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(Did some text edits (mostly rewriting the article into past tense) and added some info.)
 
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{{this|the original 40-man version of Naxxramas introduced in [[Patch 1.11]]|the 10 and 25-man versions of the raid introduced in [[World of Warcraft: Wrath of the Lich King|Wrath of the Lich King]]|Naxxramas}}
 
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{{infobox instance
 
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|name=Naxxramas
 
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|aka=Nax, Naxx, Naxx40
 
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|ss=Naxxramas.jpg
 
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|caption=The Naxxramas loading graphic
 
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|loc=[[Plaguewood]], [[Eastern Plaguelands]]
 
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|race={{Cultist Race}}<br />{{Scourge Race}}
 
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|boss=[[Kel'Thuzad (original)|Kel'Thuzad]]
 
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|type=Raid
 
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|level=60-70
 
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|players=40
 
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|key={{Quest|The Dread Citadel - Naxxramas}}
 
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|bosses={{Naxxramas (original)}}
 
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}}
 
   
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'''Bubble Hearth''' (aka bubble-heart) was formerly a [[Paladin]]-trick used to teleport away from nearly any threat in the game. It was performed by casting [[Divine Shield]] and then immediately [[Hearthstone]], working because the duration of Divine Shield (12 seconds) overlapped the Hearthstone's cast time (10 seconds). Although very useful, it was generally viewed as a cowardly act and those who used it were often mocked for doing so.
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'''Naxxramas''' was originally a 40-man raid [[instance]] floating above the [[Eastern Plaguelands]]. It was a massive [[necropolis]] and had the unquestionable honor of serving as the seat of one of the [[Lich King]]'s most powerful officers, the dreaded [[lich]] [[Kel'Thuzad]].
 
   
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Of course, this tactic had to be used when necessary, such as when a roaming paladin found himself unfairly situated against multiple foes and did not stand any chance of emerging victorious. In such situations, the bubble heart was more of a smart move than a cowardly one.
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The instance was regarded as the most difficult before the release of Burning Crusade, and should not be attempted without at least 40 well-equipped (preferably [[Tier 2]] or [[Brood of Nozdormu set|Tier 2.5]] armor) players. Naxxramas was also the home of many of the most powerful items of the pre-BC era, and 60+ quests with rewards such as {{loot|legendary|Atiesh, Greatstaff of the Guardian}} and all Tier 3 items available in the game. With the release of [[The Burning Crusade]], finishing this instance still required 25-30 well-equipped level 70 players. The dungeon was added in [[patch 1.11]], making it the last non-expansion instance added to the core game as well as the last 40 man instance.
 
   
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The only ways to prevent it after the paladin had cast Divine Shield was a [[Priest]]'s [[Mass Dispel]] spell or a [[Warrior]]'s [[Shattering Throw]] ability.
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In the ''[[World of Warcraft: Wrath of the Lich King]]'' expansion, Naxxramas was moved to [[Northrend]] and retuned to be the introductory level 80 raid dungeon. Like all other [[Wrath of the Lich King|Wrath]] raid dungeons, Naxxramas has both 10-man and 25-man versions.<ref>http://www.egames.de/?ren=news_detail&news_id=65631</ref>
 
   
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=== In-game references ===
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The move is claimed by some to not be a retcon, but a progression of the storyline. Naxxramas was indeed in the [[Eastern Plaguelands]], but after Kel'Thuzad's [[phylactery]] was given to the treacherous [[Father Inigo Montoy]], the lich was able to revive himself and make the transition along with his fortress. While at least [[Alexandros Mograine|one boss]] will not be returning in the new Naxxramas, there is no explanation yet as how the other bosses "survived" destruction during the original campaign led by the Argent Dawn.
 
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It is unknown if Blizzard planned the bubble heart to be a paladin-tactic, although it's likely that it's existence was merely a coincidence. Still, Blizzard allowed the bubble heart to exist for 6 years before they removed it.
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*If the player equips an [[Argent War Horn]] and uses it, a paladin from the [[Argent Dawn]] will appear, fight for 30 seconds, and then despawn by the humorous method of Bubble Hearthing.
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*A fortune by [[Sayge]] tells: "Divine Shields and Hearthstones do not make a hero heroic."
   
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==Gaining entry==
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=== Other ===
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There is even a song made by players relating to this act:
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[[Image:BlackCitadel.png|thumb|The Necropolis model]]
 
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To enter Naxxramas, you had to be attuned through the [[Argent Dawn]] by completing {{questlong|neutral|60|The Dread Citadel - Naxxramas}}, whose cost varied based on reputation level.
 
