Paladin twinking guide
From WoWWiki
This is a helpful article to anyone interested in making a level 19 Paladin twink. There is a compact list of good armor and weapons to be used and a suggestion on how to spend your talent points. Please add alternative choices for each item slot if you know of a better or equally good item. I am not an expert on twinking, I hope more experienced people will add to this article. Warriors might find the armor and weapon lists to be of use to them since the equipment is for DPS and not for healing.
Contents |
Talent points
Perhaps the best alternative for your talent points is the Protection tree. 5 points for either Improved Devotion Aura or Redoubt (not so important); 2 points for Guardian's favour to boost Blessing of Freedom which is our most important ability at this level; then 3 remaining points in Precision for +3% to hit. None of the other trees will offer this much benefit at so low level.
Armor
You can try to gather as much agility as you can to raise your crit-% or go for strength to raise white damage. Some green items of same level have 1 point difference in stats, try get the one with maximum possible amount of stats on it. Intellegence as a stat is not bad to have on one or two items, but mainly it should be stamina/strength/agility. On enchants, stamina is priority.
- Head - Lucky Fishing Hat or Green Tinted Goggles are the only atainable helms with stats currently for 19 twinks.
- Neck - Sentinel's Medallion
/ Scout's Medallion
OR Thick Bronze Necklace (made by jewelcrafters).
- Shoulders - Talbar Mantle, Rugged Spaulders or choose from 10 different kind on Mail shoulder armor with very little difference in AC
- Cloak - Numerous options, Sentry Cloak is the best, but most other blue cloaks can also be efective. Horde also has Tranquillien Champion's Cloak
- Chest - Green lvl 19 chest with +5/+5 strength/agility/stamina OR War Paint Chestpiece (you can buy it from AH or farm it from Blackfathom Deeps, one of the naga casters will almost certainly drop it if you clear the whole instance). Also consider using the Blackened Defias Armor.
- Wrists - Green lvl 19 bracers with +3/+3 strength/agility/stamina, Beetle Clasps are by far the best for aliance.
- Hands - Thorbia's Gauntlets (from AH, could be moderately expensive).
- Belt - Cobrahn's Grasp from Wailing Caverns OR green lvl 19 belt with +4/+4 strength/agility/stamina. Start running WC at lvl 16 or 17 if you are serious about getting Cobrahn's Grasp.
- Legs - Mighty Chain Pants from local AH OR the Plate-n-Chain shop in Ratchet OR from the alliance guy in Southshore behind the Inn. Alliance should pursue Chausses of Westfall, they are a quest reward from The Defias Brotherhood. You should start this quest line early, it requires the killing of Edwin VanCleef.
- Boots - Savage Trodders, Silver-linked Footguards (AH) OR Feet of the Lynx (leather from AH, could be very expensive) OR Hulking Boots. Another alternative is Nat Pagle's Extreme Anglin' Boots which can have the level 35 enchants put on them.
- Rings - Protector's Band
/ Legionnaire's Band
and Seal of Sylvanas
or Seal of Wrynn
.
Blood Ring isn't bad either.
- Trinkets - Insignia of the Alliance
/ Insignia of the Horde
The engineering Minor Recombobulator (Engineering 140 to use), and the Arena Grand Master.
Weapons
Shield - Redbeard Crest (BoE, seen in AH often) OR Arctic Buckler which is harder to get but also superior to Redbeard Crest (it's a quest reward from BFD, you should leave room for the incoming experience and follow the item link for instructions).
1-h Weapon - Any of the blue BoE weapons mentioned in other twinking guides, could be very expensive.
