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{{for|the [[battlegroup]]|Battlegroup US Emberstorm}}
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{{ood|Need update for WotLK changes.}}
 
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{{Infobox talent
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{{Stub/Talent}}
 
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|name=Emberstorm
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{{Classnav}}
 
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|image=Spell_Fire_SelfDestruct
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Starting at level 10, a [[Paladin]] can begin spending [[talent]] points to gain new abilities and spells, strengthen existing abilities, and specialize how he/she functions. See the entry on [[Talents]] for more information about the Talent system. Paladin Talents have undergone significant changes since the game was released, most notably with the patch 2.3 Retribution Tree revamp.
 
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|description=Reduces the cast time of your Soul Fire by 1/2 sec and your Incinerate by 0.12/0.25 sec.
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|class=Warlock
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|location=[[Destruction]], Tier 2
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|affects=[[Soul Fire]], [[Incinerate]]
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|ranks=2
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|points_req=5
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}}
   
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'''Emberstorm''' is a Warlock talent in the Destruction tree which reduces the cast time of [[Soul Fire]] and [[Incinerate]].
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== Paladin talent trees ==
 
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Paladins train in three schools: Holy, Protection, and Retribution.
 
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Which talent trees the Paladin spends points in determines the Paladin's role in parties and raids. Holy Paladins are strong single target healers, and are able to do burst spell damage if specced properly. Protection Paladins make great tanks. Retribution Paladins are powerful melee DPS.
 
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== Holy ==
 
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{| class="darktable sortable"
 
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!width="100px" | Talent !! width="150px" | Requirements !! width="50px" | Ranks !! Description
 
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|-
 
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! [[Spiritual Focus]]
 
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|Align="Center"| None ||Align="Center"| 5 || Reduces the pushback suffered from damaging attacks while casting Flash of Light and Holy Light by 14%-70%.
 
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|- class="alt"
 
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! [[Seals of the Pure]]
 
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|Align="Center"| None ||Align="Center"| 5 || Increases the damage done by your Seal of Righteousness, Seal of Vengeance and Seal of Corruption and their Judgement effects by 3%-15%.
 
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|-
 
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! [[Healing Light]]
 
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|Align="Center"| Holy 5 ||Align="Center"| 3 || Increases the amount healed by your Holy Light, Flash of Light and the effectiveness of Holy Shock spells by 4%-12%.
 
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|- class="alt"
 
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! [[Divine Intellect]]
 
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|Align="Center"| Holy 5 ||Align="Center"| 5 || Increases your total Intellect by 2%-10%.
 
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|-
 
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! [[Unyielding Faith]]
 
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|Align="Center"| Holy 5 ||Align="Center"| 2 || Reduces the duration of all Fear and Disorient effects by 15%-30%.
 
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|- class="alt"
 
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! [[Aura Mastery]]
 
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|Align="Center"| Holy 5 ||Align="Center"| 1 || Now grants anyone affected by Concentration Aura immunity from Interrupt and Silence mechanics, and increases the effectiveness of all other auras by 100%.
 
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|-
 
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! [[Illumination]]
 
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|Align="Center"| Holy 10 ||Align="Center"| 5 || After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 20%-100% chance to gain Mana equal to 30% of the base cost of your spell.
 
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|- class="alt"
 
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! [[Improved Lay on Hands]]
 
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|Align="Center"| Holy 10 ||Align="Center"| 2 || Gives the target of your Lay on Hands spell a 10%-20% reduction to physical damage taken for 15 seconds. In addition, the cooldown for your Lay on Hands spell is reduced by 2 min-4min.
 
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|-
 
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! [[Improved Concentration Aura]]
 
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|Align="Center"| Holy 15 ||Align="Center"| 3 || Increases the effect of your Concentration Aura by an additional 5%-15% and reduces the duration of any Silence or Interrupt effect used against an affected group member by 10%-30%. The duration reduction does not stack with any other effects.
 
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|- class="alt"
 
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! [[Improved Blessing of Wisdom]]
 
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|Align="Center"| Holy 15 ||Align="Center"| 2 || Increases the effect of your Blessing of Wisdom spell by 10%-20%.
 
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|-
 
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! [[Blessed Hands]]
 
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|Align="Center"| Holy 15 ||Align="Center"| 2 || Reduces the mana cost of Hand of Freedom, Hand of Sacrifice and Hand of Salvation by 15%-30%, increases the effectiveness of Hand of Salvation by 50%-100% and the effectiveness of Hand of Sacrifice by an additional 5%-10%.
 
