for 25% of the healing done.
  • Mists-Logo-Small Patch 5.2.0 (5-Mar-2013): Nature's Vigil now has a 90-second cooldown (was 3 minutes), and now increases damage and healing done by 10% (was 20%).
  • Mists-Logo-Small Patch 5.0.4 (28 August 2012): Added.

External links Edit


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