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Revision as of 16:15, 27 September 2010

The Oculus
The Oculus loading screen
The Oculus loading screen
Location Coldarra, Borean Tundra
Race(s) Blue dragon Blue dragon
End boss Ley-Guardian Eregos
Advised level 80
Player limit 5
Bosses

Template:The Oculus

The Nexus
The Nexus (5)

Commander Kolurg (heroic Alliance)
Commander Stoutbeard (heroic Horde)
Grand Magus Telestra
Anomalus
Ormorok the Tree-Shaper
Keristrasza

The Oculus (5)

Drakos the Interrogator
Varos Cloudstrider
Mage-Lord Urom
Ley-Guardian Eregos

The Eye of Eternity (10/25)

Malygos

Oculus bosses

The Oculus bosses

The Oculus is a 5-man wing of the Nexus in Coldarra (a subregion of Borean Tundra in Northrend) designed for level 80 players. The Oculus is a tower of "magical rings" that float above the ground and the first instance to allow players the use of certain flying mounts. The gate of the oculus is located directly above the nexus gate, requiring the rampway to reach.

History

Now Malygos uses the Arcanomicon to locate and tap into the ley lines, diverting the magical powers that course beneath the earth to his home base in Northrend, the Nexus. Once harnessed, the energies are focused through the Nexus' ascending rings and blasted into the Twisting Nether. Malygos' redirection of the ley lines has carried disastrous consequences, however – splintering the world's crust and opening unstable rifts: tears in the very fabric of the magical dimension.

Geography

Subregions

Band of Acceleration · Band of Alignment · Band of Transmutation · Band of Variance

Entering

The entrance to the Oculus is located one level above the Nexus portal in Coldarra. Players must be at least level 75 to enter.

Dungeon Denizens

Bosses

Encounters

Bosses Monsters

Flying combat

Players start by fighting around the rings and then teleport up a short distance in order to choose a drake. These drakes allow you to fight in the air while progressing through the instance. There are three different drakes, each with its own special abilities. Which drake you choose is independent of your character, for example: a healer may choose to use a tanking drake.

  • Spell fire soulburn Searing Wrath — Breathes a stream of fire at an enemy dragon, dealing 6800 to 9200 Fire damage and then jumping to additional dragons within 30 yards. Each jump increases the damage by 50%. Affects up to 5 total targets. Instant.
  • Ability rogue slicedice Evasive Aura — Allows the Ruby Drake to generate Evasive Charges when hit by hostile attacks and spells. Instant. Passive.
  • Spell shadow shadowward Evasive Maneuvers — Allows your drake to dodge all incoming attacks and spells. Requires Evasive Charges to use. Each attack or spell dodged while this ability is active burns one Evasive Charge. Lasts 30 sec. or until all charges are exhausted. Instant. 5 second cooldown.
  • Ability hunter mastertactitian Martyr — Redirect all harmful spells cast at friendly drakes to yourself for 10 sec. Instant. 10 second cooldown. This ability is only available during the final boss encounter.
  • Spell nature unleashedrage Shock Lance — Deals 4822 to 5602 Arcane damage and detonates all Shock Charges on an enemy dragon. Damage is increased by 6525 for each detonated. Instant.
  • Spell nature timestop Stop Time — Halts the passage of time, freezing all enemy dragons in place for 10 sec. This attack applies 5 Shock Charges to each affected target. Instant. 1 minute cooldown
  • Spell holy restoration Temporal Rift — Channels a temporal rift on an enemy dragon for 10 sec. While trapped in the rift, all damage done to the target is increased by 100%. In addition, for every 15,000 damage done to a target affected by Temporal Rift, 1 Shock Charge is generated. Channeled. This ability is only available during the final boss encounter.
  • Spell nature corrosivebreath Leeching Poison — Poisons the enemy dragon, leeching 1300 to the caster every 2 sec. for 12 sec. Stacks up to 3 times. Instant.
  • Spell nature removecurse Touch of Nightmare — Consumes 30% of the caster's max health to inflict 25,000 nature damage to an enemy dragon and reduce the damage it deals by 25% for 30 sec. Instant.
  • Spell shadow soulleech 1 Dream Funnel — Transfers 5% of the caster's max health to a friendly drake every second for 10 seconds as long as the caster channels. Channeled. This ability is only available during the final boss encounter.

Loot

Main article: The Oculus loot

Quests

Neutral The Nexus quests
Quest Name Quest Giver Subzone
This quest takes place in this zone This quest is part of a chain N [80] The Struggle Persists IconSmall Human MaleNeutral Raelorasz The Oculus
This quest takes place in this zone This quest is part of a chain N [80] A Unified Front IconSmall Human MaleNeutral Belgaristrasz The Oculus
This quest takes place in this zone This quest is part of a chain N [80] Mage-Lord Urom IconSmall Human MaleNeutral Image of Belgaristrasz The Oculus
This quest takes place in this zone This quest is part of a chain N [80] A Wing and a Prayer IconSmall Human MaleNeutral Image of Belgaristrasz The Oculus
This quest takes place in this zone N [80] Timear Foresees Centrifuge Constructs in Your Future! IconSmall Human MaleNeutral Archmage Timear The Oculus (Daily)
This quest takes place in this zone N [80] Proof of Demise: Ley-Guardian Eregos IconSmall HighElf MaleNeutral Archmage Lan'dalock The Oculus (Heroic)

Achievements

Normal mode

Heroic mode

Gallery

Videos

Normal mode

Heroic mode

Patch changes

  • Template:Patched
  • Wrath-Logo-Small Patch 3.3.0 (2009-12-08):
    • Azure Ring Guardians aggro distance changed from 50 to 40 yards.
    • Many bosses and creatures have had their total health reduced.
    • Several bosses and creatures have had cooldowns on specific abilities increased, effect durations reduced, and damage on some of these abilities reduced.
    • Ring-Lord Conjurers and Sorceresses now hang out in packs of 4 instead of packs of 5.
    • Vehicle scaling on the drakes based on the rider's item level has been increased to make them more powerful.
  • Wrath-Logo-Small Patch 3.2.0 (2009-08-04): Drakes used by players in The Oculus and The Eye of Eternity will now scale in health and damage according to the rider's average item level.

External links