Paladin build samplesedit

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Contents

Image:PaHoly_Spec_RoundIcon.png‎ Holy

Updated PvE Healing Builds

WotLK Patch 3.3 51/0/0 Holy Core Almost all PvE Holy builds have a 51 point set of core holy talents, the only room for flexability is the distribution of talents between Aura Mastery, Improved Lay on Hands, and Improved Blessing of Wisdom. The remaining 20 points are spent in either a Prot subspec (going for Divine Sacrafice and Divine Guardian) or Ret subspec (going for at least 5/5 Conviction).

51/17/0 Prot Subspec Fundementally the goal is to pick up Divine Sacrifice and Divine Guardian for use as a raid wide damage reduction. There are 3 points left that are either spent on Improved Devotion Aura, Benediction, or on Holy Talents.

51/0/15 Ret Subspec This build focuses on the crit talents, while illumination has been nerfed, crit is still a valuable stat. This build is often recommended at lower gear levels. There are 5 points left, usually they are split between Divinity and Sanctity of Battle.

Sample PvE Healing Build (51/0/18) Note that this build is particularly popular for Holy Paladins who are just starting out.

Level 80 Healing Build

Expanded Healing/Buffing (54/10/7) - Expanded on the build above, to make the healer less interruptable as well as adding Blessing of Kings, Improved Blessing of Might, and mana cost reduction for all instant cast spells.

Heroic 80 Healing Build

Holy Judge-adin (52/7/12) - A Paladin build that uses rapid Judgements to increase healing of Targets, recommended for use solely with Judgement of Light, and to also increase the DPS of melee-characters. Use with the Raid Icon and always Judge the main DPS target. A basic healing build with all the essentials but picks up Judgement improvements. Built on the basis that most people wish to do Heroics quick, and so any extra DPS helps. [Build by Wikia user, Millerwolf. Wow Char: Keltigern, Wow Realm: Kul Tiras, Horde.]

Heal-critadin

http://www.wowhead.com/?talent=sxAzgGzhVuMxotZVf0x0h

Does so you can do Melee Damage, and make a shock with Holy Shock or heal you with it. You got a chance to reduce your enemys attributes with Vindication when you hit with Damaging Attacks. Should do a good job while doinng PvP because of the Possibility to both heal and do melee attacks.

(Untested) (Made by: wowwiki user: Graceland7. Wow Char: Graceland. Server: Runetotem. Alliance.)

PvP Healing - Holy/Divine Purpose

WotLK Patch 3.0.3

http://www.wowhead.com/?talent=sxAbghd0VzGxkhZVf0xbh0b

An arena-focused build used by high rated Holy Paladins, this build goes as far into the holy tree as possible while retaining Divine Purpose for removing stuns.

PvP Healing - Beacon/Protection

WotLK Patch 3.0.3

http://www.wowhead.com/?talent=sxGbxhdGVuMIRtacbGb (54/17/0)

http://www.wowhead.com/?talent=sxGbxhdGVuMIRtacbGb (51/20/0 with Imp. Hammer)

A more intuitive arena build with the staple Paladin high-end ability plus non-healing utilities from the protection tree.

PvP Healing - Deep Holy/Imp. Hammer

WotLK Patch 3.0.3

http://www.wowhead.com/?talent=sxudxhzGVuMeRxacbGc (53/18/0)

A deep holy arena build that ignores Beacon of Light in favor of completing Judgements of the Pure.

Image:PProt_Spec_RoundIcon.png‎ Protection

WotLK Patch 3.3.0


Core Tanking Spec (0/53/6)

PurposePvE
Talent Link(s) Wowhead
Tested patch3.3.0

This spec has 12 remaining points. Anyone except a pure raid main tank (who gets enough heals that it doesn't matter) will want a second point in Spiritual Attunement. The remainder can be spent on some combination of:

What not to spec as tank

There have been several builds posted here that uses talents that are right out bad for tanking, so instead of commenting on 5 posts, let's list the talents you shouldn't choose and why:

Protection Tree

  • Stoicism - When tanking in Wotlk, you won't get stunned a whole lot, and the dispel chance reduction is for PvP.
  • Guardian's Favor - This does little for a tankadin. Even if you need to HoP someone, the cooldown isn't going to save the day.

