Other loot distribution systems
From WoWWiki
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This is a collection of Loot systems which don't exactly fit into one of the other categories Bidding systems, Variable price or Fixed price. Most of these systems share some traits from others, but still introduce an element which sets them apart.
Suicide Kings
Aka "SK". This system basically makes a simple list of all its members (initially by a random roll), and when an item is to be distributed, the person highest on the list willing to take the item gets it, and is put at the bottom of the list. SK is extremely lightweight, but also rather crude.
Roll System
In principle every system which does not use bidding determines who gets loot from the current hierarchy. There are two possibilities - either the person with the highest score simply gets the item, or the point scores are in some way converted to die roll modifiers, and the actual loot distribution is determined by a roll. Ni Karma and SLS below actually differ mostly in the aspect that Ni Karma uses a die roll, while in SLS the current point leader has the first pick.
Whether rolling is good or bad is a matter of taste, but generally loot systems are introduced because the general feeling is that rolling is just too arbitrary.
Ni Karma
In this system loot is distributed by rolling, but karma can be used as die roll modifier. Karma is earned as in a standard DKP system, upon item distribution people can either roll with no modifier, or use their current karma score as modifier. If a person using their karma score wins the roll, their karma is subsequently halved.
Shroud Loot System
SLS looks quite similar to Ni Karma above. There is no rolling though, and the point expenditure is capped at all items.
Loot Council
Loot Council is a system where some subset of the raiders (usually the officers) are responsible for which raid members receive which loot. Most other systems actually use some kind of loot council. Whenever there are any rules restricting which players may receive what items, a loot council is actually in effect.
Quickest Fingers win
Aka "speed before need". In this "system", the loot mode is set to "Free for all". The people who click the fastest get the loot.
In reality, this is not a proper loot system at all, but rather a joke. It would lead to random loot distribution, guild progress would be severely hampered, and members would strive to leave this system asap.