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|-
 
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! [[Pure of Heart]]
 
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|Align="Center"| Holy 20 ||Align="Center"| 2 || Reduces the duration of Curse, Disease and Poison effects by 15%-30%.
 
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|- class="alt"
 
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! [[Divine Favor]]
 
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|Align="Center"| Holy 20 <br /> Illumination 5 ||Align="Center"| 1 || When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
 
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|-
 
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! [[Sanctified Light]]
 
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|Align="Center"| Holy 20 ||Align="Center"| 3 || Increases the critical strike chance of your Holy Light and Holy Shock spells by 2%-6%.
 
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|- class="alt"
 
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|-
 
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! [[Purifying Power]]
 
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|Align="Center"| Holy 25 ||Align="Center"| 2 || Reduces the mana cost of your Cleanse, Purify and Consecration spells by 5%-10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%-33%.
 
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|- class="alt"
 
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! [[Holy Power]]
 
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|Align="Center"| Holy 25 ||Align="Center"| 5 || Increases the critical effect chance of your Holy spells by 1%-5%.
 
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|-
 
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! [[Light's Grace]]
 
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|Align="Center"| Holy 30 ||Align="Center"| 3 || Gives your Holy Light spell a 33%-100% chance to reduce the cast time of your next Holy Light spell by 0.5 sec. This effect lasts 15 sec.
 
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|- class="alt"
 
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! [[Holy Shock]]
 
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|Align="Center"| Holy 30 <br /> Divine Favor 1 ||Align="Center"| 7 || Blasts the target with Holy energy, causing 340-1,402 Holy damage to an enemy, or 481-2,599 healing to an ally.
 
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|-
 
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! [[Blessed Life]]
 
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|Align="Center"| Holy 30 ||Align="Center"| 3 || All attacks against you have a 4%-10% chance to cause half damage.
 
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|- class="alt"
 
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! [[Holy Guidance]]
 
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|Align="Center"| Holy 35 ||Align="Center"| 5 || Increases your spell power by 4%-20% of your total Intellect.
 
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|- class="alt"
 
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! [[Sacred Cleansing]]
 
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|Align="Center"| Holy 35 ||Align="Center"| 3 || Your Cleanse spell has a 10%-30% to increase the target's resistance to Disease, Magic and Poison by 30% by 10 sec.
 
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|-
 
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! [[Divine Illumination]]
 
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|Align="Center"| Holy 40 ||Align="Center"| 1 || Reduces the mana cost of all spells by 50% for 15 sec.
 
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|- class="alt"
 
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|-
 
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! [[Judgements of the Pure]]
 
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|Align="Center"| Holy 40 ||Align="Center"| 5 || Your Judgement spells increase your casting and melee haste by 3%-15% for 1 min.
 
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|- class="alt"
 
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|-
 
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! [[Enlightened Judgements]]
 
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|Align="Center"| Holy 45 ||Align="Center"| 2 || Increases the range of your Judgement of Light and Judgement of Wisdom spells by 15-30 yards and increases your chance to hit by 2%-4%.
 
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|-
 
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! [[Infusion of Light]]
 
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|Align="Center"| Holy 45 <br /> Holy Shock 1 ||Align="Center"| 2 || Your Holy Shock critical hits reduce the cast time of your next Flash of Light by 0.75-1.5 sec or increase the critical chance of your next Holy Light by 10%-20%.
 
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|-
 
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! [[Beacon of Light]]
 
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|Align="Center"| Holy 50 ||Align="Center"| 1 || The target becomes a Beacon of Light to all targets within a 40 yard radius. Any heals you cast on those targets will also heal the Beacon for 100% of the amount healed. Only one target can be Beacon of Light at a time. Lasts 1min.
 
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|}
 
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The Holy tree contains talents focused on healing and caster-related [[buffs]]. A Holy Paladin may go into the protection tree for [[Divinity]], [[Guardian's Favor]], [[Divine Guardian]], and/or [[Improved Devotion Aura]]. A Holy Paladin could alternatively go into the Retribution tree for [[Benediction]], [[Heart of the Crusader]], [[Conviction]] and/or [[Sanctity of Battle]].
 
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== Protection ==
 
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{| class="darktable sortable"
 
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!width="100px" | Talent !! width="150px" | Reqs !! width="50px" | Ranks !! Description
 
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|-
 
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! [[Divinity]]
 
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|Align="Center"| None ||Align="Center"| 5 || Increases all [[healing]] done by you and all healing effects on you by 1-5%.
 
