Paladin build samples
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This page contains builds submitted by individual WoWWiki editors. Their accuracy is not guaranteed, so read them with caution. For those who want to contribute their own builds here, please add a new subsection under the corresponding section. Please also feel free to add comments to others' builds.
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Holy
Level 80 Healing Build
Expanded Healing/Buffing (54/10/7) - Expanded on the build above, to make the healer less interruptable as well as adding Blessing of Kings, Improved Blessing of Might, and mana cost reduction for all instant cast spells.
Heroic 80 Healing Build
Holy Judge-adin (52/7/12) - A Paladin build that uses rapid Judgements to increase healing of Targets, recommended for use solely with Judgement of Light, and to also increase the DPS of melee-characters. Use with the Raid Icon and always Judge the main DPS target. A basic healing build with all the essentials but picks up Judgement improvements. Built on the basis that most people wish to do Heroics quick, and so any extra DPS helps. [Build by Wikia user, Millerwolf. Wow Char: Keltigern, Wow Realm: Kul Tiras, Horde.]
Heal-critadin
http://www.wowhead.com/?talent=sxAzgGzhVuMxotZVf0x0h
Does so you can do Melee Damage, and make a shock with Holy Shock or heal you with it. You got a chance to reduce your enemys attributes with Vindication when you hit with Damaging Attacks. Should do a good job while doinng PvP because of the Possibility to both heal and do melee attacks.
(Untested) (Made by: wowwiki user: Graceland7. Wow Char: Graceland. Server: Runetotem. Alliance.)
PvP Healing - Holy/Divine Purpose
http://www.wowhead.com/?talent=sxAbghd0VzGxkhZVf0xbh0b
An arena-focused build used by high rated Holy Paladins, this build goes as far into the holy tree as possible while retaining Divine Purpose for removing stuns.
PvP Healing - Beacon/Protection
http://www.wowhead.com/?talent=sxGbxhdGVuMIRtacbGb (54/17/0)
http://www.wowhead.com/?talent=sxGbxhdGVuMIRtacbGb (51/20/0 with Imp. Hammer)
A more intuitive arena build with the staple Paladin high-end ability plus non-healing utilities from the protection tree.
PvP Healing - Deep Holy/Imp. Hammer
http://www.wowhead.com/?talent=sxudxhzGVuMeRxacbGc (53/18/0)
A deep holy arena build that ignores Beacon of Light in favor of completing Judgements of the Pure.
Protection
What not to spec as tank
There have been several builds posted here that uses talents that are right out bad for tanking, so instead of commenting on 5 posts, let's list the talents you shouldn't choose and why:
Protection Tree
- Stoicism - When tanking in Wotlk, you won't get stunned a whole lot, and the dispel chance reduction is for PvP.
- Guardian's Favor - This does little for a tankadin. Even if you need to HoP someone, the cooldown isn't going to save the day.
- Divine Guardian - This is a highly situational talent. If you're an offtank doing nothing (i.e. Sapphiron) you can throw a Hand of Sacrifice on the tank and pop Divine Shield. It gives a shield wall to the mt and blocks 15% damage to the entire raid. However, as a main tank you'll rarely use it.
- Reckoning - First of all, mobs have a parry mechanic in WoW that makes them speed up their melee attack speed after parrying an attack. So more hits from you equals more parries from them, which in the end hurts the tank more. Secondly, the threat gain from this is not nearly worth 5 points. Seals of the Pure and One-Handed Weapon Specialization are more than enough.
Retribution Tree
- Benediction - With Blessing of Sanctuary and Spiritual Attunement you won't need any more mana.
- Blessing of Might - There simply aren't any points worth spending on this, a tankadin's role is not being a buffbot.
- Vindication - Bosses are immune to it.
- Conviction - You simply do not benefit from this from a tanking perspective. 5 points better spent otherwise.
- Eye for an Eye - A tank should be crit immune, rendering this talent useless.
- It's also noteworthy that you do not need more than one point in Improved Judgements. Tankadins have a 96969 rotation, meaning you alter between using spells with 9 second cooldowns and 6 second cooldowns, making sure that no skill ever overlap.
Cookie-Cutter Tank Build
This is widely recognized by the community as the standard "cookie-cutter" tank build for Wrath. A few notes:
- Blessing of Kings is optional. It will depend on your own preference - you can juggle points from Improved Hammer of Justice / Heart of the Crusader / Seals of the Pure to get fully improved Blessing of Kings, if you like.
- Divine Strength is absolutely required, strength and stamina are a paladin tank's primary stats.
- Improved Hammer of Justice is not strictly required, but with the added spell interrupt mechanic it's a good way to spend points to get past Blessing of Sanctuary.
- Reckoning is (as it stands) completely useless. There is a 4 second internal cooldown on seal and judgement procs so it helps little with threat / mana regen.
- Every single talent after Blessing of Sanctuary is worth tanking.
- In the ret tree, you should take 1/2 Improved Judgement and NOT 2/2. This reduces the cooldown to 9 seconds, so it fits in with the standard 96969 tanking rotation. (Alternate casting 9sec and 6sec cooldown spells). An extra point is wasted since it won't fit in with the rotation. See here for additional information on the 96969 threat rotation.