Retribution Tree

  • Benediction - With Blessing of Sanctuary and Spiritual Attunement you won't need any more mana.
  • Conviction - You simply do not benefit from this from a tanking perspective. 5 points better spent otherwise.
  • Eye for an Eye - A tank should be crit immune, rendering this talent useless.
  • It's also noteworthy that you do not need more than one point in Improved Judgements. Tankadins have a 96969 rotation, meaning you alter between using spells with 9 second cooldowns and 6 second cooldowns, making sure that no skill ever overlap.

Image:Ret_Spec_RoundIcon.png‎ Retribution

Ret PvP (1/19/51)

Purpose2v2 arena (damage + support)
Talent Link(s) Wowhead
Tested patch3.3.0

Main buffs: Blessing of Might, Seal of Righteousness, Righteous Fury, Retribution Aura. May need changes depending on situation.


Ret PvE (5/9/57)

PurposeRaiding
Talent Link(s) Wowhead
Tested patch3.3.0

With this build you're going to want Seal of Corruption/Seal of Vengeance as your single-target DPS seal. Seal of Command is used for AoE. With Retribution Paladin DPS, the order in which you use your abilities is less of a "rotation" as it is "spell x > spell y > spell z."

The priority of your abilities is listed below:

1. Hammer of Wrath (only if target below 20%) health.

2. Judgement of Light -- (If no Protection or Holy Paladin is in your group to use Judgement of Wisdom, then Judgement of Wisdom is the judgement of choice as it keeps your mana levels high enough to sustain DPS.)

3. Crusader Strike -- (If you have the 30 [Emblem of Frost] libram, [Libram of Three Truths], you will want to immediately use Crusader Strike when the cooldown is over. Initially, you still want your judgement to come first, but once the judgement is applied, and if it is applied constantly, Crusader Strike becomes #1 priority.

4. Divine Storm

5. Consecration

6. Exorcism ONLY use if Art of War procs

7. Holy Wrath. Only against large groups of demons or undead.

  • Glyph of Sense Undead is especially useful to increase your damage output in 3.3 with the addition of Icecrown Citadel. Since just about every mob in ICC is undead, using Sense Undead in combination with Glyph of Sense Undead to increase all the damage you do in the ENTIRE instance (with the exception of the Gunship Battle and the corresponding trash mobs prior to that encounter) will be a great asset to you and your raid group.

Looking at the above posted build you may have noticed that a point was spent in Seal of Command. Seal of Command is going to be your primary seal ONLY WHEN, you are faced against large groups of mobs such as AoE pulls. The reason Seal of Command is chosen for these instances is because it essentially causes all your single target attacks such as Crusader Strike to cleave 2 additional targets. Huge numbers are easily attainable in Icecrown Citadel with this seal using the same priority listing as above on a single target and adding Holy Wrath to the end of the list.

If you aren't capped for expertise, replace Glyph of Exorcism with Glyph of Seal of Vengeance.

  • Using Holy Wrath in an instance that doesn't feature undead or demon targets will just waste your mana because it only deals damage to undead or demon targets.

PvE Tankretadin

For those of you who want to have the option of tanking while still being primarily specced to do damage, this partial hybrid build will allow you to continue to generate high levels of threat while improving your ability to reduce damage taken, boost the quality of healing you will receive, and provide the increased percentages to parrying and dodging. Given the paucity of tanks and healers on most servers, this build will allow you to serve as a tank if fully-specced tanks are not available.


Tankretadin (0/18/53)

PurposePvE Damage and Tanking
Talent Link(s) Wowhead
Tested patch3.3

PvP Retribution Build

Playing a Retribution paladin in PvP is quite diffrent from playing it in PvE, however the core abilities stay the same. These builds are designed for good survivability by including good damage and stun resistance, whilst also supporting high damage output. It's also focused on avoiding redundant talens such as Vindication and Eye for an Eye which may seem like valid choices for PvP at first glance but are fairly meaningless since their effects are rather trivial if one stops to think a step ahead. Another part of these specs are that they're focused on Seal of Command for high burst damage since it can often be problematic to get enough stacks out of Seal of Vengeance or Seal of Corruption respectively, against a Player foe.


Damage Resist/Imp Hammer of Justice (0/20/51)

PurposePvP Damage
Talent Link(s) Wowhead
Tested patch3.2


Panic Heal Ret PvP (5/15/51)

PurposePvP Damage/Self Heal
Talent Link(s) Wowhead
Tested patch3.2



Using The Build

This build is to be used with Seal of Command, Blessing of Kings, Judgement of Wisdom and Righteous Fury active at all times. However, when encountering foes who are mounted and will try to escape the fight it's adviceable to start the fight with Judgement of Justice instead of Judgement of Wisdom to cripple their escape. It's also adviced to use Sacred Shield often to minimize incoming damage. Art of War procs are to be used for Exorcism whenever it's up and Flash of Light the rest of the time, to compensate for Judgement of Wisdom instead of Judgement of Light. Avenging Wrath can be useful to open with, followed by your offensive rotation but can in some cases be more useful in the later stages of a fight.