   
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:"''I'm a little paladin, short and stout.''
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==== Attunement costs ====
 
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:''Here's my hammer and here's my trusty mount.''
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{| class="darktable"
 
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:''When I get in trouble I scream and shout,''
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|-
 
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:''then I bubble and hearthstone out!''"
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! Honored
 
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! Revered
 
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! Exalted
 
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|-
 
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|valign="top"|5 {{loot|Uncommon|Arcane Crystal}}
 
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2 {{loot|Epic|Nexus Crystal}}
 
   
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== Cataclysm ==
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1 {{loot|Uncommon|Righteous Orb}}
 
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{{Cata-section}}
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Starting with [[Patch 4.0.1]], the duration of Divine Shield was reduced to 8 seconds, whereas the casting time of Hearthstone remains at its previous duration of 10 seconds, making the Bubble Hearth impossible.
   
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However, there remains a way to use this tactic: by wearing 4 pieces of the [[Valorous Redemption Plate|Tier 7 Protection Set]], you can negate the nerf and still make a glorious exit.
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{{cost|60}}
 
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|valign="top"|2 {{loot|Uncommon|Arcane Crystal}}
 
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1 {{loot|Epic|Nexus Crystal}}
 
   
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Another solution is [[The Last Relic of Argus]], an item from [[archaeology]]. Having a cast time of 5 seconds, it can effectively replace the hearthstone as a teleportation item. The only downside is that it has a 12 hours cooldown.
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{{cost|30}}
 
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|valign="top" align="center"|''Free''
 
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|}
 
   
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[[Category:Game terms]]
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If you choose to become exalted with the [[Argent Dawn]], you can complete the attunement for free; however, this requires a great deal of work. The reputation reward for the entrance quest is 1000 rep for a character currently Revered.
 
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[[Category:Paladins]]
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For more information on the Naxxramas attunement quest or the Argent Dawn, see the following resources:
 
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*[[Argent Dawn#Reputation|Argent Dawn Reputation Grinds]]
 
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=== Teleport spire===
 
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The teleport spire in the middle of the [[Plaguewood]] {{coords|39|26|Eastern Plaguelands}} is the only way into Naxxramas. After becoming attuned, one must step onto the runic circle in the center of the spire to teleport into Naxxramas' center chamber. In [[Patch 3.0.2]], the entire structure was replaced by the addition of another [[Plague cauldron]].
 
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==Dungeon information==
 
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Although glimpses of snowy terrain can be seen out the windows in each corner of Kel'thuzad's room, it is important to note that his chamber is still within Naxxramas. What you are seeing out those windows is [[Northrend]], through portals from which [[Scourge]] emerge during the encounter.
 
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[[File:NaxxramasBossMap v4.jpg|thumb|right|Naxxramas map with boss locations]]
 
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[[File:NaxxramasTacticalMap.png|thumb|Naxxramas map with yards distance 10-100]]
 
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=== Maps ===
 
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*A map from [[BlizzCon]] shows what Naxxramas looks like: [http://vnmedia.ign.com/screenshots/wow/4064637.jpg Necropolis Naxxramas instance] (registration required with IGN)
 
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*Map for Atlas: [http://img130.imageshack.us/img130/2999/naxxramas1ix.jpg Here]
 
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*Large size map: [http://whataboutpp.com/images/Naxxramas_map_draft1.png Here]
 
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*Tactical map (large): [http://www.anikki.com/share/wow/naxxramas_latest.png Here] (.png)
 
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*Tactical map (huge): [http://www.anikki.com/share/wow/naxxramas_latest.tif Here] (.tif)
 
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*Map for Sapphiron and Kel'Thuzad: [http://whataboutpp.com/images/KelThuzad_Sapphiron_draft2.png Here]
 
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=== Structure ===
 
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Naxxramas is structured like a giant wheel. Players enter at the center of the Necropolis, and then choose one of four wings to progress through:
 
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==== Abomination Wing ====
 
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*This wing is filled with [[abomination]]s, of course. It is likely to be the most physically intensive wing, as abominations are known to hit rather hard. The Slimes there deal heavy nature damage, too. The final boss is the "Frankenstein's Monster"-esque [[Thaddius (original)|Thaddius]].
 
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==== Plague Wing ====
 
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*In this wing players will have to deal with various diseases. Creatures known to populate this wing include [[bat]]s, [[gargoyle]]s, [[Bog Beast|bog beast]]s, [[ooze]]s, and [[Ghoul]]s. The final boss is [[Loatheb (original)|Loatheb]], some sort of fungal monster.
 