2-h Weapon - Runic Darkblade, a quest reward 2-h sword from Battle of Hillsbrad questline. At level 19 make sure you get as little rested XP as possible to be safe, and complete the questline with a friend. Priest makes a good helper. Make sure you kill least possible amount of mobs. Quests give 2100-2300 XP each at level 19.Searing Blade with fiery enchant is nice. When both fire procs hit makes for a nice 300 hit. Enough to take out a non-twink cloth wearer in one or two shots. Weapon goes for 15-50 gold on AH and enchant goes for 30-50G. Smite's Mighty Hammer is an excellent choice as well. Crusader on this works very well, although Crusader will run 70-110G. Night Reaver with fiery is also a good choice. For Horde, the Sin'dorei Warblade is a good twink "starter" weapon which is easily obtained from The Traitor's Destruction in Ghostland.
Making a 29 Paladin Twink
29 Paladin twinks are extremly powerfull , both as melee twinks or healer twinks ; this guide will only focus on the dps twink part for now.
For having played 19 and 29 Paladin twinks, I'd say the difference between both is day and night and that is for a talent reason : At level 19 you don't get much from your template .. maybe a few strength, maybe a few AP, maybe a few +hit.. but that doesn't quite cut it compared to rogues' improved BS in my opinion.
At level 29 you simply go for 0/0/20 and get Seal of Command and +5%crit. And it is VERY powerful. For the other 16 points I'd say you should get 5/5 Benediction (quite useful since you have a little mana pool, and Imp BoM isn't that great), 2/2 Imp Judgement (definetly a must), 5/5 Deflection (Parry is wonderful due to the number of Rogues and War twinks), and 2/3 Crusade. You can replace Crusade with Eye for an Eye, depending on the number of caster twinks playing on your servers, but remember they don't crit very much at that level. Pursuit of Justice is very useful; less chance to be hit by spells and increases running speed by 15%!
With the following gear it is possible to reach 2000-2200 Hit points with 345 AP (without blessing of might) and 16-18% crit, coupled with approx 38% melee damage reduction and ~23-24% of Dodge+Parry, without shield. You will also have ~1200 mana.
Head - Frostreaver Crown - With Libram of Constitution.
Neck - River Pride Choker OR Scout's Medallion. Closs toss , both give 13 stats. I personally prefer Warsong medallion for its +0.8% crit chance , but River pride choker is also very nice for its high stam.
Shoulders - Sparkleshell Mantle.
Cloak - Tigerstrike Mantle +3 agi or if you're an Engineer Parachute Cloak. No level req, so toss on +12 agi.
Chest - Avenger's Armor OR Shining Silver Breastplate OR Raptor Hunter Tunic +150 HP. Hard toss between two similar-stats mail plates which will give you a lot of AP with a lot of armor, and a leather chest that can be enchanted with BC enchants. I'd say that Raptor Hunter Tunic with +6 Stats enchant is best choice here, but the other two plates with +100HP are also good.
Wrists - Yorgen Bracers OR Pugilist Bracers. +9sta
Weapon - Corpsemaker or Thermaplugg's Left Arm with Crusader, or Crescent of Forlorn Spirits (Alliance only) with Mongoose.
Gloves - Razzeric's Racing Grips +15Str or +15 agi or Algae Fists +15agi or +7str
Belt - Highlander's Mail Girdle or Highlander's Lamellar Girdle.
Legs - Phalanx Leggings of the Bear, Eagle w/e you prefer or Dreamsinger Legguards +40sta/12agi or +30sta/10agi will be good too.
Feet - Highlander's Mail Greaves +6 Str +6 Agi +6 Sta or Highlander's Mail Greaves +6Str +6Agi +4Sta +4Int. +7stam
Rings : Protector's Band and Thunderbrow Ring or Seal of Sylvanas (Horde) or Seal of Wrynn (Alliance)
Choose what second ring you prefer.
Trinkets : Insignia of the Alliance or Insignia of the Horde and Talisman of Arathor or Rune of Duty
HOW TO PLAY YOUR PALLY?
Pretty simple at first blush yet can be a very technical class.
