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Pandaria


Pandaria is a legendary place of bambus forests[citation needed] and the mysterious pandaren of the Pandaren Empire located in the southern oceans of Azeroth, somewhat mirroring Northrend in location.[1]
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Background
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Pandaren hail from the distant island nation of Pandaria, which non-pandarens have never seen or ever visited to this day.[2][3][4] The Pandaren Empire was founded before the Great Sundering of the world, and is believed to be just as old as the kaldorei civilization. It shared and traded resources, goods, ideas and mystic knowledge with the haughty night elves of central Kalimdor in the years before the War of the Ancients. As the night elves' obsession with the forces of magic drove them to the brink of madness, the gentle pandaren severed ties, withdrew and closed their borders,[5] and left the night elves behind forever. The pandaren clans, or shao'dins, traveled far across the seas and established crude but beautiful cities of stone and sturdy bambus reed on an island they named Pandaria.[6] In time they built a new empire on the island. For ten millennia, the world had forgotten pandaren. Shortly after the Third War, though, a few reappeared — perhaps roused from their isolation by the Burning Legion, whose catastrophic coming shook the world.[7]
Pandarens have chosen to keep the location of their island a secret and most are content to remain there, with only the rare few pandaren choosing to leave and see the outside world.
A splinter group of pandaren arrived on Kalimdor in the aftermath of the Third War and has established a settlement in the Stonetalon Mountains of Kalimdor,[2] but the location remains as secret as that of their island homeland.
Pandaren society
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Pandaren society has changed from its origins. Where once the pandaren were a mighty empire, standing proud beside their night elf allies, now they are a simple people who want only peace and a safe home. Yet the world is a dangerous place, and only through an acceptance of the violence that comes with life can the pandaren continue to prosper.
Pandaren society is, in many ways, compartmentalized. At their core, the pandaren treasure peace and creativity. Most pandaren are poets and singers, and the craftsmen of their culture are truly revered. The danger of their lives, however, has necessitated the evolution of a class of warriors to defend those ideals — it is these warriors, from the simplest pikeman to the great shodopans, who ensure that Pandaren culture survives.
Even the lowliest pandaren is capable of defending himself, using the fangs and stubby but needle-like claws that are a natural part of his body. All pandaren can use these natural weapons to fight and hunt, as pandaren grow up playing rough and tumble games meant to hone their abilities while learning the admonishments of their elders that such things are a last resort. In general, pandaren prefer to use the weapons they craft, feeling that their natural weapons hearken back to a primal time.
Pandaren are bipedal creatures, but their ursine forms allow them to move at tremendous speed on four limbs. When a pandaren drops down to all fours, his speed increases greatly. He must have nothing in his hands to use quadrupedal movement.
Gems of Pandaria
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Pandaria is apparently known for its gems (which are apparently magical). The red dragons believed that three crushed gems from Pandaria are one of the components needed to rejuvenate the Sunwell.[8]
Mists of Pandaria
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- Main article: Mists of Pandaria
On July 28, 2011, Blizzard Entertainment registered the trademark "Mists of Pandaria", with international codes 009 and 041 which appear on online games. The name was confirmed to be the next expansion[9] after
Cataclysm. According to the intro panel, the continent of Pandaria has been magically shrouded in mist since the Sundering. The expansion will also introduce a new playable Pandaren race.
Zones
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- The Wandering Isle - Pandaren starting zone
- Vale of Eternal Blossoms - Central zone
- The Jade Forest - Eastern zone and beginning zone for existing players
- Valley of the Four Winds - Southern zone
- Townlong Steppes - Western zone
- Kun-Lai Summit - Northern zone
Getting there
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Similar to
zones, players will get to Pandaria via quests starting from Orgrimmar or Stormwind City.[1]
Creatures
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- Jinyu - Fish-like humanoids; considered wise
- Hozu - Monkey-like race; pranksters
- Verming - Rodent-like race; small, numerous and tunnelers
- Mantid - Mantis-like race; sentient individuals existing alongside Pandaren, but separated by a wall
- Mogu - Ancient nemesis of the Pandaren overthrown 12,000 years ago; ogre-like wraiths
- Sha - Manifestations of negative energy in Pandaria; large semi-gaseous mobs
References
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- ^ a b
Zarhym 2011-10-27. Mists of Pandaria Developer Q&A Transcript. Official World of Warcraft Community site (US). Archived from the original on 2011-10-27.
Zarhym 2011-10-27. Mists of Pandaria Live Developer Q&A Transcript. Official World of Warcraft Community site (EU). - ^ a b Alliance & Horde Compendium, pg. 21
- ^ Alliance & Horde Compendium, pg. 74
- ^ Dark Factions, pg. ??
- ^ Dark Factions, pg. 204
- ^ Manual of Monsters, pg. 76
- ^ Manual of Monsters, pg. 204
- ^ Lands of Conflict, pg. 115
- ^ "World of Warcraft: Intro to Mists of Pandaria" panel (featuring Tom Chilton, Game Director; Cory Stockton , Lead Content Designer; and Greg Street, Lead Systems Desginer) at BlizzCon 2011
External links
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