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==== Spider Wing ====
 
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*This wing contains loads of [[spider]]s, as well as [[Nerubian]]s and few acolytes. The final boss is [[Maexxna (original)|Maexxna]], the giant spider.
 
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==== Deathknight Wing ====
 
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*This wing is loaded with [[death knight]]s, known for their combination of powerful shadow magic and raw melee skills. The final bosses are the [[Four Horsemen (original)|Four Horsemen]]. One of the Four Horsemen is Highlord Mograine, who has an important role in the Ashbringer storyline, which should be obtainable after you acquire the [[Corrupted Ashbringer]] from Mograine. The Four Horsemen are considered the hardest bosses in the instance until [[Kel'Thuzad (original)|Kel'Thuzad]].
 
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==== Frostwyrm Lair ====
 
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*Once the final bosses of the four wings are defeated, players will gain access to the final "wing" of Naxxramas, in which they will encounter the [[frost wyrm]] [[Sapphiron (original)|Sapphiron]], and the [[lich]] [[Kel'Thuzad (original)|Kel'Thuzad]].
 
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=== Progress ===
 
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Each boss drops a different quest token for [[Tier 3]] sets. Each boss and its drops are listed in the boss section below.
 
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On the wall of each boss chamber and various places are some [[Frozen Rune]] objects, which requires a Word of Thawing (a tradeable drop from trash mobs) to defrost. Defrosting a Frozen Rune yields a number (4-6) of tradeable blue "Frozen Rune" items that are used in crafting frost resistance gear. Frozen Runes are also consumables, behaving like Greater Fire Protection potions (1500-2500 fire damage absorbed for 1 hour). Due to the high quality and projected need as reagents for the craftable Frost Resist recipes, it is not advisable to use these runes as consumables.
 
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You have to beat the last boss in each wing to progress. Once you beat all four wings, you get a chance to fight Sapphiron. After you beat Sapphiron you may challenge Kel'Thuzad.
 
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==Encounters and bosses==
 
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[[Image:Naxxramas-1.jpg|thumb|Naxxramas floating above the [[Plaguewood]]]]
 
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[[Image:Naxx1.jpg|thumb|Interior of Naxxramas]]
 
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Below is the full list of bosses (in parentheses are the [[Tier 3]] armor part the boss drops quest item for).
 
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There are fifteen boss encounters in Naxxramas. First full Naxx clear was done by the Horde guild [[Guild:Nihilum (Magtheridon EU)|Nihilum]] on Magtheridon (EU) on September 7, 2006 (two and one-half months after Naxx came out on June 20th 2006).
 
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The easiest wing is the Spider Wing, Instructor Razuvious being the easiest boss (arguably comparable to Grobbulus, but Grobbulus sits behind a major [[gear check]]: Patchwerk). The Plague Wing bosses [[Noth the Plaguebringer (original)|Noth]] and [[Heigan the Unclean (original)|Heigan]] are on a similar level of difficulty of Anub'Rekhan, but in different aspects (Heigan is VERY difficult in the individual coordination aspect). Abomination wing bosses are in the middle (with the exception of very easy [[Grobbulus (original)|Grobbulus]]), [[Patchwerk (original)|Patchwerk]] is commonly conceived as a hard [[gear check]] and healer's fight. The most difficult bosses, in order of rising difficulty, are [[Thaddius]], [[Loatheb (original)|Loatheb]], [[Gothik the Harvester (original)|Gothik the Harvester]] and the Four Horsemen. (Thus, the wings below are listed in rising order of difficulty to fully clear.)
 
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{| class="darktable"
 
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|-
 
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! Bosses || Monsters
 
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|- valign=top
 
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|
 
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* '''Abomination Wing'''
 
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** {{NPC||Patchwerk}} ''(Shoulders)''
 
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** {{NPC||Grobbulus}} ''(Shoulders)''
 
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** {{NPC||Gluth}} ''(Shoulders/Belt/Wrists/Feet)''
 
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** {{NPC||Thaddius}} ''(Head x2)''
 
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*** {{NPC||Feugen}} (Sub-Boss)
 
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*** {{NPC||Stalagg}} (Sub-Boss)
 
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|
 
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* [[Bile Retcher]]
 
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* [[Embalming Slime]]
 
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* [[Living Monstrosity]]
 
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* [[Mad Scientist]]
 
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* [[Patchwork Golem]]
 
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* [[Sewage Slime]]
 
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* [[Stitched Spewer]]
 
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* [[Surgical Assistant]]
 
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* [[Sludge Belcher]]
 
