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{{race links}}
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{{npcbox
 
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{{this|the [[human]] playable race|humans in general (including all human factions)|human}}
|name = Magmaw
 
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{{Infobox Playable
|image = Magmaw.jpg
 
 
| name = Humans
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|race = Lava worm
 
 
| image = Human Crest.jpg
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|creature = Uncategorized
 
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| caption = [[Human crest|Icon of Courage]]
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|type = Boss
 
 
| faction = Alliance
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|level = ??
 
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| character = [[Mage]], [[Paladin]], [[Priest]], [[Rogue]], [[Warlock]], [[Warrior]], {{wotlk-inline}} [[Death knight]], {{cata-inline}} [[Hunter]]
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|location = [[Magmaw's Fissure]], [[Blackwing Descent]]
 
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| language = [[Common (language)|Common]]
|faction = Combat
 
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| start = [[Northshire Valley]], [[Elwynn Forest]]
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|health = 33,497,000 (10 player)<br/>101,000,000 (25 player)<br/>47,000,000 (10 player heroic)<br/>146,016,400 (25 player heroic)
 
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| capital = [[Stormwind City]]
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|status=Killable
 
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| leader ={{RaceIconExt|Varian}} {{NPC||Varian Wrynn||King Varian Wrynn}}
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|instance=Blackwing Descent
 
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| mount = {{RaceIconExt|Horse|Small}} [[Horse]]
 
}}
 
}}
   
  +
The '''humans''' of [[Stormwind]] are one of the playable [[Alliance]] races in ''World of Warcraft''. They are a resilient breed, having survived an invasion by the savage [[orcs]] during the [[First War]]. During the [[Second War]], the armies of Stormwind rallied with the [[Alliance of Lordaeron]] to reclaim their homeland of [[Azeroth (kingdom)|Azeroth]]. After the success of the Second War, Stormwind was rebuilt and human civilization began to flourish once again throughout the southlands.
āˆ’
'''Magmaw''' is a failed experiment kept around by [[Nefarian]] for unknown purposes. This creature, likely formed from a [[sand worm]], is the first boss in [[Blackwing Descent]], though he could be done second.
 
   
  +
According to [[WoW Census]], humans are currently the second most-played race in ''World of Warcraft''.
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==Abilities==
 
āˆ’
[[File:Lava Parasite.jpg|thumb|Lava Parasite]]
 
āˆ’
*{{abilities|Mangle|Deals 110464 to 128377 damage every 5 seconds. Target will be mangled lifeless after 30 sec. Used on current tank. Completely wipes the tank's aggro.|id=89773|image=ability racial cannibalize|}}
 
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*{{abilities|Magma Spit|Inflicts 39375 to 50625 Fire damage to random enemy targets.|id=91928|image=spell shaman lavaburst|}}
 
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*{{abilities|Molten Tantrum|With nobody nearby to attack, Magmaw goes into a frenzy. Increases Fire damage dealt by 100%. Stacks 10 times.|id=78403|image=ability warrior rampage|}}
 
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*{{abilities|Lava Spew|Deals 31450 to 36550 Fire damage per second for three seconds to all players within 60 yards.|id=91932|image=spell shaman lavaburst|}}
 
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*{{abilities|Parasitic Infection|Deals 12025 to 13975 damage every 2 seconds. Infectious lava parasites burrow inside of you and multiply in the cool linings of your entrails. Triggers Infectious Vomit after 10 seconds.|id=91913|image=ability hunter pet worm|}}
 
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*{{abilities|Ignition|Ignites the ground in multiple directions, causing 23125 to 26875 Fire damage per second.|id=92118|image=spell shaman earthquake|}}
 
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*{{abilities|Pillar of Flame|Hurls a burst of boiling magma at an enemy, blasting them for 24375 to 25625 damage and sundering the ground. After a brief pause, deals 115625 to 134375 Fire damage and a knockback to enemies near the sundered ground and summons numerous Lava Parasites.|id=78006|image=ability mage firestarter|}}
 
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*{{abilities|Infectious Vomit|Deals 39000 to 41000 damage to all friends within 8 yards, and expels Lava Parasites.|id=91923|image=ability hunter pet worm|}}
 
   
  +
== Background ==
āˆ’
When Magmaw slumps forward multiple players can jump on his head and use constricting chains to impale him on the spike in the room causing him to be debuffed with point of vulnerability. Magmaw will break free of just one chain.
 
