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Neutral faction rumor

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This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials. It should not be taken as representing official lore.

Often suggested is the Neutral Faction Rumor in which players could choose a side or stay neutral.

FactionEdit

Flying Mount: Goblin Zeppelin

Main City: Undermine City

Faction Leader: Trade King Gadgaar

Races: Ethereal, Gnoll, Ogre, Quilboar

Potential racesEdit

EtheralsEdit

ClassesEdit

Warriors: they seem to fight well enough.

Rogue: they are not above stealing for profit.

Mage: they cast magic (mostly arcane) possibly?

Paladin: never have any allegiance to any gods/spirits.

Shaman: refer to paladin.

Druid: they have never been close to nature.

Warlock: they use magic as they see fit.

Priest: they are out for themselves and no one else so maybe a shadow priest but not healing.

Hunter: refer to druid.

Racial traitsEdit

Engineering specialty: +15 to engineering (seem to be good with things both mudane and arcane).

Astral movement: increases movment speed by 60% for 15 seconds.

Diplomacy: everyone wants etheral wares, making them gain 5% more reputation.

Arcane resistance: increases arcane resistance by 10% (they use arcane magic so not suprising it somtimes goes boom).

AestheticsEdit

Different colored wrapping black, white, green, blue

Different colored energy waves white, grey

Other

Mount: any factions mount (since they claim they are the best traders)

GnollEdit

ClassesEdit

Warrior: Gnolls have always had melee fighters.

Hunter: Gnolls had 'Poachers' in WarCraft III.

Rogue: Gnolls can be greedy so are not above stealing.

Shaman: Gnolls had an 'Overseer' unit with shamanistic abilities, in WarCraft III.

Racial traitsEdit

Natural Weapons (Passive): +15 unarmed skill.

Gnaw: Activate to do x damage to a target for y seconds. Scales with level.

OgreEdit

ClassesEdit

Warrior: Ogres are one of the strongest races, and have a very Warrior-associated culture, like Orcs.

Rogue: Ogres are too impatient to be Rogues, they'd prefer to just go up and smash someone.

Hunter: While it is a possibility, Ogres haven't been seen with any archers, but the Ogres in Blade's Edge have wolves and raptors as pets.

Shaman: Ogre Shamans appear as mobs, and the Ogre Mages in Warcraft III had Bloodlust.

Mage: Ogre Mages from Warcraft II, Ogre Magi from Warcraft III.

Warlock: The Ogres where corrupted by the Shadow Council, and Ogres Mages from Warcraft II had Eye of Kilrogg.

Priest: Ogres don't worship the Holy Light, though they would have Shadow Priests, since they where corrupted by the Shadow Council.

Paladin: All known Paladin's either worship or steal the Holy Light, and Ogres do neither.

Druid: Ogres have never had a closeness to nature.

Racial traitsEdit

Clubbing (Passive): All Ogres can use maces, and get a 5% attack bonus while using them.

Fight to the Death: When activated, gives a 10% chance to resist fear effects. Lasts 30 seconds.

Endurance (Passive): Max health increased by 5%.

Brutal Fury: When activated, the ogre gets a 20% rage generation bonus, 20 sec cooldown.

AestheticsEdit

One or two heads

White, tan or blue skin

Different faces

Different head spikes

Different tattoos

OtherEdit

Starting Zone: Undermine

Mount: N/A, but Ogres have the ability to buy Ogremount Chemicals, which gives them the same speed increase and makes them blue (taken from WarCraft III's Goblin Alchemist).

Probability: Highly likely, though could also go to the Horde

Ogres are a big dumb brute race, though ironically their only class that isn't a spellcaster is the Warrior. The Ogres are hired by Goblins, and are able to take Ogre-specific chemicals to make them faster. They are hired by the Goblin's because of their strength and their tendency to fight to the death.

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