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Necrotic Strike

Necrotic Strike
Inv axe 96.png
  • Necrotic Strike
  • Melee range
  • 1 Unholy
  • Instant
  • A vicious strike that deals 100% weapon damage and absorbs the next (0.75 * AP) healing received by the target. For 15 sec, or until the full amount of healing is absorbed, the target's casting time is increased by 30%.
Usable by
ClassDeath knight
Properties
TypeOffensive
SchoolPhysical
CooldownNone/Global Cooldown
Talents
TalentedNo
Related buff
Inv axe 96.png
  • Necrotic Strike
  • The next 1 healing received will be absorbed.
    Casting time increased by 30%.
  • Duration: 15 seconds

Necrotic Strike is a new death knight ability that comes with Cataclysm, learned at level 83. It was first announced in the Cataclysm death knight preview.

Necrotic Strike deals weapon damage and applies a debuff that absorbs an amount of healing based on the damage done. "For context, imagine that the death knight can choose between doing 8,000 damage outright with a certain ability, or dealing 6,000 damage and absorbing 4,000 points in incoming heals with Necrotic Strike -- the burst is smaller, but a larger overall amount of healing would be required to bring the target back to full health."

This ability is meant to bring back some of the old flavor from when death knights could dispel heal-over-time (HoT) effects. It also gives the class a bit more PvP utility without simply replicating a [Mortal Strike]-style effect.

Patch changes Edit

External links Edit


Facts about Necrotic StrikeRDF feed
Patch date12 October 2010  +

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