   
  +
The noble humans of Stormwind are a proud, tenacious race. They bravely fought the orcish Horde for generations as the patrons of the [[Grand Alliance]]. Just as they thought peace had at last settled over their war-torn kingdoms, an even darker shadow descended upon the world. The undead [[Scourge]] unleashed a foul plague of death upon humanity and succeeded in decimating the northern human kingdom of [[Lordaeron]]. The few humans who survived fled south to the protection of Stormwind.
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*{{abilities|Constricting Chains|Encases the targets in chains, dealing 18500 to 21500 Physical damage every 1 sec. and stunning the target for 5 sec.|id=91911|image=inv belt 18|}}
 
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*{{abilities|Point of Vulnerability|The tender backside of Magmaw's head is exposed! Damage dealt to this area is increased 100%. Health is shared between head and body.|id=79010|image=ability hunter mastermarksman|}}
 
   
  +
Yet no sooner had the undead struck than the demonic [[Burning Legion]] began its cataclysmic invasion of the world. The warriors of humanity stood fast against the Legion and helped save the world from imminent destruction. Nearly six years later, the defenders of Stormwind stand vigilant against any who would threaten the sanctity of their lands. Situated in the foothills of [[Elwynn Forest]], Stormwind City is one of the last bastions of human power in the world.
āˆ’
On heroic difficulty Blazing Animated Skeletons will be summoned by Lord Victor Nefarius.
 
   
  +
King {{NPC||Varian Wrynn}} rules the people of Stormwind, who remain steadfast in their commitment to the Grand Alliance. Backed by their stalwart allies, the armies of Stormwind have been called away to once again fight the savage Horde on distant battlefields. With the armies gone, the defense of Stormwind now falls to its proud citizens. You must defend the kingdom against those who encroach upon it, and hunt down the subversive traitors who seek to destroy it from within. Now is the time for heroes. Now humanityā€™s greatest chapter can be told.<ref>{{ref book |author=Blizzard Entertainment |authorlink=Blizzard Entertainment |title=[[World of Warcraft]] manual |pages=168}}</ref>
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==Strategy==
 
   
  +
== Appearance ==
āˆ’
At all times keep the ranged & healers in one tight bunch, at distance from the boss
 
   
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Humansā€™ skin ranges from dark to light, and may have tones of other colors. Their eyes are blue, brown, green, gray, or hazel. Human hair is brown, black, blond, or red. Humans look like exaggerated forms of real-life humans, with men usually keeping their hair short and women usually longer. Beards on men seem very popular or shaving is just not common. Humans average 6 feet in height and weigh about 180 pounds, with men noticeably taller and heavier than women.
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Designate two ranged/healer spots that will be used alternately as needed throughout P1. Far enough apart to give you room to deal with worms, but not needlessly far because of time lost running. 20ish yards apart should do it.
 
   
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=== Phase 1 ===
+
== Character ==
   
  +
[[Image:Lotharcomic.jpg|thumb|{{NPC||Anduin Lothar||Sir Anduin Lothar}}, the Lion of Azeroth]]
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* Move the raid from one spot to another when Pillar of Flame is casting
 
   
  +
The humans start in [[Northshire Valley]], a [[subzone]] located in northern [[Elwynn Forest]].
āˆ’
* Worms will spawn from the Pillar of Flame location. It is a good idea to have traps in place to slow them right from the start.
 
   
  +
=== Starting attributes ===
āˆ’
* Kite worms around the raid and kill them. Misdirecting to a tank doing the kiting is useful. Using knockbacks is useful. The kiter should keep 8+ yards away from everyone else since being reached by a worm causes AoE damage (will show up as friendly fire). You can Also assign 2 spots in the room for the range to run back and forth between after a pillar of flame and drop traps and AoE slows on the worms as you switch spots and AoE them down as the all head towards the raid in a easy to kill clumped up group.
 
