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'''Overpower''' is a basic [[warrior]] counterattack. Once your opponent dodges an attack of yours, you have a chance to overpower. Overpower cannot be dodged/parried/blocked, but can miss. Overpower is instantaneous, so a high damage weapon is all that is needed here, not a high DPS weapon. |
'''Overpower''' is a basic [[warrior]] counterattack. Once your opponent dodges an attack of yours, you have a chance to overpower. Overpower cannot be dodged/parried/blocked, but can miss. Overpower is instantaneous, so a high damage weapon is all that is needed here, not a high DPS weapon. |
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{{Classfooter|Warrior}} |
{{Classfooter|Warrior}} |
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[[Category:Warrior abilities]] |
[[Category:Warrior abilities]] |
Revision as of 14:22, 31 March 2009
Overpower | |
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Properties | |
Class | Warrior |
School | Physical |
Cooldown | 5 seconds |
Other information | |
Requirements | Melee weapon, [Battle Stance] |
Improvements | [Impale], [Improved Overpower], [Unrelenting Assault] |
[[Category:warrior abilities]][[Category:warrior abilities]]
Overpower is a basic warrior counterattack. Once your opponent dodges an attack of yours, you have a chance to overpower. Overpower cannot be dodged/parried/blocked, but can miss. Overpower is instantaneous, so a high damage weapon is all that is needed here, not a high DPS weapon.
Functionality
Overpower is a 5 Rage attack based on weapon damage with a 5 second cooldown. It instantly attacks the enemy for weapon damage. Rogues are especially vunerable to it, as they rely on Dodge for much of their damage mitigation.
Talents
- [Impale]: Increases critical damage.
- [Improved Overpower]: Increases critical chance.
- [Taste for Blood]: Chance to allow the use of Overpower after a [Rend] tick.
- [Unrelenting Assault]: Reduces cooldown by 2/4 seconds.
Rank Table
Rank | Level | Cost |
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1 | 12 | 10 |
Tips and Tactics
- Works best with large Two-Handed Weapons. Most efficient warrior ability, damage per rage, so use it as often as you can.
- Any warrior who uses Overpower often should consider the Arms talent [Improved Overpower]. It gives a bonus 25% crit chance for each of the two ranks, making a fully-Improved Overpower better then a 50/50 chance to crit. Combined with [Deep Wounds] and [Impale], this gives an Overpower a great chance of landing a Critical which will deal weapon damage plus %100(crit) plus %20(Impale) plus %40(Deep Wounds), making it the equivalent of 2.6 swings.
- The strategy is simple: If the enemy dodges, always use overpower. The only downsides are its limited use to Battle Stance, and while it can't be blocked, dodged, or parried, it can still miss.
- Overpower can be devastating towards Rogues, but it requires battle stance. Consider using [Berserker Rage] when fighting them to mitigate possible interruption from [Gouge]. (As of patch 3.0.2 Berserker Rage is now usable in all stances.)
Patch changes
- Template:Patched
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