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+ | The "'''hitbox'''" is a radius that is added to attack ranges to account for the attacker and target's sizes, since the game treats each [[unit]] as a single point when checking range. Players and most mobs have a 5-yard hitbox; bosses often have larger hitboxes. Since [[melee]] attacks have a nominal range of zero, you can attack a target in melee only if your center point is inside its hitbox. |
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− | !'''Welcome!''' |
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− | |Hello, '''Kara'jai''', and welcome to the [[Wowpedia]]! Thank you for your contributions, and we [[WoWWiki:Be bold in updating pages|encourage you to continue contributing]]! |
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+ | [[Area of effect]] checks also add the hitbox; the mob ability [http://www.wowhead.com/spell=76634 Swell] demonstrates this, since it has a zero-yard range but still hits players. |
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− | Some useful notes: |
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− | * The [[:Category:Things to do|'''things to do''' category]] has lots of things to keep you busy! |
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+ | The hitbox is a property of the target; thus, if a boss with a 10-yard hitbox and a player both have attacks with a 30-yard range, the player can attack from 5 feet farther away than the boss can. |
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− | * Some WoWWikians are also very often on our [[WoWWiki:IRC|'''IRC Channel''']], [irc://chat.freenode.net/wowwiki chat.freenode.net, #wowwiki]. |
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+ | [[Onyxia]] has an extremely large hitbox; she is able to be attacked by [[melee]] at least 10 yards away from where her model actually ends. |
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− | * As a community it is easier to get large amounts of maintenance and community projects done in teams - we like to encourage each wiki-user to join one or two. Check out [[WoWWiki:Community teams|'''Community teams''']] for more info! |
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+ | [[Category:Game terms]] |
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− | * WoWWiki isn't an absolute democracy, but many decisions are [[WoWWiki:Voting policy|voted on]]. See a [[:Category:Votes in progress|list of '''votes in progress''']]. |
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− | * '''Check out the site [[WoWWiki:Guidelines|guidelines]] and [[WoWWiki:Policies|policies]]!''' |
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− | I hope you enjoy editing here and being a [[WoWWikian]]! Please sign your name on talk pages using four tildes (<nowiki>~~~~</nowiki>); this will automatically produce your name and the date. If you have any questions, just ask on the relevant talk page, or visit the [[Forum:Index|'''WoWWiki Forums''']]. |
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− | ''Again, welcome!'' --[[User:Pcj|Pcj]] ([[User talk:Pcj|T]]•[[Special:Contributions/Pcj|C]]){{#ifeq:{{{1|}}}|time| 20:20, 3 October 2007 (UTC)|}} 20:20, 3 October 2007 (UTC) |
Revision as of 15:51, 25 January 2011
The "hitbox" is a radius that is added to attack ranges to account for the attacker and target's sizes, since the game treats each unit as a single point when checking range. Players and most mobs have a 5-yard hitbox; bosses often have larger hitboxes. Since melee attacks have a nominal range of zero, you can attack a target in melee only if your center point is inside its hitbox.
Area of effect checks also add the hitbox; the mob ability Swell demonstrates this, since it has a zero-yard range but still hits players.
The hitbox is a property of the target; thus, if a boss with a 10-yard hitbox and a player both have attacks with a 30-yard range, the player can attack from 5 feet farther away than the boss can.
Onyxia has an extremely large hitbox; she is able to be attacked by melee at least 10 yards away from where her model actually ends.