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{{Stub/Mob}}
{{Removedfromgame|patch=4.0.3a}}
 
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{{Cleanup|date=July 2009}}
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{{for|the subrace|Qiraji gladiator}}
 
{{npcbox
 
{{npcbox
|name=Rhahk'Zor
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| name = Qiraji Gladiator
|image=Rhahk_zor.jpg
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| image = Qiraji Gladiator.jpg
 
| level = 61
|title=The Foreman
 
 
| health = 50,304
|level=19
 
|type=Elite
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| type = Elite
|race=Ogre
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| race = Qiraji
 
| faction = Combat
|creature=Humanoid
 
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| location = [[Ruins of Ahn'Qiraj]]
|faction=Combat
 
|status = Killable
 
|location=[[Deadmines]]
 
|health=4,490
 
|instance=Deadmines (original)
 
 
}}
 
}}
   
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'''Occurrence:''' These mobs are found in linked pairs guarding the doors between rooms in the instance. They do not move but have an unusually large aggro radius.
'''Rhahk'Zor''' is a level 19 [[elite]] [[ogre]] in the [[Deadmines]]. Rhahk'zor is the foreman in charge of [[Edwin VanCleef]]'s construction projects.
 
   
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'''Appearance:''' A dark insect, standing upright on two legs, with large pincers on the arms.
As in [[Warcraft I]], the Deadmines were invaded by Ogres and were slaughtered by [[Blackhand]]'s army, Rhahk'Zor could be a survivor of the massacre perpetrated by the [[Orcs]] in order to punish them for plotting with [[Griselda]]. However, this event happened during the First War, and Rhahk'zor belonging to this band of Ogres is pure speculation.
 
   
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'''Difficulty:''' Easy
==Combat Info==
 
Rhahk'Zor provides a fairly straightforward fight and has the most health out of all bosses except for Edwin VanCleef who his health is roughly tied with. The only "trick" to this fight is the pull. Just wait til he walks farther away from the two Defias mobs, and then pull. Of course, with any decent group, these mobs don't present any sort of difficulty and so can be pulled with the big ogre. Rhahk'zor cannot be slowed by mages' frost spells.
 
   
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'''Attacks:''' A regular attack that hits an MT (with a few pieces of MC/ZG gear) for about 900. An AoE trample that hits the MT for about 1200, rogues for about 1800. An uppercut that does about 800 damage to the MT plus knock back.
==Abilities==
 
* {{abilities|Rhahk'Zor Slam|Inflicts 64 to 86 damage to an enemy, stunning it for 3 sec.|id=6304|image=inv_gauntlets_05}}
 
   
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'''Tactics:''' Have a hunter or the MT pull one and let a druid or 2 keep the other rooted. (all AQ mobs appear to be "typeless", i.e. they are not beasts or humanoids and therefore not subject to most crowd control), give the tank a few seconds to get aggro and DPS down. When the first dies, the second will enrage, hitting for additional damage. This enrage can be dispelled or players can wait until the enrage effect fades. The uppercut does not seem to interfere with tank aggro. Gladiators always appears in pairs.
==Loot==
 
{{lootbox|Notable Loot|Rockslicer|Rhahk'Zor's Hammer}}
 
   
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note: Gladiators are susceptible to stun: kidney shot, cheap shot, bash, etc. to reduce damage on the tank and any players nearby that might be getting trampled.
==Quotes==
 
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*'''Aggro''': ''VanCleef pay big for your heads!''
 
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'''Reputation'''
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3 [[Cenarion Circle]] rep
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==Patch changes==
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*{{Patch 1.9.0|note=Added.}}
   
 
==External links==
 
==External links==
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Repeat violations may result in a BAN.
 
Repeat violations may result in a BAN.
 
Have a nice day. :) -->
 
Have a nice day. :) -->
{{elinks-NPC|644|armory=1}}
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{{Elinks-NPC|15324}}
 
[[Category:Qiraji]]
 
 
[[Category:Ruins of Ahn'Qiraj mobs]]
[[fr:Rhahk'Zor]]
 
[[Category:Ogres]]
 
[[Category:Bosses]]
 
[[Category:The Deadmines mobs]]
 
[[Category:Defias Brotherhood]]
 
[[Category:Unique voices]]
 
[[Category:Warcraft: Legends characters]]
 

Revision as of 20:57, 30 March 2011


For the subrace, see Qiraji gladiator.
MobQiraji Gladiator
Image of Qiraji Gladiator
Race Qiraji
Level 61 Elite
Location Ruins of Ahn'Qiraj

Occurrence: These mobs are found in linked pairs guarding the doors between rooms in the instance. They do not move but have an unusually large aggro radius.

Appearance: A dark insect, standing upright on two legs, with large pincers on the arms.

Difficulty: Easy

Attacks: A regular attack that hits an MT (with a few pieces of MC/ZG gear) for about 900. An AoE trample that hits the MT for about 1200, rogues for about 1800. An uppercut that does about 800 damage to the MT plus knock back.

Tactics: Have a hunter or the MT pull one and let a druid or 2 keep the other rooted. (all AQ mobs appear to be "typeless", i.e. they are not beasts or humanoids and therefore not subject to most crowd control), give the tank a few seconds to get aggro and DPS down. When the first dies, the second will enrage, hitting for additional damage. This enrage can be dispelled or players can wait until the enrage effect fades. The uppercut does not seem to interfere with tank aggro. Gladiators always appears in pairs.

note: Gladiators are susceptible to stun: kidney shot, cheap shot, bash, etc. to reduce damage on the tank and any players nearby that might be getting trampled.

Reputation 3 Cenarion Circle rep

Patch changes

External links