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(Updated with new information - link to "model" article, added active spells and enchantments to list)
 
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'''Object'''s are parts of the in-game world, represented by graphic [[model]]s.
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'''Object'''s are parts of the in-game world, represented by graphic [[model]]s.
   
 
Objects are either permanently fixed in place, permanent spawns (such as specific quest objects) or random spawns (such as [[chest]]s). Spawning objects may disappear after use or death, although they may [[respawn]] in the same place later.
 
Objects are either permanently fixed in place, permanent spawns (such as specific quest objects) or random spawns (such as [[chest]]s). Spawning objects may disappear after use or death, although they may [[respawn]] in the same place later.
   
;Types of objects:
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== Types of objects ==
 
*Landscape objects - large objects like towers, buildings, or city walls that provide environment, essentially becoming part of the terrain
 
*Landscape objects - large objects like towers, buildings, or city walls that provide environment, essentially becoming part of the terrain
*[[Fixed device]], or ''fixed object'' - neither mobile nor spawned. A ''device'' can generally be [[use]]d.
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*[[Fixed device]], or ''fixed object'' - neither mobile nor spawned. A ''device'' can generally be [[read]] or [[use]]d.
 
*[[Spawned object]] - not mobile
 
*[[Spawned object]] - not mobile
*[[mob]], or ''mobile object'' - also spawned
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*[[mob]], or ''mobile object'' - also spawned
*[[Location object]]s - landscape, fixed, or spawned object (possibly mobile as well) that delineate a location of an effect.
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*[[Location object]]s - landscape, fixed, or spawned object (possibly mobile as well) that delineate a location of an effect.
 
*Lootable object - an object that can be [[loot]]ed and spawns an inventory [[item]]
 
*Lootable object - an object that can be [[loot]]ed and spawns an inventory [[item]]
 
*[[NPC]], one of the above that is conceptually a character
 
*[[NPC]], one of the above that is conceptually a character
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*Active [[Spell]]s and [[Enchantment]]s
 
*Active [[Spell]]s and [[Enchantment]]s
   
Terrain is a feature of vast scope, not generally classed as an object.
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Terrain is a feature of vast scope, not generally classed as an object.
   
Many objects can be [[use]]d, selected, or [[target]]ed.
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Many objects can be [[use]]d, selected, or [[target]]ed.
   
 
Some objects can be picked up and carried by [[player character]]s, becoming inventory [[item]]s.
 
Some objects can be picked up and carried by [[player character]]s, becoming inventory [[item]]s.
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Objects can be more than one type. The types are property descriptors.
 
Objects can be more than one type. The types are property descriptors.
   
;Pointers for using objects:
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== UI ==
:[[Image:pointer gear on 32x32.png]] ''in range to use'' [[Image:pointer gear off 32x32.png]] ''out of range''
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;Pointers for reading objects
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:[[File:Pointer read on 32x32.png]] ''in range of readable object''
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:[[File:Pointer read off 32x32.png]] ''out of range of readable object''
   
;See also:
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;Pointers for using objects
* [[:Category:Objects|Objects category]]
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:[[File:pointer gear on 32x32.png]] ''in range to use object''
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:[[File:pointer gear off 32x32.png]] ''out of range to use object''
   
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== See also ==
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* [[:Category:Objects|Objects category]]
 
[[Category:Game terms]]
 
[[Category:Game terms]]
 
[[Category:Objects| ]]
 
[[Category:Objects| ]]

Latest revision as of 05:22, December 13, 2013

Objects are parts of the in-game world, represented by graphic models.

Objects are either permanently fixed in place, permanent spawns (such as specific quest objects) or random spawns (such as chests). Spawning objects may disappear after use or death, although they may respawn in the same place later.

Types of objects Edit

  • Landscape objects - large objects like towers, buildings, or city walls that provide environment, essentially becoming part of the terrain
  • Fixed device, or fixed object - neither mobile nor spawned. A device can generally be read or used.
  • Spawned object - not mobile
  • mob, or mobile object - also spawned
  • Location objects - landscape, fixed, or spawned object (possibly mobile as well) that delineate a location of an effect.
  • Lootable object - an object that can be looted and spawns an inventory item
  • NPC, one of the above that is conceptually a character
  • PC, a player character - distinguished from mobs and NPCs by being controlled by a player, not by A.I.
  • Displayable gear - items that appear on the player character graphic model, essentially a modification of the PC object
  • Active Spells and Enchantments

Terrain is a feature of vast scope, not generally classed as an object.

Many objects can be used, selected, or targeted.

Some objects can be picked up and carried by player characters, becoming inventory items.

Objects can be more than one type. The types are property descriptors.

UI Edit

Pointers for reading objects
Pointer read on 32x32 in range of readable object
Pointer read off 32x32 out of range of readable object
Pointers for using objects
Pointer gear on 32x32 in range to use object
Pointer gear off 32x32 out of range to use object

See also Edit

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