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|- class="alt"
 
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! [[Divine Strength]]
 
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|Align="Center"| None ||Align="Center"| 5 || Increases your total [[Strength]] by 3%-15%.
 
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|-
 
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! [[Stoicism]]
 
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|Align="Center"| Protection 5 ||Align="Center"| 3 ||Reduces the duration of all [[Stun]] effects by an additional 10%-30% and reduces the chance that your helpful spells and damage over time effects will be dispelled by an additional 10%-30%.
 
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|- class="alt"
 
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! [[Guardian's Favor]]
 
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|Align="Center"| Protection 5 ||Align="Center"| 2 || Reduces the cooldown of your [[Hand of Protection]] by 60 sec-120 sec and increases the duration of your [[Hand of Freedom]] by 2 sec-4 sec.
 
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|-
 
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! [[Anticipation (paladin talent)|Anticipation]]
 
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|Align="Center"| Protection 5 ||Align="Center"| 5 || Increases your chance to dodge by 1%-5%.
 
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|- class="alt"
 
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! [[Divine Sacrifice]]
 
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|Align="Center"| Protection 10 ||Align="Center"| 1 || 30% of all damage taken by the party or raid members within 30 yards is redirected to the Paladin (up to a maximum of 150% of the Paladin's health). Lasts 10 sec.
 
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|-
 
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! [[Improved Righteous Fury]]
 
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|Align="Center"| Protection 10 ||Align="Center"| 3 || While Righteous Fury is active, all damage taken is reduced by 2-6%.
 
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|- class="alt"
 
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! [[Toughness (paladin talent)|Toughness]]
 
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|Align="Center"| Protection 10 ||Align="Center"| 5 || Increases your armor value from items by 2%-10% and reduces the duration of all movement slowing effects by 6%-30%.
 
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|-
 
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! [[Divine Guardian]]
 
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|Align="Center"| Protection 15 <br/> Divine Sacrifice 1||Align="Center"| 2 || Improves the effectiveness of your [[Divine Sacrifice]] spell by an additional 5-10% and increases the duration of your [[Sacred Shield]] by 50-100% and the amount absorbed by 10-20%.
 
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|- class="alt"
 
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! [[Improved Hammer of Justice]]
 
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|Align="Center"| Protection 15 ||Align="Center"| 2 || Decreases the cooldown of your [[Hammer of Justice]] spell by 10-20 sec.
 
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|-
 
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! [[Improved Devotion Aura]]
 
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|Align="Center"| Protection 15 ||Align="Center"| 3 || Increases the armor bonus of your [[Devotion Aura]] by 17%-50% and increases the amount healed on any target affected by any of your Auras by 2%-6%.
 
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|- class="alt"
 
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! [[Blessing of Sanctuary]]
 
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|Align="Center"| Protection 20 ||Align="Center"| 1 || Places a blessing on the friendly target, reducing damage taken from all sources 3% for 10 min. In addition, when the target blocks, parries, or dodges a melee attack the target will gain 2% of maximum displayed mana. Players may only have one Blessing on them per Paladin at any one time.
 
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|-
 
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! [[Reckoning]]
 
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|Align="Center"| Protection 20 ||Align="Center"| 5 || Gives you a 2-10% chance after being hit by any damaging attack that the next 4 weapon swings within 8 sec will generate an additional attack.
 
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|- class="alt"
 
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! [[Sacred Duty]]
 
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|Align="Center"| Protection 25 ||Align="Center"| 2 || Increases your total Stamina by 4-8%, reduces the cooldown of your [[Divine Shield]] and [[Divine Protection]] spells by 30-60 sec.
 
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|-
 
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! [[One-Handed Weapon Specialization (Paladin)|One-Handed Weapon Specialization]]
 
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|Align="Center"| Protection 25 ||Align="Center"| 3 || Increases all damage you deal when a one-handed melee weapon is equipped by 4-10%
 
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|- class="alt"
 
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! [[Spiritual Attunement]]
 
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|Align="Center"| Protection 30 ||Align="Center"| 2 || A passive ability that gives the Paladin mana when healed by other friendly targets' spells. The amount of mana gained is equal to 5-10% of the amount healed.
 
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|-
 
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! [[Holy Shield]]
 
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|Align="Center"| Protection 30 <br /> Blessing of Sanctuary 1 ||Align="Center"| 1 || Increases chance to block by 30% for 10 sec and deals 79 holy damage for each attack blocked while active. Each block expends a charge. 8 charges.
 
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|- class="alt"
 
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! [[Ardent Defender]]
 
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|Align="Center"| Protection 30 ||Align="Center"| 3 || When you have less than 35% health, all damage taken is reduced by 10-30%.
 
