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Paladin (Warcraft II)

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Paladins are a holy order of warriors whose purpose is to defend and shepard the war-torn populace of Lordaeron. The Archbishop Alonsus Faol perceived that the pious Clerics of Northshire, who suffered such a terrible attrition in the First War, were ill-suited for the dangers of combat. Along with many of the surviving Clerics of Northshire, he sought those of only the greatest virtue among the knighthood of Lordaeron and tutored them in the ways of magic. Led by the crusading Uther Lightbringer, it now rests upon these Paladins - christened the Knights of the Silver Hand - to heal the wounds sustained in combat and to restore faith in the promise of freedom from Orcish tyranny.[citation needed]

In Warcraft II Paladins were upgraded from knights which required a castle and a church. After the knights were upgraded to paladins their eyes began to glow and their voices started to echo with the power of the Holy Light.

Statistics of Paladins from Warcraft II

Paladins were effective against death knights in Warcraft II.
  • Abilities
    • Holy Vision Costs 70 MP - Removes Fog of War and allows vision anywhere on the map for 3 seconds.
    • Heal Costs 6 MP per HP Point healed - Heals a targeted friendly, organic unit. (not usable on caster)
    • Exorcism Costs 4 MP per HP Point damaged - Deals damage to a targeted undead unit.

Holy vision was an ability that the paladins start off with, Heal and Exorcism howvere needed to be researched at the church.

Paladins had three abilities in Warcraft II.

Knights were made paladins at churches in Warcraft II.
Knights were made paladins at churches in Warcraft II.

Quotes

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