   
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{| class="darktable" style="text-align:right;"
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This phase is more about surviving and killing worms than anything else. You do not want to have worms alive in P2.
 
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!''Attribute''|| ''Base'' || [[Mage]] || [[Paladin]] || [[Priest]] || [[Rogue]] || [[Warlock]] || [[Warrior]] || [[Death Knight]] || [[Hunter]]
  +
|-
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|[[Attributes#Strength|Strength]] || 20 || 20 || 22 || 20 || 21 || 20 || 23 || 108 || 20
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|- class="alt"
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|[[Attributes#Agility|Agility]] || 20 || 20 || 20 || 20 || 23 || 20 || 20 || 73 || 23
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|-
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|[[Attributes#Stamina|Stamina]] || 20 || 20 || 22 || 20 || 21 || 21 || 22 || 99 || 21
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|- class="alt"
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|[[Attributes#Intellect|Intellect]] ||20 || 23 || 20 || 22 || 20 || 22|| 20 || 29 || 20
  +
|-
  +
|[[Attributes#Spirit|Spirit]] || 20 || 23 || 22 || 24 || 21 || 23 || 21 || 42 || 21
 
|}
   
āˆ’
=== P1->P2 Transition ===
+
=== Racial traits ===
  +
;[[The Human Spirit]] - passive
  +
:[[Attributes#Spirit|Spirit]] increased by 3%.
  +
;[[Diplomacy]] - passive
  +
:[[Faction]] reputation gains increased by 10%.
  +
;[[Every Man for Himself]] - instant - 2 min cooldown
  +
:Activate to remove all movement impairing effects and all effects which cause loss of control of your character.
  +
;[[Sword Specialization (human racial)]] - passive
  +
:[[Expertise]] with One-Handed Swords and Two-Handed Swords increased by 3.
  +
;[[Mace Specialization]] - passive
  +
:Expertise with One-Handed Maces and Two-Handed Maces increased by 3.
   
  +
=== Reasons for racial traits ===
āˆ’
* Magmaw covers half the room in fire (Ignition). Don't stand in it. The firey area is also where he will slump down shortly, stunning and damaging people straggling behind.
 
   
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Humans have long chosen [[Sword Specialization (human racial)|Sword Specialiaztion]] and [[Mace Specialization (human racial)|Mace Specialization]]. These weapons have come to symbolize justice in human culture and human martial arts are built around their use.
āˆ’
* The tank will be picked up and be Mangled until the head is pinned down. Cooldowns can be used while Mangled. and Blessing of Protection does Negate the damage.
 
   
  +
One of the greatest advantages that humanity possesses is their aptitude for team work and leadership, therefore they are also well known for their skills in [[Diplomacy]]. Their leaders proposed forming the Alliance, and even ordinary citizens know that the right choice of words means the difference between leaving a good impression and leaving a great one.
āˆ’
* Heal the tank being mangled
 
   
  +
The human tenacity is one of their best traits as a race. They will continue to fight through any level of adversity. Faced with invasions by the Orcs, Burning Legion, and even the Scourge, [[The Human Spirit]] remains unconquered. This also contributes to humanity's powerful will to survive, demonstrated by the racial "[[Every Man for Himself]]" which shows a human doing anything necessary to survive and triumph over his or her foe.
āˆ’
* The off tank should taunt Magmaw as soon as the main tank gets Mangled. This will prevent Magmaw from meleeing healers or DPS while the main tank is in his mouth.
 
   
  +
Human societies tend to have more problems with crime than those of other races. This is perhaps best exemplified by the rise of the [[Defias Brotherhood|Defias]] and the [[Syndicate]], though there are plenty of small time crooks as well. To cope, humans have developed their skills of [[Perception]] ''[this racial was removed in [[Patch 4.0.1]]]''. When a human suspects something is up, they can look and listen extra carefully for hidden enemies. Other races, particularly night elves, find this odd, as humans are naturally handicapped against most known humanoid races in low-light conditions, lacking dark and low-light vision.
āˆ’
* When "Magmaw slumps forward, exposing his pincers!", have melee players pin the head down (using chains) quickly. To do this, right-click Magmaw as if entering a vehicle. One action will be available, which causes a targeting circle to appear on the ground below the cursor. Target the spike in the middle of the floor to attach the chain to the spike and pull Magmaw down onto it.
 
