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ā | {{ |
+ | {{About||lore about riflemen|rifleman}} |
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{{WC3UnitBox |
{{WC3UnitBox |
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|name=Rifleman |
|name=Rifleman |
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ā | |race= |
+ | |race=[[Bronzebeard dwarf]] |
|image=BTNRifleman.png |
|image=BTNRifleman.png |
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|image2=RMPWC3.gif |
|image2=RMPWC3.gif |
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+ | |image3=BTNRifleman-Reforged.png |
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ā | |role= |
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+ | |image4=Human Dwarven Riflemen REFORGED.png |
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ā | |base_unit=N/A |
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|faction=[[Alliance of Lordaeron|Human Alliance]] |
|faction=[[Alliance of Lordaeron|Human Alliance]] |
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|upgrade= |
|upgrade= |
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|armortype=Flesh |
|armortype=Flesh |
||
ā | |attacktype1= |
+ | |attacktype1=Piercing |
ā | |cooldown=1. |
+ | |cooldown=1.35 |
+ | |attack1=18-24 (21 avg) |
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ā | |attack1=21 avg (28.5 avg<font title="Stats when fully upgraded" color="red">*</font>) |
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+ | |range=40 |
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ā | |range=400 (600<font title="Stats when fully upgraded" color="red">*</font>) |
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|unittargets1=Ground, Structure, Debris, Air, Item, Ward |
|unittargets1=Ground, Structure, Debris, Air, Item, Ward |
||
|weapontype=Instant |
|weapontype=Instant |
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+ | |armor=0 |
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ā | |attacktype2= |
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ā | |cooldown2= |
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ā | |attack2= |
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ā | |range2= |
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ā | |unittargets2= |
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ā | |weapontype2= |
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ā | |armor=0 (6<font title="Stats when fully upgraded" color="red">*</font>) |
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|defensetype=Medium |
|defensetype=Medium |
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|unittargetclassification=Ground |
|unittargetclassification=Ground |
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|speed=Average (270) |
|speed=Average (270) |
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|sound=[[Quotes of Warcraft III/Human Alliance#Rifleman|Rifleman]] |
|sound=[[Quotes of Warcraft III/Human Alliance#Rifleman|Rifleman]] |
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ā | |agiperlevel= |
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|buildtime=26 |
|buildtime=26 |
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|food=3 |
|food=3 |
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ā | |goldbountyawarded=26-38 |
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|gold=205 |
|gold=205 |
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ā | |hp= |
+ | |hp=535 |
|hpregentype=Always |
|hpregentype=Always |
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|hpregenrate=0.25 |
|hpregenrate=0.25 |
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ā | |intperlevel= |
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|level=3 |
|level=3 |
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|lumber=30 |
|lumber=30 |
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⚫ | |||
ā | |mana= |
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⚫ | |||
ā | |manaregen= |
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⚫ | |||
ā | |primaryatr= |
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⚫ | |||
⚫ | |||
ā | |repair= |
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⚫ | |||
⚫ | |||
ā | |sleeps=False |
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ā | |strbase= |
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ā | |agibase= |
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ā | |intbase= |
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ā | |strperlevel= |
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⚫ | |||
|unittype= |
|unittype= |
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ā | |req=[[Blacksmith]] |
+ | |req=[[Blacksmith (Warcraft III)|Blacksmith]] |
|hotkey=R |
|hotkey=R |
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|timedlife= |
|timedlife= |
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ā | |produced=[[Barracks]] |
+ | |produced=[[Barracks (WC3 Human)|Barracks]] |
|weapon=Single-shot Blunderbuss Longrifles |
|weapon=Single-shot Blunderbuss Longrifles |
||
}} |
}} |
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+ | {{Warcraft III|doc=}} |
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ā | The brave [[Dwarf| |
+ | The brave [[Dwarf|dwarven]] '''Riflemen''' have faithfully protected their mountain kingdom of [[Khaz Modan]] for hundreds of years. Yet, as new threats arose to threaten their hard-won freedom, they offered their expert skills and tenacity to the [[Alliance]]. Using the legendary single-shot Blunderbuss Long Rifles, riflemen are excellent marksmen and can shoot both land based and airborne opponents. |