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|-
 
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! [[Redoubt]]
 
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|Align="Center"| Protection 35 ||Align="Center"| 3 || Increases your block value by 10-30% and the damaging melee and ranged attacks against you have a 10% chance to increase your chance to block by 10-30%. Lasts 10 sec or 5 blocks.
 
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|- class="alt"
 
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! [[Combat Expertise]]
 
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|Align="Center"| Protection 35 ||Align="Center"| 3 || Increases your Expertise by 2-6, total Stamina and chance to critically hit by 2-6%.
 
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|-
 
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! [[Touched by the Light]]
 
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|Align="Center"| Protection 40 ||Align="Center"| 3 || Increases your spell power by an amount equal to 10-30% of your Stamina and increases the amount healed by your critical heals by 10-30%.
 
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|- class="alt"
 
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! [[Avenger's Shield]]
 
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|Align="Center"| Protection 40 <br /> Holy Shield 1 ||Align="Center"| 1 || Hurls a holy shield at the enemy, dealing 623 to 719 Holy damage, Dazing them and then jumping to additional nearby enemies. Affects 3 total targets. Lasts 10 sec.
 
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|-
 
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! [[Guarded by the Light]]
 
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|Align="Center"| Protection 40 ||Align="Center"| 2 || Reduces spell damage taken by 3-6% and gives a 50-100% chance to refresh the duration of your [[Divine Plea]] when you hit an enemy. In addition, your Divine Plea spell is 100% less likely to be dispelled.
 
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|- class="alt"
 
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! [[Shield of the Templar]]
 
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|Align="Center"| Protection 45 <br /> Avenger's Shield 1 ||Align="Center"| 3 || Reduces all damage taken by 1-3% and grants your [[Avenger's Shield]] a 33-100% chance to silence your targets for 3 sec.
 
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|-
 
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! [[Judgements of the Just]]
 
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|Align="Center"| Protection 45 ||Align="Center"| 2 || Reduces the cooldown of your [[Hammer of Justice]] by 10-20 sec, increases the duration of your [[Seal of Justice]] effect by 0.5-1 sec and your [[Judgement]] spells also reduce the melee attack speed of the target by 20%.
 
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|- class="alt"
 
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! [[Hammer of the Righteous]]
 
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|Align="Center"| Protection 50 ||Align="Center"| 1 || Hammer the current target and up to 2 additional nearby targets, causing 4 times your main hand damage per second as Holy damage.
 
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|}
 
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<div style="float: left; margin-right: 1em">
 
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{| class="darktable" style="vertical-align: top"
 
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|-
 
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!colspan="3"|Protection
 
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|-
 
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|width="36px"|
 
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|width="36px"| {{imagelink|size=36px|image=Spell Holy BlindingHeal.png|link=Divinity|title=Divinity}}
 
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|width="36px"| {{imagelink|size=36px|image=Ability GolemThunderClap.png|link=Divine Strength|title=Divine Strength}}
 
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|-
 
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|{{imagelink|size=36px|image=Spell Holy Stoicism.png|link=Stoicism|title=Stoicism}}
 
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|{{imagelink|size=36px|image=Spell Holy SealOfProtection.png|link=Guardian's Favor|title=Guardian's Favor}}
 
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|{{imagelink|size=36px|image=Spell Magic LesserInvisibilty.png|link=Anticipation (paladin talent)|title=Anticipation}}
 
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|-
 
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|{{imagelink|size=36px|image=Spell Holy PowerWordBarrier.png|link=Divine Sacrifice|title=Divine Sacrifice}}
 
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|{{imagelink|size=36px|image=Spell Holy SealOfFury.png|link=Improved Righteous Fury|title=Improved Righteous Fury}}
 
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|{{imagelink|size=36px|image=Spell Holy Devotion.png|link=Toughness (paladin talent)|title=Toughness}}
 
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|-
 
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|{{imagelink|size=36px|image=Spell Holy PowerWordBarrier.png|link=Divine Guardian|title=Divine Guardian}}
 
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|{{imagelink|size=36px|image=Spell Holy SealOfMight.png|link=Improved Hammer of Justice|title=Improved Hammer of Justice}}
 
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|{{imagelink|size=36px|image=Spell Holy DevotionAura.png|link=Improved Devotion Aura|title=Improved Devotion Aura}}
 
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|-
 
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|
 
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|{{imagelink|size=36px|image=Spell Nature LightningShield.png|link=Blessing of Sanctuary|title=Blessing of Sanctuary}}
 