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|- valign=top class="alt"
 
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|
 
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* '''Plague Wing'''
 
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** {{NPC||Noth the Plaguebringer}} ''(Belt)''
 
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** {{NPC||Heigan the Unclean}} ''(Belt)''
 
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** {{NPC||Loatheb (original)}} ''(Leggings x2)''
 
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|
 
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* [[Frenzied Bat]]
 
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* [[Infectious Ghoul]]
 
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* [[Plague Slime]]
 
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* [[Stoneskin Gargoyle]]
 
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* [[Mutated Grub]]
 
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* [[Plague Beast]]
 
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* [[Plagued Bat]]
 
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* [[Plagued Gargoyle]]
 
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* [[Eye Stalk]]
 
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|- valign=top
 
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|
 
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* '''Spider Wing'''
 
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** {{NPC||Anub'Rekhan}} ''(Wrists)''
 
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** {{NPC||Grand Widow Faerlina}} ''(Wrists)''
 
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** {{NPC||Maexxna}} ''(Hands x2)''
 
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|
 
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*[[Carrion Spinner]]
 
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*[[Crypt Stalker]]
 
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*[[Dread Creeper]]
 
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*[[Poisonous Skitterer]]
 
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*[[Naxxramas Acolyte]]
 
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*[[Naxxramas Cultist]]
 
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*[[Necro Stalker]]
 
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*[[Tomb Horror]]
 
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*[[Venom Stalker]]
 
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*[[Plagued Ghoul]]
 
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*[[Necropolis Acolyte]]
 
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|- valign=top class="alt"
 
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|
 
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* '''Death Knight Wing'''
 
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** {{NPC||Instructor Razuvious}} ''(Feet)''
 
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** {{NPC||Gothik the Harvester}} ''(Feet)''
 
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** The [[Four Horsemen (original)]]: ''(Chest x2)''
 
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*** {{NPC||Highlord Mograine}}
 
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*** {{NPC||Thane Korth'azz}}
 
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*** {{NPC||Lady Blaumeux}}
 
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*** {{NPC||Sir Zeliek}}
 
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|
 
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* [[Bony Construct]]
 
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* [[Dark Touched Warrior]]
 
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* [[Death Lord]]
 
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* [[Death Knight (mob)|Death Knight]]
 
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* [[Death Knight Captain]]
 
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* [[Death Knight Cavalier]]
 
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* [[Doom Touched Warrior]]
 
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* [[Necro Knight]]
 
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* [[Risen Deathknight]]
 
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* [[Shade of Naxxramas]]
 
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* [[Skeletal Smith]]
 
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* [[Skeletal Steed]]
 
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* [[Unholy "Weapon"]]
 
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|- valign=top
 
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|
 
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* '''Frostwyrm Lair'''
 
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** {{NPC||Sapphiron}} ''(Drops powerful shoulder enchants)''
 
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|
 
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|- valign=top class="alt"
 
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|
 
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* '''Kel'Thuzad's Chamber
 
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** [[Kel'Thuzad_(original)]] ''(Ring x2)''
 
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|
 
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|}
 
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==Resistances==
 
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[[Image:Naxx2.jpg|thumb|All sorts of undead monstrosities roam the halls of Naxxramas.]]
 
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[[Image:Naxxcomic.jpg|thumb|The dread citadel Naxxramas.]]
 
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===Nature===
 
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The beginning parts of 3 of the 4 wings (Plague, Spider, and Abomination) are rich in Nature damage. This is good news for players who built up their nature resistance gear in [[Ahn'Qiraj]].
 
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=== Frost ===
 
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Players will need a lot of frost resistance to fight the final bosses in Naxxramas. [[Kel'Thuzad]] is a lich, but does not require a lot of frost resistance to defeat him. The [[Sapphiron]] encounter requires a very significant amount of Frost Resistance (150-200), but is NOT frost-based like Ragnaros is fire-based. Frost resistance gear has proven to be rather scarce thus far, luckily, the [[Argent Dawn]] has made available several armor patterns that provide considerable frost resistance and bosses in Naxxramas drop very high quality epic frost resistance pieces.
 
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=== Shadow ===
 
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Shadow is the third major resistance required. [[Death Knight]]s and [[Necromancer]]s use powerful shadow magic, and Kel'Thuzad has a few shadow spells as well. The final boss in the Plague wing, [[Loatheb (original)]], uses shadow based damage also. Shadow resist gear can be found scattered throughout various instances, so this shouldn't be a problem.
 
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=== Fire ===
 
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Certain bosses encounters need some fire resistance, like [[Grand Widow Faerlina]] and the [[Four Horsemen]].
 
