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;Racial ability examples:
 
;Racial ability examples:
* [[Dwarves]] have [[Gun Specialization]] (increase Gun Skill by 5) and [[Frost Resistance]] (increase Cold Resistance by 10).
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* [[Dwarves]] have [[Gun Specialization]] Your chance to critically hit with Guns is increased by 1%) and [[Frost Resistance]] (reduces the chance you will be hit by frost spells by 2%).
* [[Gnome]]s get [[Expansive Mind]] (increase intellect by 5%, [[Arcane Resistance]] (increase Arcane Resistance by 10), and [[Engineering Specialist]] (15 point skill bonus to Engineering).
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* [[Gnome]]s get [[Expansive Mind]] (increase intellect by 5%, [[Arcane Resistance]] (Reduces the chance you will be hit by Arcane spells by 2%), and [[Engineering Specialist]] (15 point skill bonus to Engineering).
* [[Human]]s have [[The Human Spirit]] (increase spirit by 5%, [[Diplomacy]] (10% bonus to faction point gains), [[Every Man for Himself]] (Removes all movement impairing effects and all effects which cause loss of control of your character), [[Sword Specialization]] (increase Sword skill by 3, and [[Mace Specialization]] (increase Mace skill by 3).
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* [[Human]]s have [[The Human Spirit]] (increase spirit by 3%, [[Diplomacy]] (10% bonus to faction point gains), [[Every Man for Himself]] (Removes all movement impairing effects and all effects which cause loss of control of your character), [[Sword Specialization]] (Expertise with One-Handed Swords and Two-Handed Swords increased by 3, and [[Mace Specialization]] (Expertise with One-Handed Maces and Two-Handed Maces increased by 3).
* [[Night Elves]] get [[Quickness]] (dodge chance increased by 1%), [[Wisp Spirit]] (become a wisp when dead with 75% movement speed increase), [[Nature Resistance]] (reduces chance to be hit by nature spells by 2%), and [[Elusiveness]] (Reduces the cooldown of your Vanish and Blind abilities by 60 sec and your Cloak of Shadows ability by 30 sec).
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* [[Night Elves]] get [[Quickness]] (dodge chance increased by 1%), [[Wisp Spirit]] (become a wisp when dead with 75% movement speed increase), [[Nature Resistance]] (reduces chance to be hit by Nature spells by 2%), and [[Elusiveness]] (Reduces the chance enemies have to detect you while Shadowmelded or Stealthed).
 
* [[Orc]]s have [[Hardiness]] (increase resistance to stun effects by 25%), [[Command]] (pet melee damage increased by 5%), and [[Axe Specialization]] (increases [[expertise]] while using axes by 5).
 
* [[Orc]]s have [[Hardiness]] (increase resistance to stun effects by 25%), [[Command]] (pet melee damage increased by 5%), and [[Axe Specialization]] (increases [[expertise]] while using axes by 5).
* [[Tauren]] get [[Endurance]] (max Health increased by 5%), [[Cultivation]] (15 point skill bonus to Herbalism), and [[Nature Resistance]] (increase Nature Resistance by 10).
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* [[Tauren]] get [[Endurance]] (max Health increased by 5%), [[Cultivation]] (15 point skill bonus to Herbalism), and [[Nature Resistance]] (reduces chance to be hit by Nature spells by 2%).
 
* [[Troll]]s have Regeneration (increase health regeneration bonus by 10%; also allows 10% of normal health regen during combat), Beast Slaying (5% damage bonus to Beasts), Throwing Weapon Specialization (increase Throwing Weapon skill by 5), and Bow Specialization (increase Bow skill by 5).
 
* [[Troll]]s have Regeneration (increase health regeneration bonus by 10%; also allows 10% of normal health regen during combat), Beast Slaying (5% damage bonus to Beasts), Throwing Weapon Specialization (increase Throwing Weapon skill by 5), and Bow Specialization (increase Bow skill by 5).
* [[The Forsaken]] get [[Underwater Breathing]] (underwater breath duration increased by 300%) and [[Shadow Resistance]] (increase Shadow Resistance by 10).
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* [[The Forsaken]] get [[Underwater Breathing]] (underwater breath duration increased by 233%) and [[Shadow Resistance]] (reduces chance to be hit by Shadow spells by 2%).
 
* '''Everyone''' gets [[Dodge]] (Gives a chance to dodge enemy melee attacks).
 
* '''Everyone''' gets [[Dodge]] (Gives a chance to dodge enemy melee attacks).
 
[[Category:Game terms]]
 
[[Category:Game terms]]

Revision as of 02:52, September 16, 2010

A passive ability is an ability that is always active and doesn't require user interaction to use. Usually, they are not shown in your spellbook or tooltips, but some are. Many talents and racial traits are passive abilities. They are sometimes known as an innate ability. Passive abilities on items or mobs are sometimes called powers.


Non-racial ability examples
  • Most item bonuses and buffs are passive abilities like "+5 Strength" or "Improves your chance to hit with spells by 1%".
  • Many talents add passive abilities like the Improved Wrath druid talent (reduces the cast time of your Wrath spell by 0.1 seconds per rank) or the Safe Fall rogue ability (reduces damage from falling).
Profession ability examples;
Class ability examples
Racial ability examples

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