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|{{imagelink|size=36px|image=Spell Holy BlessingOfStrength.png|link=Reckoning|title=Reckoning}}
 
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|-
 
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|{{imagelink|size=36px|image=Spell Holy DivineIntervention.png|link=Sacred Duty|title=Sacred Duty}}
 
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|
 
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|{{imagelink|size=36px|image=INV Sword 20.png|link=One-Handed Weapon Specialization|title=One-Handed Weapon Specialization}}
 
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|-
 
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|{{imagelink|size=36px|image=Spell Holy ReviveChampion.png|link=Spiritual Attunement|title=Spiritual Attunement}}
 
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|{{imagelink|size=36px|image=Spell Holy BlessingOfProtection.png|link=Holy Shield|title=Holy Shield}}
 
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|{{imagelink|size=36px|image=Spell Holy ArdentDefender.png|link=Ardent Defender|title=Ardent Defender}}
 
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|-
 
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|{{imagelink|size=36px|image=Ability Defend.png|link=Redoubt|title=Redoubt}}
 
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|
 
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|{{imagelink|size=36px|image=Spell Holy WeaponMastery.png|link=Combat Expertise|title=Combat Expertise}}
 
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|-
 
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|{{imagelink|size=36px|image=Ability Paladin TouchedbyLight.png|link=Touched by the Light|title=Touched by the Light}}
 
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|{{imagelink|size=36px|image=Spell Holy AvengersShield.png|link=Avenger's Shield|title=Avenger's Shield}}
 
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|{{imagelink|size=36px|image=Ability Paladin GaurdedbytheLight.png|link=Guarded by the Light|title=Guarded by the Light}}
 
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|-
 
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|
 
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|{{imagelink|size=36px|image=Ability Paladin ShieldoftheTemplar.png|link=Shield of the Templar|title=Shield of the Templar}}
 
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|{{imagelink|size=36px|image=Ability Paladin JudgementsoftheJust.png|link=Judgements of the Just|title=Judgements of the Just}}
 
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|-
 
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|
 
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|{{imagelink|size=36px|image=Ability Paladin HammeroftheRighteous.png|link=Hammer of the Righteous|title=Hammer of the Righteous}}
 
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|
 
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|} </div>
 
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The Protection tree contains talents focused on defense, damage mitigation, damage return and one-handed weapons.
 
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'''A paladin tank''' would normally invest at least 51 talent points in the protection tree to get [[Avenger's Shield]], although it is not strictly necessary. It is the only ranged ability that a protection paladin has to pull with other than via items or via proximity/judgements or other close range abilities, it bounces and tags a total of 3 targets and applies a 6 second snare to its targets. With 3.0 and inscription, this ability can be modified with a Glyph to increase its damage by 100% while reducing the number of targets hit by 2, making it ideal for tanking hard hitting mobs or bosses that you want to have individual tanks upon. Since patch 2.3, there are more useful talents than the points we can spend, so we see a lot of tanking builds with some minor variation here and there. However, as long as it contains the following core talents, it should be viable: Redoubt (Now with Shield Specialization built into it), Toughness, Improved Righteous Fury, Anticipation, Blessing of Sanctuary, Sacred Duty, One-Handed Weapon Specialization, Holy Shield, Ardent Defender, Combat Expertise, Avenger's Shield, Hammer of the Righteous.
 
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Other talents worth noting for paladin tanks include: Guarded by the Light, which provide some protection against spell damage and reduces mana costs of Holy Shield, Avenger's Shield and Shield of Righteousness; Blessing of Kings, and Touched by the Light, which eliminates the need for gear that adds spell power.
 
−  
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Reckoning is a very good skill when AOE leveling/farming. With more than four to five mobs keep hitting you, reckoning will be up most of the time. This is a very significant improvement in dps, health regen or mana regen when combined with [[Seal of Righteousness]], [[Seal of Light]], or [[Seal of Wisdom]] respectively. Nevertheless, its usefulness in end-game instance tanking is not much, so most tankadins would put the points to some where else at level 70.
 
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Concerning '''PvP''', paladin's protection tree is not as designed as the warrior's against enemy spellcasters, since your damage output comes from blocking and being hit by melee damage, and your improved armor and defense will not lower spell damage at all. With Reckoning however, at close proximity to casters, higher damage output may be dealt. Improved Hammer of Justice is excellent if they're trying to cast, so not only do you interrupt them, but you can also get in heals more frequently. Also, with Sacred Duty, you can use Divine Shield while still pummeling spellcasters without slowing or stunning effecting you, and like before, more time for healing as well. Improved Concentration Aura is also useful, especially if you have caster groupmates. Stoicism provides some protection against stun and dispel.
 