Saléèl's Retribution Raiding Build (5/9/57)

Saléèl's WoW Armory Talent Page

For Retribution raiding there's really only 1 build with slight variations based on your play style. This is what I use. I take out the 5th point of Divinity and the single point in Divine Sacrifice to get 2 points in Divine Purpose to freely remove stuns for fights such as Northrend Beasts during the massive crash on Icehowl.

Using the Build:


This build has been tested in the most recent patch (3.3) and is currently in use by my paladin Saléèl. Using this I can easily obtain 5k+ DPS single target when raid buffed.


DPS Central PvP Build LEVEL 80 (0/18/53)

by Morganthrom http://www.worldofwarcraft.com/info/classes/paladin/talents.html?tal=000000000000000000000000000053200503000000000000000052322512230312322100231051

This build focuses on two things: pvp, and dps. In the prot tree, the 15% str is a must, and forget kings, because it is garbage and a waste of points. Then of course get Guardian's Favor and Stoicism. In the third tier, you may balance your points out however you want, doing a 3/3 and 2/5 or a 1/3 and a 4/5 etc, as you will always finish off the prot tree with 18 points and the Imp HoJ as your last talent. For the ret tree, you basically follow the same set-up as the BC cookie-cutter. If you want Sheath of Light , that is fine, but I would rather have the 25% inc for might, for that gives me a big amount of extra dps. Yes, it does entitle better healing, but not necessarily better surviving. Of course, no Fantaticism. It is a pretty simple set-up. Enjoy.

http://www.wowhead.com/?talent=sxG0xZ0hZVfbx0Iucrsguho

By DanoPDX 07/28/2009

I don't know how old Moganthrom's spec is but it did not work for me so I reconstructed it best I could. With only 1 point in Righteous Vengeance since it can be dispelled as a cover debuff/anti-stealth dot.

With Swift Retribution for 3% haste (0/17/54)

With Divine Guardian because you wana give it up for the team! (0/20/51)


Paco's Retribution Arena PvP Build

WotLKPatch 3.3

This build shines in arena play, but is also capable of withstanding large scale battles such as Wintergrasp and general battlegrounds. It focuses on utility and survivability. In Retribution PvP, some of the damage from PvE talents must be sacrificed in order to gain advantages over other players. This build plays to a paladins strengths, which include burst, utility, and survivability.

Arena pvp build (Patch 3.2)

Using The Build

This build is to be used with: Seal of Command, Blessing of Kings and Judgement of Light. as for glyphs: Glyph of Seal of Command is a must to keep you mana up. Glyph of Judgement is nice for damage and the last one ill leave up to you.

Image:Hybrid_Spec_RoundIcon.png‎ Hybrids

Level 80 Shockadin Build (48/0/23)

Maximised Holy Crit Build

Maximised Holy Crit Build (51/0/20) New to patch 3.2, exorcism becomes a deadly tool for PvP battles when used in tandem with Holy Shock and Judgements.

Elmoski's Level 80 "Facemelter" Shockadin Build (49/0/22)

Shock-manadin

http://www.wowhead.com/?talent=sVAbxhzhVzGZZVfMxru0f0c

Shockadin

http://www.wowhead.com/?talent=sVAbxhzhVzGxMZZVfMxrh0b

Shockadin Build [PvP / PvE solo]

http://www.wowhead.com/?talent=sVAoxMzhVzZZVf0xRIzfMsr

This build provides mana efficiency that outperforms a deep holy build in Pve soloing. Especially with the level 71 spell Divine Plea. This coupled with Judgement of the Wise, reduces questing downtime and still retain the ability to heal regular instances. (heroics require more deep holy tree talents).

PvP Melee Shocker

(35/5/31)

PvP Healing - Holy Shock/Repentance

WotLK Patch 3.0.3

http://www.wowhead.com/?talent=sxGbxhdhVuMZZvfrxbh0b0s (37/0/34)

This build loses beacon, ranged judgements and other high-end holy goods to get Repentance, as well as Divine Purpose, Judgements of the Wise and the usual loads of crit. This is nearly, but not quite, a hybrid build; Seal of Command and other damage talents can be taken according to play-style to convert it.

See also