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==Loot==
 
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Naxxramas loot included the [[Tier 3]] raid set.
 
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{| class="darktable" align="center"
 
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|-
 
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|'''Class'''||'''Set'''
 
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|-
 
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|{{ClassIcon|Druid|Small}} '''[[Druid]]''' || [[Dreamwalker Raiment]]
 
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|-
 
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|{{ClassIcon|Hunter|Small}} '''[[Hunter]]''' || [[Cryptstalker Armor]]
 
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|-
 
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|{{ClassIcon|Mage|Small}} '''[[Mage]]''' || [[Frostfire Regalia]]
 
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|-
 
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|{{ClassIcon|Paladin|Small}} '''[[Paladin]]''' || [[Redemption Armor]]
 
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|-
 
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|{{ClassIcon|Priest|Small}} '''[[Priest]]''' || [[Vestments of Faith]]
 
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|-
 
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|{{ClassIcon|Rogue|Small}} '''[[Rogue]]''' || [[Bonescythe Armor]]
 
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|-
 
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|{{ClassIcon|Shaman|Small}} '''[[Shaman]]''' || [[The Earthshatterer]]
 
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|-
 
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|{{ClassIcon|Warlock|Small}} '''[[Warlock]]''' || [[Plagueheart Raiment]]
 
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|-
 
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|{{ClassIcon|Warrior|Small}} '''[[Warrior]]''' || [[Dreadnaught's Battlegear]]
 
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|}
 
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For more details, see [[Naxxramas (original) loot]].
 
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== References ==
 
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<references />
 
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==External links==
 
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<!-- Read http://www.wowwiki.com/WoWWiki:External_links before posting your links here.
 
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Links that do not conform to the rules will be DELETED.
 
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Repeat violations may result in a BAN.
 
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Have a nice day. :) -->
 
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{{Elinks-zone|3456}}
 
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{{Dungeons}}
 
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[[fr:Naxxramas]]
 
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[[Category:Raids]]
 
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[[Category:Naxxramas (original)| ]]
 
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[[Category:Eastern Plaguelands]]
 

Revision as of 16:20, 20 May 2011

Silly-small
This is a silly article.
The content of this article is not part of official Warcraft lore, but has nevertheless become part of the World of Warcraft culture or community.

Bubble Hearth (aka bubble-heart) was formerly a Paladin-trick used to teleport away from nearly any threat in the game. It was performed by casting Spell holy divineshield [Divine Shield] and then immediately Inv misc rune 01 [Hearthstone], working because the duration of Divine Shield (12 seconds) overlapped the Hearthstone's cast time (10 seconds). Although very useful, it was generally viewed as a cowardly act and those who used it were often mocked for doing so.

Of course, this tactic had to be used when necessary, such as when a roaming paladin found himself unfairly situated against multiple foes and did not stand any chance of emerging victorious. In such situations, the bubble heart was more of a smart move than a cowardly one.

The only ways to prevent it after the paladin had cast Divine Shield was a Priest's Spell arcane massdispel [Mass Dispel] spell or a Warrior's Ability warrior shatteringthrow [Shattering Throw] ability.

In-game references

It is unknown if Blizzard planned the bubble heart to be a paladin-tactic, although it's likely that it's existence was merely a coincidence. Still, Blizzard allowed the bubble heart to exist for 6 years before they removed it.

  • If the player equips an Inv misc horn 03 [Argent War Horn] and uses it, a paladin from the Argent Dawn will appear, fight for 30 seconds, and then despawn by the humorous method of Bubble Hearthing.
  • A fortune by Sayge tells: "Divine Shields and Hearthstones do not make a hero heroic."

Other

There is even a song made by players relating to this act:

"I'm a little paladin, short and stout.
Here's my hammer and here's my trusty mount.
When I get in trouble I scream and shout,
then I bubble and hearthstone out!"

Cataclysm

Cataclysm This section concerns content related to Cataclysm.

Starting with Patch 4.0.1, the duration of Divine Shield was reduced to 8 seconds, whereas the casting time of Hearthstone remains at its previous duration of 10 seconds, making the Bubble Hearth impossible.

However, there remains a way to use this tactic: by wearing 4 pieces of the Tier 7 Protection Set, you can negate the nerf and still make a glorious exit.

Another solution is Trade archaeology draeneirelic [The Last Relic of Argus], an item from archaeology. Having a cast time of 5 seconds, it can effectively replace the hearthstone as a teleportation item. The only downside is that it has a 12 hours cooldown.