−  
−
For '''Retribution Paladins''', [[Divine Strength]] is a must for the extra 15% strength.
 
−  
−
== Retribution ==
 
−
{| class="darktable sortable"
 
−
!width="100px" | Talent !! width="150px" | Reqs !! width="50px" | Ranks !! Description
 
−
|-
 
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! [[Deflection (Paladin)|Deflection]]
 
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|Align="Center"| None ||Align="Center"| 5 || Increases you Parry chance by 1/2/3/4/5%.
 
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|- class="alt"
 
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! [[Benediction (Paladin)|Benediction]]
 
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|Align="Center"| None ||Align="Center"| 5 || Reduces the mana cost of all instant cast spells by 2/4/6/8/10%.
 
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|-
 
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! [[Improved Judgements]]
 
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|Align="Center"| Retribution 5 ||Align="Center"| 2 || Decreases the cooldown of your Judgement spells by 1/2 sec.
 
−
|- class="alt"
 
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! [[Heart of the Crusader]]
 
−
|Align="Center"| Retribution 5 ||Align="Center"| 3 || In addition to the normal effect, your Judgement spells will also increase the critical strike chance of all attacks made against that target by an additional 1/2/3%.
 
−
|-
 
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! [[Improved Blessing of Might]]
 
−
|Align="Center"| Retribution 5 ||Align="Center"| 2 || Increases the attack power bonus of your Blessing of Might by 12/25%.
 
−
|- class="alt"
 
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! [[Vindication]]
 
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|Align="Center"| Retribution 10 ||Align="Center"| 2 || Gives the Paladin's damaging attacks a chance to reduce the target's attributes by 10/20% for 15 sec.
 
−
|-
 
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! [[Conviction]]
 
−
|Align="Center"| Retribution 10 ||Align="Center"| 5 || Increases your chance to get a critical strike with all spells and attacks by 1/2/3/4/5%.
 
−
|- class="alt"
 
−
! [[Seal of Command]]
 
−
|Align="Center"| Retribution 10 ||Align="Center"| 1 || Gives the Paladin a chance to deal [0.7*mw] to [0.7*MW] additional Holy damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing [0.16 * AP + 0.25 * SP + 0.24 * MW] Holy damage. This attack will always be a critical strike if the target is stunned or incapacitated.
 
−
|-
 
−
! [[Pursuit of Justice]]
 
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|Align="Center"| Retribution 10 ||Align="Center"| 2 || Reduces the duration of all Disarm effects by 25/50% and increases movement and mounted movement speed by 8/15%. This does not stack with other movement speed increasing effects.
 
−
|- class="alt"
 
−
! [[Eye for an Eye]]
 
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|Align="Center"| Retribution 15 ||Align="Center"| 2 || All criticals against you cause 5%/10% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
 
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|-
 
−
! [[Sanctity of Battle]]
 
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|Align="Center"| Retribution 15 ||Align="Center"| 3 || Increases your chance to critically hit with all spells and attacks by 1/2/3% and increases the damage caused by Exorcism and Crusader Strike by 5/10/15%.
 
−
|- class="alt"
 
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! [[Crusade]]
 
−
|Align="Center"| Retribution 15 ||Align="Center"| 3 || Increases all damage caused by 1/2/3% and all damage against Humanoids, Demons, Undead and Elementals by an additional 1/2/3%.
 
−
|-
 
−
! [[Two-Handed Weapon Specialization (Paladin talent)|Two-Handed Weapon Specialization]]
 
−
|Align="Center"| 20 Retribution ||Align="Center"| 3 || Increases the damage you deal with two handed melee weapons by 2/4/6%.
 
−
|- class="alt"
 
−
! [[Sanctified Retribution]]
 
−
|Align="Center"| Retribution 20 ||Align="Center"| 1 || Damage caused by targets affected by Retribution Aura is increased by 3%.
 
−
|-
 
−
! [[Divine Purpose]]
 
−
|Align="Center"| Retribution 20 ||Align="center"| 2 || Reduces your chance to be hit by spells and ranged attacks by 2/4% and gives your Hand of Freedom spell a 50/100% chance to remove any Stun effects on the target.
 
−
|- class="alt"
 
−
! [[Vengeance (paladin talent)|Vengeance]]
 
−
|Align="Center"| Retribution 25 <br /> Conviction 5 ||Align="Center"| 3 || Gives you a 1/2/3% bonus to Physical and Holy damage you deal for 30 sec after dealing a critical strike from a weapon swing, spell, or ability. This effect stacks up to 3 times.
 