Activate SoC , and go for auto attacks , you should one or two shot many non twink players. Go for Hammer of justice -> Auto Attack -> judgement of command -> auto attack for burst dps. Average damage on this will be around ~800 damage on leather , for instance : HoJ > Auto Attack + SoC proc : 210 + 185 > Judgement of Command : 145 > Auto Attack : crit 370. With luck on crits and Crusader procs you can get insane dps. Like : *Crusader proc* Hoj > Auto Attack + SoC double crit 470 + 430 > Judgement of Command : 300 > Auto Attack + SoC crit 450 + 420. That's 2k+ dmg, but of course this will happen only once in a blue moon. However I pretty often do double crits (hit+SoC) for 600-700 damage, that's not a myth.
Use Blessing of Freedom when you're snared, Purification when you're poisoned / diseased (remember Devouring Plague can be dispelled this way). Use Consecration when you feel there are Rogues/Druids around.
Use your PvP trinket when stunned by a twink rogue, trapped by a twink hunter, sheeped by a twink mage, feared by a twink warlock etc.. Don't forget to turn on your Shadow Resistance Aura anytime you meet a Priest/Warlock, this way you will resist fears like 10% of the time.
Use your Hammer of Justice cleverly, to interrupt a heal, or prevent a Hunter from running away for instance, or to burst dps your target to death if you feel you can. REMEMBER TWINK ENEMIES CAN PVP-TRINKET YOUR HAMMER THOUGH, so it can also be a good idea to use it early so you can get a second one during the fight.
Last but not least : You MUST have 225/225 to first aid so you can use (but not make) Heavy Runecloth Bandage. Your healing abilities are not in proportion with the amount of health you have. 350 HP for 2.5sec cast doesn't quite cut it. Divine shield -> Bandage > you should heal yourself for 1750 or 2000 HP Mana-free. You MUST max your first aid.
Hope this will help you with your Paladin twinks , have fun guys.
Making a 29 Paladin Twink (Holy)
Holy Paladins are extremely useful in battleground PvP. They have greater mana longevity than priests, and generally outlast them when surrounded by foes. This section will be for Alliance only, because I simply haven't made one Horde-side.
- Talents - There are only two absolute must-have talents for your holy Paladin. First is Spiritual Focus (Gives your Flash of Light and Holy Light spells a 14%/28%/42%/56%/70% chance to not lose casting time when you take damage). Reason for that one is obvious: Combined with Concentration Aura, you will never lose casting time while taking damage. Second, Healing Light (Increases the amount healed by your Holy Light and Flash of Light spells by 4%/8%/12%). More healing power is never a bad thing.
- Other good-to-have talents would be Divine Intellect, 5 points for an extra 10% intellect, and 2 points into Unyielding Faith for a 10% chance to resist stun and fear effects.
- Where your other points go isn't very important. I decided to add points to Improved Seal of Righteousness, because with the addition of spell damage to all existing healing bonuses, your life-saving buddy can make a surprisingly deadly fighter. With the gear I will show you, after judging with Seal of the Crusader, your consecrate will tick for 27 damage, and Imp Seal of Righteousness will add 40~42 extra damage with each 1.6 second swing and judge for ~200 (~320 crit). On top of white damage, it makes quick work of just about anyone.