ā | == |
+ | ==Information== |
+ | The Rifleman is a ground ranged unit that works especially well in team battles due to their fairly decent stats and relatively cheap cost. Compared to the higher damage from [[Troll Headhunter (Warcraft III)|Troll Headhunter]]s and [[Crypt Fiend (Warcraft III)|Crypt Fiend]]s, Riflemen possess just slightly lower health than Crypt Fiends, and their attack is instant-based; meaning the projectile does not need to travel to hit enemies, whereas the slow arc of a projectile can give an enemy unit or hero enough time to survive. |
||
ā | Learn how to use ranged units with unit control. |
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+ | In order to train Riflemen, a [[Blacksmith (Warcraft III)|Blacksmith]] must be built. Riflemen are extremely effective against Light and Unarmored units due to the bonus damage they inflict on them. Riflemen work especially well with a [[Paladin (Warcraft III)|Paladin]] because he can both heal and provide them with a defensive aura to prolong their survival, or with a [[Mountain King (Warcraft III)|Mountain King]] to target specific units. |
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ā | It's very important to research upgrades. If you're mostly doing damage to the enemy research the damage upgrades first, then follow up with the armor upgrades. If you're both taking damage and dishing it out alternate between armor and damage upgrades. You should always get the [[#Upgrade|Long Rifles]] upgrade when using Riflemen. Rush to it as soon as possible. |
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+ | Riflemen possess Normal Armor, so if they are being attacked by a unit with Normal damage, immediately move them away until the enemy stops trying to attack them. |
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ā | You can build some Riflemen to add to your army or focus entirely on them with a Hero. This can be risky in 1 vs. 1s but very easy in 2 vs. 2, 3 vs. 3, and 4 vs. 4. [[Paladin (Warcraft III)|The Paladin]] is a good choice with the Riflemen because he can heal them with [[Paladin (Warcraft III)#Holy Light|Holy Light]]. His [[Paladin (Warcraft III)#Devotion Aura|Devotion Aura]] can also give them armor making it more difficult for the enemy to kill them. |
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+ | If planning to use Riflemen for the majority of your game, research Long Rifles to give the Riflemen more range to their attacks. |
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ā | Riflemen are very weak against Melee Units that are attacking them so keep Melee units away. If a Rifleman is attacked by a Melee unit, instruct that Rifleman to run away and keep running until they give up chase. |
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⚫ | |||
ā | Riflemen are great against light armor units since they do 200% damage to them. This can make Riflemen useful against such units as [[Gryphon (Warcraft III)|Gryphon]]s, [[Wind Rider (Warcraft III)|Wind Rider]]s, [[Frost Wyrm (Warcraft III)|Frost Wyrm]]s, and [[Chimaera (Warcraft III)|Chimaera]]. |
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ā | |||
⚫ | |||
[[File:BTNDwarvenLongRifle.png|left]] |
[[File:BTNDwarvenLongRifle.png|left]] |
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ā | ; |
+ | ;{{Hotkey|L}}ong Rifles |
:Increases the range of the Rifleman's attack by 20. |
:Increases the range of the Rifleman's attack by 20. |
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{{clrl}} |
{{clrl}} |
||
{| class="darktable" style="text-align:center" |
{| class="darktable" style="text-align:center" |
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ā | ! Research Cost !! Researched At !! Requirements !! Upgrade Time |
+ | ! Research Cost !! Researched At !! Requirements !! Upgrade Time !! Effect |
|- class="alt" |
|- class="alt" |
||
ā | | 75 |
+ | | 75 {{WC3gold}} 125 {{WC3lumber}} || Barracks || Keep || 30 sec. || '''Range:''' 60 |
|} |
|} |
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+ | {{HuUpGun|1='''Normal attack:''' 19-28 (23.5 avg)|2='''Normal attack:''' 20-32 (26 avg)|3='''Normal attack:''' 21-36 (28.5 avg)}} |
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+ | {{HuUpArmor|1='''Armor:''' 2|2='''Armor:''' 4|3='''Armor:''' 6}} |
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+ | {{Backpack}} |
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⚫ | |||
ā | [[File:BTNHumanMissileUpOne.png|left]] |
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⚫ | |||
ā | ;Black <span style="color:yellow">G</span>unpowder |
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ā | :Increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines. |
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⚫ | |||
ā | {{clrl}} |
||
⚫ | |||
ā | {| class="darktable" style="text-align:center" |
||
ā | ! Research Cost !! Researched At !! Requirements !! Upgrade Time |
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ā | |- class="alt" |
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ā | | 100 [[File:WC3gold.gif]] 50 [[File:WC3lumber.gif]] || Blacksmith || None || 60 sec. |
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ā | |} |
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+ | ==Quotes== |
||
ā | :[[File:BTNHumanMissileUpTwo.png|left]] |
