After you choose the starting details of your character, you will be given what looks like a cinematic based on your race with a voice-over giving some background history of the race. This is actually a real-time fly-thru in the game and you will see actual players moving around if you look carefully, and you may get a glimpse of some combat. The fly-thru usually starts at a capital city and flies through parts of the country-side to your starting area.
Starting Areas
Depending on your race, you will start in one of eight starting areas:
Troll: Echo Isles, Durotar, Kalimdor. The recently re-captured ancestral home of the Darkspear trolls, the Echo Isles is a lush tropic group of islands off the southeastern coast of Durotar.
Before , trolls also started in the Valley of Trials, Durotar with the Orcs, but with different voice-over.
required.Blood Elf: Sunstrider Isle, Eversong Woods, Eastern Kingdoms. Rebuilt city. The Fly-thru actually begins in the Ghostlands, showing the straight path of destruction left behind by the Scourge after their attack on the Elven city.
required.Goblin: Kezan and then the Lost Isles, near the Maelstrom. Kezan is the island capital of the goblins, but a recent volcanic eruption has driven refugees to the Lost Isles.
Gnome: New Tinkertown, Dun Morogh, Eastern Kingdoms. The push to re-capture Gnomeregan has pushed into high-gear with the establishment of New Tinkertown just outside it's gates. It is a typical gnome town of strange metal buildings and crazy contraptions in the corner of a wintry lake basin.
required.Worgen: Gilneas, south of Silverpine Forest, Eastern Kingdoms. Gilneas is a brooding, dark, foggy peninsula that is home to the stoic human people who built a great wall to keep outsiders out, but now it may serve to keep something more disturbing hidden within.