Overpower
From WoWWiki
| Overpower | |
|---|---|
| |
| Usable By | |
| Class | Warrior |
| Properties | |
| Type | N/A |
| School | Physical |
| Cooldown | 5 seconds |
| Talents | |
| Improvement Talents | Impale, Improved Overpower |
| Other Information | |
| Requirements | Melee weapon, Battle Stance |
- "Think you're fast? Try and dodge THIS!"
Overpower is a basic counterattack. Once your opponent dodges an attack of yours, you have a chance to overpower. Overpower cannot be dodged/parried/blocked, but can miss. Overpower is instantaneous, so a high damage weapon is all that is needed here, not a high DPS weapon.
Contents |
Functionality
Overpower is a 5 Rage attack based on weapon damage with a 5 second cooldown. It instantly attacks the enemy for weapon damage plus some value. Rogues are especially vunerable to it, as they rely on Dodge for much of their damage mitigation.
Talents
Impale (Increase Crit Damage)
Improved Overpower (Increase Crit Chance)
Rank Table
| Damage | Level | Cost | |
|---|---|---|---|
| Rank 1 | Melee damage plus 5 | 12 | 8 |
| Rank 2 | Melee damage plus 15 | 28 | 1 |
| Rank 3 | Melee damage plus 25 | 44 | 3 |
| Rank 4 | Melee damage plus 35 | 60 | 5 |
Tips and Tactics
- Works best with large Two-Handed Weapons. Most efficient Warrior ability, damage per rage, so use it as often as you can.
- Any Warrior who uses Overpower often should consider the Arms talent Improved Overpower. It gives a bonus 25% crit chance for each of the two ranks, making a fully-Improved Overpower better then a 50/50 chance to crit. Combined with Deep Wounds and Impale, this gives an Overpower a great chance of landing a Critical which will deal weapon damage plus %100(crit) plus %20(Impale) plus %60(Deep Wounds), making it the equivalent of 2.8 swings. Rogue pages reassure young Roguelings that the damage mitigated by Dodge makes the occasional Overpower worthwhile; barring heavy Resilience gear, this is clearly not the case. Furthermore, as Deep Wounds is Damage-over-Time, it will break Stealth every time it ticks.
- The strategy for overpower is simple: If the enemy dodges, always use overpower. The only downsides are its limited use to Battle Stance, and while it can't be blocked, dodged, or parried, it can still miss.
- Overpower can be devastating towards rogues, but it requires battle stance. A good strategy for rogues would be after a rogue dodges, they can immediately gouge the warrior as soon as they switch to battle stance, since a warrior requires berserker stance to break it. Nevertheless warriors can use Berserker Rage to become immune to the effect of gouge before switching stances rendering this approach possibly futile.
| Classes • Warrior • Warrior Abilities • Warrior Talents • Warrior Tactics |