āˆ’  
āˆ’
* When the head is pinned down, you see "Magmaw becomes impaled on the spike, exposing his head!" and Phase 2 begins.
 
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The tank will receive the armor debuff a after being freed, so a new tank is needed for the next P1.
 
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āˆ’
=== Phase 2 ===
 
āˆ’  
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This phase is about DPS for dpsers, and regenerating mana for healers.
 
āˆ’  
āˆ’
Magmaw will take double damage.
 
āˆ’  
āˆ’
* DPS hard
 
āˆ’  
āˆ’
* Healers regenerate mana
 
āˆ’  
āˆ’
=== P2->P1 transition ===
 
āˆ’  
āˆ’
* Aggro resets completely, watch it.
 
āˆ’  
āˆ’
* Remember to use a different tank from the previous P1 as that tank will be debuffed.
 
āˆ’  
āˆ’
==Loot==
 
āˆ’
{{lootbox|Normal
 
āˆ’
|Akirus the Worm-Breaker
 
āˆ’
|Breastplate of Avenging Flame
 
āˆ’
|Crown of Burning Waters
 
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|Flame Pillar Leggings
 
āˆ’
|Incineratus (dagger)
 
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|Leggings of Lethal Force
 
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|Molten Tantrum Boots
 
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|Parasitic Bands
 
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|Scorched Wormling Vest
 
āˆ’
|Symbiotic Worm
 
}}
 
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{{lootbox|Heroic
 
āˆ’
|Akirus the Worm-Breaker (heroic)
 
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|Breastplate of Avenging Flame (heroic)
 
āˆ’
|Crown of Burning Waters (heroic)
 
āˆ’
|Flame Pillar Leggings (heroic)
 
āˆ’
|Incineratus (dagger) (heroic)
 
āˆ’
|Leggings of Lethal Force (heroic)
 
āˆ’
|Molten Tantrum Boots (heroic)
 
āˆ’
|Parasitic Bands (heroic)
 
āˆ’
|Scorched Wormling Vest (heroic)
 
āˆ’
|Symbiotic Worm (heroic)
 
āˆ’
}}
 
āˆ’  
āˆ’
==Related achievements==
 
āˆ’
*{{achievement|Heroic: Magmaw}}
 
āˆ’
*{{achievement|Parasite Evening}}
 
āˆ’  
āˆ’
==Quotes==
 
āˆ’
;Intro
 
āˆ’
*{{text|yell|Lord Victor Nefarius|I found this fascinating speciman in the lava underneath [[Magmaw's Fissure|this very room]]. Magmaw should provide an adequate challenge for your pathetic little band!}}
 
āˆ’  
āˆ’
;During the brawl
 
āˆ’
*{{text|yell|Lord Victor Nefarius|INCONCEIVEABLE! You may actually defeat my lava worm! Perhaps I can help... TIP the scales.}}
 
āˆ’
*{{text|yell|Lord Victor Nefarius|On second thought, what fun is an adequate challenge?}}
 
āˆ’  
āˆ’
;Death
 
āˆ’
*{{text|yell|Lord Victor Nefarius|You won! How... disappointing. I could've easily watched you all continue to stand in the fire.}}
 
āˆ’
*{{text|yell|Lord Victor Nefarius|Finally someone to deal with that unsightly pest! You have my thanks, "heroes."}}
 
   
 
==Videos==
 
==Videos==
  +
<youtube>4iD23ZHSLWE</youtube><!--Human intro-->
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===10-man Normal===
 
āˆ’
<youtube>qfQY3K0_ayo</youtube>
+
<youtube>ij62XehIhh0</youtube><!--Human intro in Cataclysm-->
āˆ’
<youtube>R5X-0aNfG94</youtube>
 
