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m (Remove Silent Resolve notes. (Silent Resolve removed in 4.0.1))
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|type=Defensive
 
|type=Defensive
 
|school=[[Holy]]
 
|school=[[Holy]]
|target=Friendly, Self
+
|cost=1.6% of [[base mana]]
|cost=8% of [[base mana]]
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|range=40 yd
|range=40 yds.
 
 
|cast_time=Instant
 
|cast_time=Instant
 
|cooldown=3 min
 
|cooldown=3 min
|talented=Yes
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|level=58
|talent_tree=[[Priest talents#Discipline|Discipline]], Tier 5
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|specialization=Discipline
|improvement=[[Mental Agility]], [[Silent Resolve]], [[Aspiration]]
 
|ranks=1
 
|buff_type=Magic
 
 
|buff_desc=All damage taken reduced by 40%.
 
|buff_desc=All damage taken reduced by 40%.
|buff_dur=8 sec
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|buff_dur=8 seconds
  +
|tcg=PainSuppressionTCG.jpg
 
}}</onlyinclude>
 
}}</onlyinclude>
 
{{AbilityFlavor|"It's just a flesh wound."|TCGFoO|60}}
 
{{AbilityFlavor|"It's just a flesh wound."|TCGFoO|60}}
   
'''Pain Suppression''' is acquired in the [[Priest]] [[Priest_Talents#Discipline_tree|Discipline tree]]. It is an 8 sec shield [[buff]] which permanently reduces a friendly target's threat by 5% and while active, reduces all damage taken by 40%.
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'''Pain Suppression''' is a [[priest]] ability learned at level 58 for those with the Discipline specialization. It is an eight second shield [[buff]] which permanently reduces a friendly target's threat by 5% and, while active, reduces all damage taken by 40%.
   
 
== Notes ==
 
== Notes ==
*An often life-saving shield, while being pounded on by multiple enemies, particularly in [[Arena PvP System|arenas]].
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*This is an often life-saving shield, especially while being pounded on by multiple enemies, such as in [[Arena PvP System|arenas]].
   
 
== Strategy ==
 
== Strategy ==
Pain Suppression really shines in a [[PvP]] or [[Arena]] situation. No one likes to have their enemies healed, so healers are often "target #1" and focused on by many enemies at once, especially in arenas. A common strategy for an opposing group is to all simultaneously blow their most powerful cooldowns and spells on the enemy's healer. To avoid being instantly knocked out of the game, a priest can pop this spell in an attempt to survive the onslaught. If used with any combination of [[Psychic Scream|fear]], [[Power Word: Shield|shield]], or [[grenade]], and heals; it is possible to survive an otherwise hopeless situation. Hopefully, while the priest was the focus, his enemies will have been destroyed or fairly weakened by teammates.
+
Pain Suppression really shines in a [[PvP]] or [[Arena]] situation. No one likes to have their enemies healed, so healers are often "target #1" and focused on by many enemies at once. A common strategy for an opposing group is to all simultaneously blow their most powerful cooldowns and spells on the enemy's healer. To avoid being instantly knocked out of the game, a priest can pop this spell in an attempt to survive the onslaught. If used with any combination of {{ability|Psychic Scream|fear}}, {{ability|Power Word: Shield|shield}}, or [[grenade]], and heals it is possible to survive an otherwise hopeless situation. Hopefully, while the priest was the focus, enemies will have been destroyed or fairly weakened by teammates.
   
It is important to note that the 5% aggro reduction component of this buff is permanent. The more times it is used on a tank, the less dps is required to pull aggro off of him. It is not advisable to use this ability on tanks on fights where dps aggro is already an issue. In situations where mass AoE is needed, a Pain Suppression can be used in place of a Blessing of Protection to save a caster who has pulled aggro.
+
It is important to note that the 5% aggro reduction component of this buff is permanent. The more times it is used on a tank, the less dps is required to pull aggro off of him. It is not advisable to use this ability on tanks on fights where dps aggro is already an issue. In situations where mass AoE is needed, a Pain Suppression can be used to save a caster who has pulled aggro.
   
 
== Patch changes ==
 
== Patch changes ==
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* {{Patch 2.2.0|note=This talent will now reduce the chance for any buff on the Priest to be dispelled, rather than reduce the chance of dispelling buffs cast while it is active.}}
 
* {{Patch 2.2.0|note=This talent will now reduce the chance for any buff on the Priest to be dispelled, rather than reduce the chance of dispelling buffs cast while it is active.}}
   
==References==
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== References ==
 
{{Reflist}}
 
{{Reflist}}
   
==External links==
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== External links ==
 
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{{classfooter|Priest}}
 
{{classfooter|Priest}}
 
[[Category:Priest abilities]]
 
[[Category:Priest abilities]]
[[Category:Priest talents]]
 
 
[[Category:Holy spells]]
 
[[Category:Holy spells]]
[[Category:Magic buffs]]
 

Revision as of 04:33, January 3, 2013

Pain Suppression
Spell holy painsupression
  • Pain Suppression
  • 40 yd  range
  • 3 min cooldown
  • 1.6% of base mana
  • Instant cast
  • Instantly reduces a friendly target's threat by 5%, and reduces all damage they take by 40% for 8 sec.
Usable by
ClassPriest
Properties
TypeDefensive
SchoolHoly
Cooldown3 min
Talents
SpecializationDiscipline
Level required58
Related buff
Spell holy painsupression
  • Pain Suppression
  • All damage taken reduced by 40%.
  • Duration: 8 seconds
TCG image
PainSuppressionTCG
"It's just a flesh wound."[1]

Pain Suppression is a priest ability learned at level 58 for those with the Discipline specialization. It is an eight second shield buff which permanently reduces a friendly target's threat by 5% and, while active, reduces all damage taken by 40%.

Notes

  • This is an often life-saving shield, especially while being pounded on by multiple enemies, such as in arenas.

Strategy

Pain Suppression really shines in a PvP or Arena situation. No one likes to have their enemies healed, so healers are often "target #1" and focused on by many enemies at once. A common strategy for an opposing group is to all simultaneously blow their most powerful cooldowns and spells on the enemy's healer. To avoid being instantly knocked out of the game, a priest can pop this spell in an attempt to survive the onslaught. If used with any combination of [fear], [shield], or grenade, and heals it is possible to survive an otherwise hopeless situation. Hopefully, while the priest was the focus, enemies will have been destroyed or fairly weakened by teammates.

It is important to note that the 5% aggro reduction component of this buff is permanent. The more times it is used on a tank, the less dps is required to pull aggro off of him. It is not advisable to use this ability on tanks on fights where dps aggro is already an issue. In situations where mass AoE is needed, a Pain Suppression can be used to save a caster who has pulled aggro.

Patch changes

  • Wrath-Logo-Small/Cataclysm-Logo-Small Patch 4.0.1 (12-Oct-2010): Moved to tier 5.
  • Wrath-Logo-Small Patch 3.2.0 (04-Aug-2009): No longer can be cast while under the effects of Incapacitate or Cyclone.
  • Bc icon/Wrath-Logo-Small Patch 3.0.2 (14-Oct-2008): Cooldown increased to 3 minutes, up from 2.
  • Bc icon Patch 2.3.0 (13-Nov-2007): Is now usable on friendly targets, instantly reduces the target's threat by 5%, reduces damage taken by 40% and its cooldown has been reduced to 2 minutes.
  • Bc icon Patch 2.2.0 (25-Sep-2007): This talent will now reduce the chance for any buff on the Priest to be dispelled, rather than reduce the chance of dispelling buffs cast while it is active.

References

  1. ^ TCGFoO, 60

External links


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