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Neutral faction rumor
This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials. It should not be taken as representing official lore.
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Often suggested is the Neutral Faction Rumor in which players could choose a side or stay neutral.
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Faction
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Flying Mount: Goblin Zeppelin
Main City: Undermine City
Faction Leader: Trade King Gadgaar
Races: Ethereal, Gnoll, Ogre, Quilboar
Potential races
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Etherals
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Classes
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Warriors: they seem to fight well enough.
Rogue: they are not above stealing for profit.
Mage: they cast magic (mostly arcane) possibly?
Paladin: never have any allegiance to any gods/spirits.
Shaman: refer to paladin.
Druid: they have never been close to nature.
Warlock: they use magic as they see fit.
Priest: they are out for themselves and no one else so maybe a shadow priest but not healing.
Hunter: refer to druid.
Racial traits
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Engineering specialty: +15 to engineering (seem to be good with things both mudane and arcane).
Astral movement: increases movment speed by 60% for 15 seconds.
Diplomacy: everyone wants etheral wares, making them gain 5% more reputation.
Arcane resistance: increases arcane resistance by 10% (they use arcane magic so not suprising it somtimes goes boom).
Aesthetics
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Different colored wrapping black, white, green, blue
Different colored energy waves white, grey
Other
Mount: any factions mount (since they claim they are the best traders)
Gnoll
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Classes
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Warrior: Gnolls have always had melee fighters.
Hunter: Gnolls had 'Poachers' in WarCraft III.
Rogue: Gnolls can be greedy so are not above stealing.
Shaman: Gnolls had an 'Overseer' unit with shamanistic abilities, in WarCraft III.
Racial traits
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Natural Weapons (Passive): +15 unarmed skill.
Gnaw: Activate to do x damage to a target for y seconds. Scales with level.
Ogre
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Classes
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Warrior: Ogres are one of the strongest races, and have a very Warrior-associated culture, like Orcs.
Rogue: Ogres are too impatient to be Rogues, they'd prefer to just go up and smash someone.
Hunter: While it is a possibility, Ogres haven't been seen with any archers, but the Ogres in Blade's Edge have wolves and raptors as pets.
Shaman: Ogre Shamans appear as mobs, and the Ogre Mages in Warcraft III had Bloodlust.
Mage: Ogre Mages from Warcraft II, Ogre Magi from Warcraft III.
Warlock: The Ogres where corrupted by the Shadow Council, and Ogres Mages from Warcraft II had Eye of Kilrogg.
Priest: Ogres don't worship the Holy Light, though they would have Shadow Priests, since they where corrupted by the Shadow Council.
Paladin: All known Paladin's either worship or steal the Holy Light, and Ogres do neither.
Druid: Ogres have never had a closeness to nature.
Racial traits
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Clubbing (Passive): All Ogres can use maces, and get a 5% attack bonus while using them.
Fight to the Death: When activated, gives a 10% chance to resist fear effects. Lasts 30 seconds.
Endurance (Passive): Max health increased by 5%.
Brutal Fury: When activated, the ogre gets a 20% rage generation bonus, 20 sec cooldown.
Aesthetics
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One or two heads
White, tan or blue skin
Different faces
Different head spikes
Different tattoos
Other
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Starting Zone: Undermine
Mount: N/A, but Ogres have the ability to buy Ogremount Chemicals, which gives them the same speed increase and makes them blue (taken from WarCraft III's Goblin Alchemist).
Probability: Highly likely, though could also go to the Horde
Ogres are a big dumb brute race, though ironically their only class that isn't a spellcaster is the Warrior. The Ogres are hired by Goblins, and are able to take Ogre-specific chemicals to make them faster. They are hired by the Goblin's because of their strength and their tendency to fight to the death.