−
|-
 
−
! [[Improved Retribution Aura]]
 
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|Align="Center"| Retribution 25 ||Align="Center"| 2 || Increases the damage done by your Retribution Aura by 25/50%.
 
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|- class="alt"
 
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! [[The Art of War]]
 
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|Align="Center"| Retribution 30 ||Align="Center"| 2 || Increases the critical strike damage of your Judgement, Crusader Strike and Divine Storm abilities by 5/10% and when these abilities critically hit the cast time of your next Flash of Light is reduced by 0.75 sec/instant cast.
 
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|-
 
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! [[Repentance]]
 
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|Align="Center"| Retribution 30 ||Align="Center"| 1 || Puts the enemy target in a state of meditation for up to a minute. Any damage caused will awaken the target. Usable against Demons, Dragonkin, Giants, Humanoids and Undead.
 
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|- class="alt"
 
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! [[Judgements of the Wise]]
 
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|Align="Center"| Retribution 30 ||Align="Center"| 3 || Your Judgement spells have a 33/66/100% chance to grant the Replenishment effect up to 10 party or raid members mana regeneration equal to 0.25% of their maximum mana per second, and to immediately grant you 25% of your your base mana.
 
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|-
 
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! [[Fanaticism]]
 
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|Align="Center"| Retribution 35 <br /> Repentance 1 ||Align="Center"| 5 || Increases the critical strike chance of all Judgements capable of a critical hit by 5/10/15/20/25% and reduces threat caused by all actions by 6/12/18/24/30% except when under the effects of Righteous Fury.
 
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|- class="alt"
 
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! [[Sanctified Wrath]]
 
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|Align="Center"| Retribution 35 ||Align="Center"| 2 || Increases the critical strike chance of Hammer of wrath by 25/50%, reduces the cooldown of Avenging Wrath by 30/60 secs and while affected by Avenging Wrath 25/50% of all damage caused bypasses damage reduction effects.
 
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|-
 
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! [[Swift Retribution]]
 
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|Align="Center"| Retribution 40 ||Align="Center"| 3 || Your Retribution Aura also increases casting, ranged and melee attack speeds by 1/2/3%.
 
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|- class="alt"
 
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! [[Crusader Strike]]
 
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|Align="Center"| Retribution 40 ||Align="Center"| 1 || An instant strike that causes 110% weapon damage. 6 sec cooldown.
 
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|-
 
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! [[Sheath of Light]]
 
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|Align="Center"| Retribution 40 ||Align="Center"| 3 || Increases your spell power by an amount equal to 10/20/30% of your attack power and your critical healing spells heal the target for 20/40/60% of the healed amount over 12 seconds.
 
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|- class="alt"
 
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! [[Righteous Vengeance]]
 
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|Align="Center"| Retribution 45 ||Align="Center"| 3 || When your Judgement and Divine Storm spells deal a critical strike, your target will take 10/20/30% additional damage over 8 sec.
 
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|-
 
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! [[Divine Storm]]
 
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|Align="Center"| Retribution 50 ||Align="Center"| 1 || An instant weapon attack that causes damage to up to 4 enemies within 8 yards. The Divine Storm heals up to 3 party or raid members totaling 25% of the damage caused.
 
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|}
 
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'''The Retribution tree''' contains talents focused on damage output, two-handed weapons, holy damage, and damage avoidance.
 
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'''DPS Retribution Paladins''': Gone from being the underestimated Paladin spec to becoming a formidable holy melee fighter, the Retribution Paladin brings buffs and debuffs, offhealing, cleansing and excellent damage when properly geared. The Retribution tree has both raid and arena viability and can be of interest to any Paladin who would rather deal damage than take or heal it.
 
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For those interested in being a melee damage Paladin, 51 talent points should be invested in the Retribution tree. It is strongly advised that any serious Retribution spec for [[Divine Storm]] and [[Crusader Strike]]. It is also highly recommended that the Paladin puts 3 points into [[Heart of the Crusader]], as it gives a 3% critical bonus to melee, ranged and spells for everyone who attacks the judged target.
 
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The most common Retribution builds have at least 51 points in the Retribution tree. Several variations of Retribution build exist, such as 0/5/56 or 0/10/51.
 