||
+ | *See [[Quotes of Warcraft III/Human Alliance#Rifleman|Warcraft III Rifleman quotes]] |
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ā | :;Refined <span style="color:yellow">G</span>unpowder |
||
ā | ::Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines. |
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+ | ==Trivia== |
||
ā | {{clrl}} |
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+ | *He's voiced by [[Carlos Larkin]]. |
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ā | :{| class="darktable" style="text-align:center" |
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ā | ! Research Cost !! Researched At !! Requirements !! Upgrade Time |
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ā | |- class="alt" |
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ā | | 175 [[File:WC3gold.gif]] 175 [[File:WC3lumber.gif]] || Blacksmith || Keep || 75 sec. |
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ā | |} |
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ā | ::[[File:BTNHumanMissileUpThree.png|left]] |
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ā | ::;Imbued <span style="color:yellow">G</span>unpowder |
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ā | :::Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines. |
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+ | ==Gallery== |
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ā | {{clrl}} |
||
+ | <gallery> |
||
ā | ::{| class="darktable" style="text-align:center" |
||
+ | Rifleman reforged.png|Reforged Model |
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ā | ! Research Cost !! Researched At !! Requirements !! Upgrade Time |
||
+ | </gallery> |
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ā | |- class="alt" |
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ā | | 250 [[File:WC3gold.gif]] 300 [[File:WC3lumber.gif]] || Blacksmith || Castle || 90 sec. |
||
ā | |} |
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+ | ==Patch changes== |
||
ā | [[File:BTNLeatherUpgradeOne.png|left]] |
||
+ | *{{WC3Patch|patch=1.25b|note=Hit points increased to 535 from 505.}} |
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ā | ;Studded Leather <span style="color:yellow">A</span>rmor |
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+ | *{{WC3Patch|patch=1.16|note=Hit points reduced to 505 from 520.}} |
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ā | :Increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders. |
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+ | *{{WC3Patch|patch=1.12|note=Long Rifles Upgrade now requires a Keep instead of a Workshop.}} |
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⚫ | |||
ā | {{clrl}} |
||
⚫ | |||
ā | {| class="darktable" style="text-align:center" |
||
ā | ! Research Cost !! Researched At !! Requirements !! Upgrade Time |
||
ā | |- class="alt" |
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ā | | 100 [[File:WC3gold.gif]] 100 [[File:WC3lumber.gif]] || Blacksmith || None || 60 sec. |
||
ā | |} |
||
ā | |||
ā | :[[File:BTNLeatherUpgradeTwo.png|left]] |
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ā | :;Reinforced Leather <span style="color:yellow">A</span>rmor |
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ā | ::Further increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders. |
||
ā | |||
ā | {{clrl}} |
||
ā | :{| class="darktable" style="text-align:center" |
||
ā | ! Research Cost !! Researched At !! Requirements !! Upgrade Time |
||
ā | |- class="alt" |
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ā | | 150 [[File:WC3gold.gif]] 175 [[File:WC3lumber.gif]] || Blacksmith || Keep || 75 sec. |
||
ā | |} |
||
ā | |||
ā | ::[[File:BTNLeatherUpgradeThree.png|left]] |
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ā | ::;Dragonhide Leather <span style="color:yellow">A</span>rmor |
||
ā | :::Further increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders. |
||
ā | |||
ā | {{clrl}} |
||
ā | ::{| class="darktable" style="text-align:center" |
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ā | ! Research Cost !! Researched At !! Requirements !! Upgrade Time |
||
ā | |- class="alt" |
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ā | | 200 [[File:WC3gold.gif]] 250 [[File:WC3lumber.gif]] || Blacksmith || Castle || 90 sec. |
||
ā | |} |
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ā | |||
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Links that do not conform to the rules will be DELETED. |
Links that do not conform to the rules will be DELETED. |
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Repeat violations may result in a BAN. |
Repeat violations may result in a BAN. |
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Have a nice day. :) --> |
Have a nice day. :) --> |
||
{{Elink|icon=blizzard|site=Battle.net|link=http://classic.battle.net/war3/human/units/rifleman.shtml|desc=Warcraft III - Humans -> Units -> Rifleman}} |
{{Elink|icon=blizzard|site=Battle.net|link=http://classic.battle.net/war3/human/units/rifleman.shtml|desc=Warcraft III - Humans -> Units -> Rifleman}} |
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ā | |||
{{Warcraft III units|h}} |
{{Warcraft III units|h}} |
||
ā | [[Category: |
+ | [[Category:Dwarf characters]] |
+ | [[Category:Riflemen]] |
||
ā | [[ |
+ | [[es:Fusilero (Warcraft III)]] |
Latest revision as of 02:38, 17 April 2024
- For lore about riflemen, see rifleman.
