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{{stub/Ability}}
[[Image:Old Vicejaw.jpg|right]]
 
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<onlyinclude>{{Infobox ability
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|name=Heart Strike
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|image=INV Weapon Shortblade 40
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|description=Instantly strike the target and up to two additional nearby enemies, causing 175% weapon damage plus 819 on the primary target, with each additional enemy struck taking 25% less damage than the previous target. Damage dealt to each target is increased by an additional 15% for each of your diseases present.
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|class=[[Death knight]]
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|type=Offensive
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|school=Physical
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|target=Unfriendly
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|cost=1
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|costunit=Blood Rune
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|range=5
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|rangeunit=yd
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|cast_time=Instant
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|cooldown=Global
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|talented=Yes
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|talent_tree=[[Blood]], Speialization
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|requirements=Requires melee weapon.
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}}</onlyinclude>
   
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''"Your heartbeat is music to my ears." - [[Prince Taldaram]]''
[[Old Vicejaw]] is a level 14 [[rare mob]] [[bear]] found roaming the area between [[Ambermill]] and [[Deep Elem Mine]] in [[Silverpine Forest]]. He is on a 1.5-2.5 hour respawn timer.
 
   
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'''Heart Strike''' is a the [[Primary spell]] of Blood [[Death knight]]s. It strikes an enemy target as well as up to two of the target's allies.
{{elinksmob|655121|12432}}
 
   
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==Theorycraft==
[[Category:Bears|Vicejaw, Old]]
 
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In contrast to the ingame help '''Heart Strike''' is presumed not to do a real 60% weapon damage with some additional damage. According to some small ranged tests Heart Strike does some kind of a normalized weapon damage, treating all two-handed weapons as if they had an attack speed of 3.2.
[[Category:Named Mobs|Vicejaw, Old]]
 
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[[Category:Zone:Silverpine Forest|Vicejaw, Old]]
 
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The formula for calculating a Heart Strike's non critical damage to a target with no armor will look like:
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[damage done to target] = ((([weapon-DPS] + [DPS gained by AP]) * 3.2 * 50%)) + [X dmg based on rank (at lvl 80 it's 368)]) + [10% per number of diseases on target]
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The factor '3.2' is the speed normalization factor, which leads to a weapon's speed independent heart strike damage. The in-game help supposes, that the real weapon speed should be calculated here instead of this speed normalization factor.
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== Improvements ==
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=== Glyphs ===
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{{:Glyph of Heart Strike}}
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{{clrl}}
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==Patch changes==
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* {{Patch 3.1.0|note=Bonus damage for diseases is now a multiplier rather than a flat bonus. No longer affected by [[Glyph of Blood Strike]].}}
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* {{Patch 3.0.8|note=No longer has a [[haste]] [[debuff]] but will now be able to strike two targets.}}
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== External links ==
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Links that do not conform to the rules will be DELETED.
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Repeat violations may result in a BAN.
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Have a nice day. :) -->
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{{Elinks-spell|55050}}
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{{Classfooter|Death knight}}
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[[es:Golpe en el corazón]]
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[[Category:Death knight abilities]]
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[[Category:Death knight talents]]
 
[[Category:Primary Spells]]

Revision as of 12:41, 8 February 2011

Heart Strike
Inv weapon shortblade 40
  • Heart Strike
  • Death knight ability
  • 5 yd range
  • 1 Blood Rune
  • global cooldown
  • Instant
  • Instantly strike the target and up to two additional nearby enemies, causing 175% weapon damage plus 819 on the primary target, with each additional enemy struck taking 25% less damage than the previous target. Damage dealt to each target is increased by an additional 15% for each of your diseases present.
Properties
Class Death knight
School Physical
Cooldown Global
Talents
Talent tree Blood, Speialization
Other information
Requirements Requires melee weapon.

[[Category:death knight abilities]][[Category:death knight abilities]]

"Your heartbeat is music to my ears." - Prince Taldaram

Heart Strike is a the Primary spell of Blood Death knights. It strikes an enemy target as well as up to two of the target's allies.

Theorycraft

In contrast to the ingame help Heart Strike is presumed not to do a real 60% weapon damage with some additional damage. According to some small ranged tests Heart Strike does some kind of a normalized weapon damage, treating all two-handed weapons as if they had an attack speed of 3.2.

The formula for calculating a Heart Strike's non critical damage to a target with no armor will look like:

[damage done to target] = ((([weapon-DPS] + [DPS gained by AP]) * 3.2 * 50%)) + [X dmg based on rank (at lvl 80 it's 368)]) + [10% per number of diseases on target]

The factor '3.2' is the speed normalization factor, which leads to a weapon's speed independent heart strike damage. The in-game help supposes, that the real weapon speed should be calculated here instead of this speed normalization factor.

Improvements

Glyphs

Inv glyph primedeathknight20
  • Glyph of Heart Strike
  • Prime Glyph
  • Use: Permanently teaches you this glyph.

    Increases the damage of your Heart Strike ability by 30%.
  • Classes: Death Knight
  • Requires Level 55
  • Sell Price: 1s

Glyph of Heart Strike is created with Inscription (385); discovered via Inv inscription tradeskill01 [Northrend Inscription Research].

Materials needed
Inv inscription inkpurple01 3x [Ink of the Sea] Inv inscription certificate 1x [Resilient Parchment]

Patch changes

  • Mists of Pandaria Patch 5.0.4 (2012-08-28): Removed. Existing glyphs converted to Inv glyph majordeathknight [Glyph of Unholy Frenzy].
  • Cataclysm Patch 4.0.1 (2010-10-12): Now a prime glyph. This glyph now increases the damage of Heart Strike by 30% (previously caused Heart Strike to reduce target's movement speed by 50% for 10 sec). Now requires 3x Ink of the Sea (up from 1).
  • Wrath-Logo-Small Patch 3.3.0 (2009-12-08): Now updates the tooltip on Heart Strike to indicate Heart Strike applies a movement snare.
  • Wrath-Logo-Small Patch 3.1.0 (2009-04-14): Added, replacing Inv glyph majordeathknight [Glyph of Blood Boil].

External links

Patch changes

External links