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| requirements = [[Melee]] weapon, [[Battle Stance]]
 
| requirements = [[Melee]] weapon, [[Battle Stance]]
 
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:''"You think you're fast? Try and dodge THIS...!"
 
 
   
 
'''Overpower''' is a basic [[warrior]] counterattack. Once your opponent dodges an attack of yours, you have a chance to overpower. Overpower cannot be dodged/parried/blocked, but can miss. Overpower is instantaneous, so a high damage weapon is all that is needed here, not a high DPS weapon.
 
'''Overpower''' is a basic [[warrior]] counterattack. Once your opponent dodges an attack of yours, you have a chance to overpower. Overpower cannot be dodged/parried/blocked, but can miss. Overpower is instantaneous, so a high damage weapon is all that is needed here, not a high DPS weapon.
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{{Classfooter|Warrior}}
 
{{Classfooter|Warrior}}
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[[Category:Warrior abilities]]
 
[[Category:Warrior abilities]]

Revision as of 14:22, 31 March 2009

Overpower
Inv misc questionmark
  • Overpower
  • Warrior ability
  • 5 yards yd range
  • 5 Rage
  • 5 sec cooldown
  • Instant
  • Instantly overpower the enemy, causing weapon damage. Only useable after the target dodges. The Overpower cannot be blocked, dodged or parried.
Properties
Class Warrior
School Physical
Cooldown 5 seconds
Other information
Requirements Melee weapon, Ability warrior offensivestance [Battle Stance]
Improvements Peticon-beast Ability hunter combatexperience [Impale], Ability meleedamage [Improved Overpower], Ability warrior unrelentingassault [Unrelenting Assault]

[[Category:warrior abilities]][[Category:warrior abilities]]

Overpower is a basic warrior counterattack. Once your opponent dodges an attack of yours, you have a chance to overpower. Overpower cannot be dodged/parried/blocked, but can miss. Overpower is instantaneous, so a high damage weapon is all that is needed here, not a high DPS weapon.

Functionality

Overpower is a 5 Rage attack based on weapon damage with a 5 second cooldown. It instantly attacks the enemy for weapon damage. Rogues are especially vunerable to it, as they rely on Dodge for much of their damage mitigation.

Talents

Rank Table

Rank Level Cost
1 12 10s


Tips and Tactics

  • Works best with large Two-Handed Weapons. Most efficient warrior ability, damage per rage, so use it as often as you can.
  • Any warrior who uses Overpower often should consider the Arms talent Ability meleedamage [Improved Overpower]. It gives a bonus 25% crit chance for each of the two ranks, making a fully-Improved Overpower better then a 50/50 chance to crit. Combined with Ability backstab [Deep Wounds] and Peticon-beast Ability hunter combatexperience [Impale], this gives an Overpower a great chance of landing a Critical which will deal weapon damage plus %100(crit) plus %20(Impale) plus %40(Deep Wounds), making it the equivalent of 2.6 swings.
  • The strategy is simple: If the enemy dodges, always use overpower. The only downsides are its limited use to Battle Stance, and while it can't be blocked, dodged, or parried, it can still miss.
  • Overpower can be devastating towards Rogues, but it requires battle stance. Consider using Spell nature ancestralguardian [Berserker Rage] when fighting them to mitigate possible interruption from Ability gouge [Gouge]. (As of patch 3.0.2 Berserker Rage is now usable in all stances.)


Patch changes

  • Template:Patched