āˆ’
<youtube>R8HF69v8tKY</youtube>
 
āˆ’
<youtube>amNLa3Y0XYY</youtube>
 
āˆ’
<youtube>KAW6WWLS3ww</youtube>
 
āˆ’
<youtube>RIdV3hYPMJs</youtube>
 
āˆ’  
āˆ’
===25-man Normal===
 
āˆ’
<youtube>6cdw4aUhrn4</youtube>
 
   
āˆ’
===25-man Heroic===
+
== See also ==
āˆ’
<youtube>zhStpDandX4</youtube>
 
   
  +
*[[Horde & Alliance magic#Humans|Human magic]]
āˆ’
==Notes==
 
  +
*[[Alliance technology#Human technology|Human technology]]
āˆ’
*The world first heroic kill was by Method (25 person) on 29 December 2010.
 
   
  +
{{factions}}
āˆ’
== Patch changes ==
 
  +
{{races}}
āˆ’
* {{Patched|date=2010-12-21|bluenote=Chimaeron will not cast Caustic Slime on Feral tanks in Bear Form unless there aren't enough non-tank specialized targets available. This fix applies to Magmaw's targeting functionality as well.|link=http://us.battle.net/wow/en/blog/1232869}}
 
  +
[[es:Humano (jugable)]]
āˆ’
* {{Patched|date=2010-12-21|bluenote=
 
  +
[[it:Umani di Stormwind]]
āˆ’
**Magmaw's Pillar of Flame now prefers targets further than 15 yards away for Lava Parasites and will not be cast more than once per 30 seconds.
 
  +
[[pl:Human (playable)]]
āˆ’
**Lava Parasites now only apply their melee attack proc to players who are targeted. Lava Parasites are functioning normally and cannot infest a player with more than 3 Parasite debuffs active. Snared Lava Parasites will function like other creatures and switch to a nearby target if it becomes available, making them a viable target for Infestation.|link=http://us.battle.net/wow/en/blog/1232869}}
 
āˆ’
* {{Patch 4.0.3a|note=Added.}}
 
   
āˆ’
==External links==
+
==References==
  +
{{Reflist}}
āˆ’
<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
 
 
[[Category:Alliance races]]
āˆ’
Links that do not conform to the rules will be DELETED.
 
 
[[Category:Humans]]
āˆ’
Repeat violations may result in a BAN.
 
  +
[[Category:Stormwind City]]
āˆ’
Have a nice day. :) -->
 
  +
[[Category:Alliance factions]]
āˆ’
{{elinks-NPC|41570|armory=1}}
 
āˆ’
{{elink|icon=25man|site=25man.com|link=http://25man.com/cata-guides/magmaw|desc= Magmaw Tactics & Strategy Guide}}
 
āˆ’
* [http://tauntmaster.com/strats.php?boss=magmaw TauntMaster Magmaw Raid Strategy]
 
[[Category:Unique models]]
 
[[Category:Bosses]]
 
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[[Category:Blackwing Descent mobs]]
 

Revision as of 14:45, 18 June 2011

Core races
Allied races
This article is about the human playable race. For humans in general (including all human factions), see human.
AllianceHumans
Human Crest
Character classes Mage, Paladin, Priest, Rogue, Warlock, Warrior, Wrath-Logo-Small Death knight, Cataclysm Hunter
Main language Common
Starting zone Northshire Valley, Elwynn Forest
Racial leader IconSmall Varian King Varian Wrynn
Capital Stormwind City
Racial mount File:IconSmall Horse Small.gif Horse

The humans of Stormwind are one of the playable Alliance races in World of Warcraft. They are a resilient breed, having survived an invasion by the savage orcs during the First War. During the Second War, the armies of Stormwind rallied with the Alliance of Lordaeron to reclaim their homeland of Azeroth. After the success of the Second War, Stormwind was rebuilt and human civilization began to flourish once again throughout the southlands.

According to WoW Census, humans are currently the second most-played race in World of Warcraft.

