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+ | {{stub/Ability}} |
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− | [[Image:Old Vicejaw.jpg|right]] |
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+ | <onlyinclude>{{Infobox ability |
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+ | |name=Heart Strike |
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+ | |image=INV Weapon Shortblade 40 |
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+ | |description=Instantly strike the target and up to two additional nearby enemies, causing 175% weapon damage plus 819 on the primary target, with each additional enemy struck taking 25% less damage than the previous target. Damage dealt to each target is increased by an additional 15% for each of your diseases present. |
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+ | |class=[[Death knight]] |
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+ | |type=Offensive |
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+ | |school=Physical |
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+ | |target=Unfriendly |
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+ | |cost=1 |
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+ | |costunit=Blood Rune |
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+ | |range=5 |
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+ | |rangeunit=yd |
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+ | |cast_time=Instant |
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+ | |cooldown=Global |
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+ | |talented=Yes |
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+ | |talent_tree=[[Blood]], Speialization |
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+ | |requirements=Requires melee weapon. |
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+ | }}</onlyinclude> |
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+ | ''"Your heartbeat is music to my ears." - [[Prince Taldaram]]'' |
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− | [[Old Vicejaw]] is a level 14 [[rare mob]] [[bear]] found roaming the area between [[Ambermill]] and [[Deep Elem Mine]] in [[Silverpine Forest]]. He is on a 1.5-2.5 hour respawn timer. |
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+ | '''Heart Strike''' is a the [[Primary spell]] of Blood [[Death knight]]s. It strikes an enemy target as well as up to two of the target's allies. |
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− | {{elinksmob|655121|12432}} |
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+ | ==Theorycraft== |
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⚫ | |||
+ | In contrast to the ingame help '''Heart Strike''' is presumed not to do a real 60% weapon damage with some additional damage. According to some small ranged tests Heart Strike does some kind of a normalized weapon damage, treating all two-handed weapons as if they had an attack speed of 3.2. |
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− | [[Category:Named Mobs|Vicejaw, Old]] |
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+ | |||
− | [[Category:Zone:Silverpine Forest|Vicejaw, Old]] |
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+ | The formula for calculating a Heart Strike's non critical damage to a target with no armor will look like: |
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+ | [damage done to target] = ((([weapon-DPS] + [DPS gained by AP]) * 3.2 * 50%)) + [X dmg based on rank (at lvl 80 it's 368)]) + [10% per number of diseases on target] |
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+ | |||
+ | The factor '3.2' is the speed normalization factor, which leads to a weapon's speed independent heart strike damage. The in-game help supposes, that the real weapon speed should be calculated here instead of this speed normalization factor. |
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+ | |||
+ | == Improvements == |
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+ | === Glyphs === |
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+ | {{:Glyph of Heart Strike}} |
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+ | {{clrl}} |
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+ | |||
+ | ==Patch changes== |
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+ | * {{Patch 3.1.0|note=Bonus damage for diseases is now a multiplier rather than a flat bonus. No longer affected by [[Glyph of Blood Strike]].}} |
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+ | * {{Patch 3.0.8|note=No longer has a [[haste]] [[debuff]] but will now be able to strike two targets.}} |
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+ | |||
+ | == External links == |
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+ | <!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here. |
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+ | Links that do not conform to the rules will be DELETED. |
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+ | Repeat violations may result in a BAN. |
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+ | Have a nice day. :) --> |
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+ | {{Elinks-spell|55050}} |
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+ | |||
+ | {{Classfooter|Death knight}} |
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+ | |||
+ | |||
+ | [[es:Golpe en el corazón]] |
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+ | [[Category:Death knight abilities]] |
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+ | [[Category:Death knight talents]] |
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⚫ |
Revision as of 12:41, 8 February 2011
Heart Strike | |
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Properties | |
Class | Death knight |
School | Physical |
Cooldown | Global |
Talents | |
Talent tree | Blood, Speialization |
Other information | |
Requirements | Requires melee weapon. |
[[Category:death knight abilities]][[Category:death knight abilities]]
"Your heartbeat is music to my ears." - Prince Taldaram
Heart Strike is a the Primary spell of Blood Death knights. It strikes an enemy target as well as up to two of the target's allies.
Theorycraft
In contrast to the ingame help Heart Strike is presumed not to do a real 60% weapon damage with some additional damage. According to some small ranged tests Heart Strike does some kind of a normalized weapon damage, treating all two-handed weapons as if they had an attack speed of 3.2.
The formula for calculating a Heart Strike's non critical damage to a target with no armor will look like:
[damage done to target] = ((([weapon-DPS] + [DPS gained by AP]) * 3.2 * 50%)) + [X dmg based on rank (at lvl 80 it's 368)]) + [10% per number of diseases on target]
The factor '3.2' is the speed normalization factor, which leads to a weapon's speed independent heart strike damage. The in-game help supposes, that the real weapon speed should be calculated here instead of this speed normalization factor.
Improvements
Glyphs
The subject of this article was removed from World of Warcraft in patch 5.0.4.
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Glyph of Heart Strike is created with Inscription (385); discovered via [Northrend Inscription Research].
3x [Ink of the Sea] | 1x [Resilient Parchment] |
Patch changes
- Patch 5.0.4 (2012-08-28): Removed. Existing glyphs converted to [Glyph of Unholy Frenzy].
- Patch 4.0.1 (2010-10-12): Now a prime glyph. This glyph now increases the damage of Heart Strike by 30% (previously caused Heart Strike to reduce target's movement speed by 50% for 10 sec). Now requires 3x Ink of the Sea (up from 1).
- Patch 3.3.0 (2009-12-08): Now updates the tooltip on Heart Strike to indicate Heart Strike applies a movement snare.
- Patch 3.1.0 (2009-04-14): Added, replacing [Glyph of Blood Boil].
External links
Patch changes
- Patch 3.1.0 (2009-04-14): Bonus damage for diseases is now a multiplier rather than a flat bonus. No longer affected by [Glyph of Blood Strike].
- Patch 3.0.8 (2009-01-20): No longer has a haste debuff but will now be able to strike two targets.
External links
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