- Heart of the Crusader is not strictly required. If you prefer you can use the points to get Blessing of Kings.
- Judgements of the Just (effectively) reduces damage taken by reducing your enemy's attack speed. Don't worry about sacrificing threat - with the new threat mechanics you can fall asleep and maintain aggro.
- If you like, you can sacrifice a few points to move into Pursuit of Justice as well, however this is up to personal taste.
- Don't put points into Stoicism or Unyielding Faith. Also, a tank shouldn't be bubbling unless they are immediately un-bubbling to remove a debuff, so Divine Guardian is pointless.
- There is 1 point left over for the (possibly upcoming) 11-point talent. If it doesn't surface, feel free to throw this point anywhere you like.
Comment: This really is THE tanking spec right now. I feel it's important to stress that BoK is something that retri or holy should get. With holy being as popular as it is now, this souldn't be a problem. I've also seen tanks go for Pursuit of Justice, due to many boss encouters requiring alot of movements, but a skilled tanker shouldn't need this, the points are better spent otherwise.
- Comment: to get BoK or not is controversial. Arguement for getting BoK: 1) to skip BoK, you need to put at least three points into some not so useful talents such as Hammer of Justice; 2) Blessing of Kings (with maxed Improved Blessing of Kings) is still the primary blessing for most situations. It provides 10% extra stamina, agility (more dodge) and strength (more block and threat). Blessing of Sanctuary is better only when AoE tanking trash mobs, or tanking overgeared contents; 3) Retadins have enough points to get BoK. However, in order to get full BoK, Healadins need to sacrifice 3% crit from Sanctified Seals. Therefore, unless you are sure that you can get BoK from a retadin in every raid, you should spec BoK. If you run 5-man instances a lot, you should also spec BoK.
Faradhim's AOE WOTLK leveling build
Faradhim's AOE WOTLK leveling build
Retribution
DPS Central PvP Build LEVEL 80 (0/18/53)
This build focuses on two things: pvp, and dps. In the prot tree, the 15% str is a must, and forget kings, because it is garbage and a waste of points. Then of course get Guardian's Favor and Stoicism. In the third tier, you may balance your points out however you want, doing a 3/3 and 2/5 or a 1/3 and a 4/5 etc, as you will always finish off the prot tree with 18 points and the Imp HoJ as your last talent. For the ret tree, you basically follow the same set-up as the BC cookie-cutter. If you want Sheath of Light , that is fine, but I would rather have the 25% inc for might, for that gives me a big amount of extra dps. Yes, it does entitle better healing, but not necessarily better surviving. Of course, no Fantaticism. It is a pretty simple set-up. Enjoy.
http://www.wowhead.com/?talent=sxG0xZ0hZVfbx0Iucrsguho
By DanoPDX 07/28/2009
I don't know how old Moganthrom's spec is but it did not work for me so I reconstructed it best I could. With only 1 point in Righteous Vengeance since it can be dispelled as a cover debuff/anti-stealth dot.
With Swift Retribution for 3% haste (0/17/54)
With Divine Guardian because you wana give it up for the team! (0/20/51)
Paco's Retribution Arena PvP Build
Patch 3.2
This build shines in arena play, but is also capable of withstanding large scale battles such as Wintergrasp and general battlegrounds. It focuses on utility and survivability. In Retribution PvP, some of the damage from PvE talents must be sacrificed in order to gain advantages over other players. This build plays to a paladins strengths, which include burst, utility, and survivability.
Using The Build
This build is to be used with: Seal of Command, Blessing of Kings and Judgement of Light. as for glyphs: Glyph of Seal of Command is a must to keep you mana up. Glyph of Judgement is nice for damage and the last one ill leave up to you.
Hybrids
Maximised Holy Crit Build
Maximised Holy Crit Build (51/0/20)
Shock-manadin
http://www.wowhead.com/?talent=sVAbxhzhVzGZZVfMxru0f0c
Shockadin
http://www.wowhead.com/?talent=sVAbxhzhVzGxMZZVfMxrh0b
Shockadin Build [PvP / PvE solo]
http://www.wowhead.com/?talent=sVAoxMzhVzZZVf0xRIzfMsr
This build provides mana efficiency that outperforms a deep holy build in Pve soloing. Especially with the level 71 spell Divine Plea. This coupled with Judgement of the Wise, reduces questing downtime and still retain the ability to heal regular instances. (heroics require more deep holy tree talents).
PvP Melee Shocker
PvP Healing - Holy Shock/Repentance
http://www.wowhead.com/?talent=sxGbxhdhVuMZZvfrxbh0b0s (37/0/34)
This build loses beacon, ranged judgements and other high-end holy goods to get Repentance, as well as Divine Purpose, Judgements of the Wise and the usual loads of crit. This is nearly, but not quite, a hybrid build; Seal of Command and other damage talents can be taken according to play-style to convert it.
See also
- Paladin builds: An introduction to the basics of paladin builds.