Background

The noble humans of Stormwind are a proud, tenacious race. They bravely fought the orcish Horde for generations as the patrons of the Grand Alliance. Just as they thought peace had at last settled over their war-torn kingdoms, an even darker shadow descended upon the world. The undead Scourge unleashed a foul plague of death upon humanity and succeeded in decimating the northern human kingdom of Lordaeron. The few humans who survived fled south to the protection of Stormwind.

Yet no sooner had the undead struck than the demonic Burning Legion began its cataclysmic invasion of the world. The warriors of humanity stood fast against the Legion and helped save the world from imminent destruction. Nearly six years later, the defenders of Stormwind stand vigilant against any who would threaten the sanctity of their lands. Situated in the foothills of Elwynn Forest, Stormwind City is one of the last bastions of human power in the world.

King Varian Wrynn rules the people of Stormwind, who remain steadfast in their commitment to the Grand Alliance. Backed by their stalwart allies, the armies of Stormwind have been called away to once again fight the savage Horde on distant battlefields. With the armies gone, the defense of Stormwind now falls to its proud citizens. You must defend the kingdom against those who encroach upon it, and hunt down the subversive traitors who seek to destroy it from within. Now is the time for heroes. Now humanityā€™s greatest chapter can be told.[1]

Appearance

Humansā€™ skin ranges from dark to light, and may have tones of other colors. Their eyes are blue, brown, green, gray, or hazel. Human hair is brown, black, blond, or red. Humans look like exaggerated forms of real-life humans, with men usually keeping their hair short and women usually longer. Beards on men seem very popular or shaving is just not common. Humans average 6 feet in height and weigh about 180 pounds, with men noticeably taller and heavier than women.

Character

Lotharcomic

Sir Anduin Lothar, the Lion of Azeroth

The humans start in Northshire Valley, a subzone located in northern Elwynn Forest.

Starting attributes

Attribute Base Mage Paladin Priest Rogue Warlock Warrior Death Knight Hunter
Strength 20 20 22 20 21 20 23 108 20
Agility 20 20 20 20 23 20 20 73 23
Stamina 20 20 22 20 21 21 22 99 21
Intellect 20 23 20 22 20 22 20 29 20
Spirit 20 23 22 24 21 23 21 42 21

Racial traits

Inv enchant shardbrilliantsmall [The Human Spirit] - passive
Spirit increased by 3%.
Inv misc note 02 [Diplomacy] - passive
Faction reputation gains increased by 10%.
Every Man for Himself - instant - 2 min cooldown
Activate to remove all movement impairing effects and all effects which cause loss of control of your character.
Sword Specialization (human racial) - passive
Expertise with One-Handed Swords and Two-Handed Swords increased by 3.
Inv hammer 05 [Mace Specialization] - passive
Expertise with One-Handed Maces and Two-Handed Maces increased by 3.

Reasons for racial traits

Humans have long chosen Sword Specialiaztion and Mace Specialization. These weapons have come to symbolize justice in human culture and human martial arts are built around their use.

One of the greatest advantages that humanity possesses is their aptitude for team work and leadership, therefore they are also well known for their skills in Inv misc note 02 [Diplomacy]. Their leaders proposed forming the Alliance, and even ordinary citizens know that the right choice of words means the difference between leaving a good impression and leaving a great one.

The human tenacity is one of their best traits as a race. They will continue to fight through any level of adversity. Faced with invasions by the Orcs, Burning Legion, and even the Scourge, Inv enchant shardbrilliantsmall [The Human Spirit] remains unconquered. This also contributes to humanity's powerful will to survive, demonstrated by the racial "Every Man for Himself" which shows a human doing anything necessary to survive and triumph over his or her foe.

Human societies tend to have more problems with crime than those of other races. This is perhaps best exemplified by the rise of the Defias and the Syndicate, though there are plenty of small time crooks as well. To cope, humans have developed their skills of Perception [this racial was removed in Patch 4.0.1]. When a human suspects something is up, they can look and listen extra carefully for hidden enemies. Other races, particularly night elves, find this odd, as humans are naturally handicapped against most known humanoid races in low-light conditions, lacking dark and low-light vision.

Videos

See also

References