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As for PvP builds, there are a few variations. A common PvP build tends to be 0/16/45, being specced for increased survivability [[Divine Purpose]] and for shorter cooldown on your primary stun [[Improved Hammer of Justice]] this build is very potent for high end arena play, as your stun when combined with the Gladiator PvP set bonus and the Improved Hammer of Justice talent has its cooldown lowered to 35 seconds, making it quite semi effective as Crowd Control.
 
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[[Eye for an Eye]] is a great talent for PvP, as it returns damage from all criticals against you. This ends up being a noticeable damage increase in PvP, and even while soloing. [[Vindication]] is an excellent choice as the 20% reduction of all stats can be very useful in many situations. Note, that most bosses are immune to Vindication, but it still serves a purpose when fighting trash mobs, solo'ing, and of course PvP'ing.
 
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'''Holy Paladins''' can put points in [[Benediction]] for the reduced mana cost of [[Holy Shock]], seals, judgements, and instant [[Flash of Light]]s. They may also want to put points into [[Heart of the Crusader]], [[Conviction]], and [[Sanctity of Battle]].
 
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'''Paladin Tanks''' usually max [[Deflection (Paladin)|Deflection]] and have '''one''' point into [[Improved Judgement]] (for smoother spell rotation) here. Other retribution tree talents that may be useful for tankadins include [[Heart of the Crusader]], [[Conviction]] and [[Pursuit of Justice]]. While Retribution Aura is useful for additional threat generation occasionally, it is too far in the Retribution tree to get [[Sanctified Retribution]]. Devotion Aura (with [[Improved Devotion Aura]]) is usually a better aura for tanking.
 
   
 
== Patch changes ==
 
== Patch changes ==
−
* {{Patch 3.2|note=[[Illumination]] has been changed to only return 30% of mana. In addition, [[Divine Intellect]] had its bonus reduced by a third.}}
+
*{{Patch 4.0.1|note=No longer increases damage of Fire spells. Now reduces the cast time of Soul Fire, and changed to a fixed cast time reduction of Incinerate.}}
  +
*{{Patch 3.0.8|note=Now works with Conflagrate.}}
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* {{Patch 3.1.0|note=[[Blessing of Kings]] is not a talented skill anymore, but it's trainable at level 20.}}
 
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* {{Patch 3.1.0|note=[[Improved Retribution Aura]] has been removed.}}
+
*{{Patch 2.4.0|note=Now also reduces the cast time of your Incinerate spell by 2/4/6/8/10%.}}
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* {{Patch 3.1.0|note=[[Spiritual Attunement]] has been removed from trainers. Instead, it will be in the Protection tree for 2 ranks at 5/10%.}}
 
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== See also ==
 
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* [http://www.worldofwarcraft.com/info/classes/paladin/talents.html Paladin Talent Calculator at Official site]
 
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* [http://www.wowhead.com/?talent=s Paladin Talent Calculator at Wowhead]
 
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* [http://www.thottbot.com/?ti=Paladin Paladin Talent Calculator at Thottbot.com]
 
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* [http://www.pandahideout.com/talents/talents.php?class=Paladin Paladin Talent Calculator at Panda Hideout]
 
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* [http://talentcalculator.merciless-gilde.com/?class=2&lang=en Paladin Talent Calculator at merciless-gilde.com]
 
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* [http://www.worldofwar.se/talents/talents.php?class=Paladin Paladin Talent Calculator at WorldofWar.se]
 
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==External links==
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{{Classfooter|Paladin}}
 
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Links that do not conform to the rules will be DELETED.
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Repeat violations may result in a BAN.
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[[Category:Talents]]
 
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{{Elinks-spell|17954}}

Revision as of 00:29, 27 March 2011

For the battlegroup, see Battlegroup US Emberstorm.
Emberstorm
Spell fire selfdestruct
  • Emberstorm (2 ranks)
  • Reduces the cast time of your Soul Fire by 1/2 sec and your Incinerate by 0.12/0.25 sec.
Requirements
Class Warlock
Properties
Affects Spell fire fireball02 [Soul Fire], Spell fire burnout [Incinerate]

Emberstorm is a Warlock talent in the Destruction tree which reduces the cast time of Spell fire fireball02 [Soul Fire] and Spell fire burnout [Incinerate].

Patch changes

  • Cataclysm Patch 4.0.1 (2010-10-12): No longer increases damage of Fire spells. Now reduces the cast time of Soul Fire, and changed to a fixed cast time reduction of Incinerate.
  • Wrath-Logo-Small Patch 3.0.8 (2009-01-20): Now works with Conflagrate.
  • Bc icon Patch 2.4.0 (2008-03-25): Now also reduces the cast time of your Incinerate spell by 2/4/6/8/10%.

External links