Rifleman | |
---|---|
Race | Bronzebeard dwarf |
Faction | Human Alliance |
Statistics | |
Hit points | 535 |
Hit point regeneration | Always |
Hit point regeneration rate | 0.25 HP/sec. |
Unit Classified As | Ground |
Level | 3 |
Gold | 205 |
Lumber | 30 |
Food | 3 |
Produced at | Barracks |
Build time | 26 sec. |
Requires | Blacksmith |
Hotkey | R |
Combat | |
Weapon(s) | Single-shot Blunderbuss Longrifles |
Normal attack | 18-24 (21 avg) |
Can attack | Ground, Structure, Debris, Air, Item, Ward |
Range | 40 |
Attack type | Piercing |
Cooldown | 1.35 sec. |
Weapon type | Instant |
Armor Type | Flesh |
Defense Type | Medium |
Armor | 0 |
Day Sight | 140 |
Night Sight | 80 |
Movement Speed | Average (270) |
Sound | |
Sound Set | Rifleman |
The brave dwarven Riflemen have faithfully protected their mountain kingdom of Khaz Modan for hundreds of years. Yet, as new threats arose to threaten their hard-won freedom, they offered their expert skills and tenacity to the Alliance. Using the legendary single-shot Blunderbuss Long Rifles, riflemen are excellent marksmen and can shoot both land based and airborne opponents.
Information
The Rifleman is a ground ranged unit that works especially well in team battles due to their fairly decent stats and relatively cheap cost. Compared to the higher damage from Troll Headhunters and Crypt Fiends, Riflemen possess just slightly lower health than Crypt Fiends, and their attack is instant-based; meaning the projectile does not need to travel to hit enemies, whereas the slow arc of a projectile can give an enemy unit or hero enough time to survive.
In order to train Riflemen, a Blacksmith must be built. Riflemen are extremely effective against Light and Unarmored units due to the bonus damage they inflict on them. Riflemen work especially well with a Paladin because he can both heal and provide them with a defensive aura to prolong their survival, or with a Mountain King to target specific units.
Riflemen possess Normal Armor, so if they are being attacked by a unit with Normal damage, immediately move them away until the enemy stops trying to attack them.
If planning to use Riflemen for the majority of your game, research Long Rifles to give the Riflemen more range to their attacks.
Upgrades
- Long Rifles
- Increases the range of the Rifleman's attack by 20.
Research Cost | Researched At | Requirements | Upgrade Time | Effect |
---|---|---|---|---|
75 125 | Barracks | Keep | 30 sec. | Range: 60 |
- Black Gunpowder
- Increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost | Researched At | Upgrade Time | Effect |
---|---|---|---|
100 50 | Blacksmith | 60 sec. | Normal attack: 19-28 (23.5 avg) |
-
- Refined Gunpowder
- Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time Effect 175 175 Blacksmith Keep 75 sec. Normal attack: 20-32 (26 avg)
-
- Imbued Gunpowder
- Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
-
- Studded Leather Armor
- Increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
Research Cost | Researched At | Upgrade Time | Effect |
---|---|---|---|
100 100 | Blacksmith | 60 sec. | Armor: 2 |
-
- Reinforced Leather Armor
- Further increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
Research Cost Researched At Requirements Upgrade Time Effect 150 175 Blacksmith Keep 75 sec. Armor: 4
-
- Dragonhide Leather Armor
- Further increases the armor of Riflemen, Mortar Teams, Dragonhawk Riders, and Gryphon Riders.
-
- Backpack
- Gives the ability to carry up to two items. Items carried by the unit will be dropped upon death.
- Units can not use or gain benefits of items that they carry.
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Manual description
The manual differs from the Battle.net version in just a sentence. While the manual says: "...protected their mountain kingdom of Khaz Modan ever since the battle of Grim Batol.", Battle.net says: "...protected their mountain kingdom of Khaz Modan for hundreds of years.".
World Editor description
- Highly skilled sharpshooter, effective against air units. Can gain the Long Rifles upgrade.
Quotes
Trivia
- He's voiced by Carlos Larkin.
Gallery
Patch changes
- Patch 1.25b (2011-03-08): Hit points increased to 535 from 505.
- Patch 1.16 (2004-07-01): Hit points reduced to 505 from 520.
- Patch 1.12 (2003-07-31): Long Rifles Upgrade now requires a Keep instead of a Workshop.
External links
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