- Gear - Here's everything you'll need to get ( Name :: Recommended Enchantment )
Main Hand - Crescent of Forlorn Spirits :: +81 Healing & +27 Damage Spells
Off-Hand - Marbled Buckler :: +18 STA
Head - Holy Shroud :: +150 Mana (Libram of Rumination) OR +100 HP (Libram of Constitution)
Neck - Crystal Starfire Medallion, River Pride Choker, Sentinel's Medallion
Shoulders - Sparkleshell Mantle
Back - Caretaker's Cape :: +70 armor
Chest - Shining Silver Breastplate or Avenger's Armor :: +150 Mana / +100 HP
Wrist - Renegade Bracers of Eagle, Jimmied Handcuffs :: +30 Healing & +10 Damage Spells ( Doesn´t recuire item lvl 35 )
Hands - Razzeric's Racing Grips :: +35 Healing & +12 Damage Spells Pillager's Gloves of the Eagle / Monkey / Healing :: +30 Healing & +10 Damage Spells
Waist - Highlander's Lamellar Girdle
Legs - Phalanx Leggings of the Eagle / Monkey / Healing :: +66 Healing, +22 Damage +20 Stamina (Golden Spellthread)
Feet - Highlander's Lamellar Greaves :: +7 STA
Finger 1 - Lorekeeper's Ring (Level 28)
Finger 2 - Lorekeeper's Ring (Level 18)
Trinket 1 - Insignia of the Alliance
Trinket 2 - Rune of Duty (Arena Grand Master is no longer available at 29)
Please, for your own sake, never ever make a cloth paladin. It may seem like a good idea because you have +healing coming out your ears, but you can't heal anyone when you're dead because you can't outlive a cheap shot (Well-built twink rogues crit backstab for ~450 on mail).
- Some Tactics
Against a Priest - Mmm... squishy. Just judge with Crusader, then wear it down with Righteousness. Be prepared to blow your arena trinket because the very first thing priests love to do is Psychic Scream. Use Shadow Resistance Aura if you want to be on the safe side. Save your Hammer of Justice for when it tries to pull off a heal at low health.
Against a Warrior - Absolutely no contest. Devotion Aura, Judgement of the Crusader, Seal of Righteousness, Consecrate. Judge and reapply Righteousness when you can. They go down very quickly with no resistance to your holy damage.
Against a Hunter - Out in the open, you're in for a tough time. If there's a hut or walls handy, line of sight, kill the pet if you have to, but make him run to you, not vice-versa. Same tactic as with the Warrior, but don't waste mana with consecrate on these guys. If a hunter is running in a straight line away from you, watch for them to kneel down (they just placed a trap). If you're chasing a hunter, always follow a good bit to either side.
Against a Rogue - Again, very easy. Same tactics as with the Warrior. They like to kick (and scream) before they die, so start a heal when you're at about half health and let him waste the kick, then heal with a Holy Light, then a Flash Heal while kick is on cooldown. If you're healing, face away from the rogue to avoid gouge (you'll outheal the backstabs).
Against a Shaman - Same as with the Rogue. They don't sit still, so consecration might not be a good idea. Totems cost a LOT of mana for them, so make sure you kill any you see them put down, especially mana spring. Use the same healing tactics as with the rogue, start healing at about half health OR right after a frost shock (all shocks share a cooldown), that way he can't earthshock your heal. If its purging your seals, only put the seal up just as you're about to judge.
Against a Mage - Between frost armor, blink, and frost nova, there's little chance of you getting too close to these guys to do much damage with melee. Heal yourself, judge with Seal of Righteousness when it's up. You'll either kill it or outlast its mana pool. You'll know if its frustrated if it polymorphs you mid-combat. Same as with the Shaman and Rogue, do not let yourself get low, as counterspell will leave you without casting ability for a huge chunk of time.
Against a Paladin - Most retribution Paladins are a joke, and other holy Paladins will probably be healing their teammates. Exact same strategy as with the Warrior, but if they're focused on healing, strap on Seal of Justice and be as annoying as possible. Use Hammer of Justice when it really counts, using it early just leaves you without a stun during the truly critical moments.
Against a Warlock - Tough fight. Usually they'll always try to fear you, right off the bat. Then the intelligent Warlock will mana drain you until you can't heal yourself anymore, then let the DoTs go to work. Trinket the first fear, eat the next two, then try to beat him down while you're immune to fear.
Against a Druid - Same as with the warrior. Save Hammer of Justice for when they either shift to cat form and sprint or humanoid form to heal.
- Other things to know - You have three lifelines: Bubble + Bandage, your shielding trinket, and Lay on Hands. The order you use them should be that exactly. And don't be afraid to blow cooldowns, that's what they're there for. 225 First-Aid is a MUST.
